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@iFiery
🇨🇦 Asset Import & Animations in #GodotEngine



10 years ago in AltspaceVR ✨


Here's another use case of double inner loops in subdiv. Adding an outer loop on this messes up the curvature/shading on that slope. So just... don't. Support the inner curve well enough and it'll be fine.

Smoothed realtime depth blur for frosted glass in Unity URP, where distance from the surface (for anything rendered behind) determines the per-pixel, variable blur radius.
