Kurtis Aikins

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Kurtis Aikins

Kurtis Aikins

@kanimated

Hello World! I'm a profession Game Artist/Programmer.

가입일 Ocak 2011
84 팔로잉38 팔로워
Kurtis Aikins
Kurtis Aikins@kanimated·
Wild but fun day building my own UI framework. Shell-based UI + flow system built on SOs & events. One switch to flip between 2D ↔ VR. Input-agnostic, fully decoupled—swap systems without touching UI. Came together way smoother than expected. Nice not fighting the AI over vector math 😌 Designed the UI while it handled the heavy lifting. Super productive day. #GameDev #IndieDev #Unity3D #VRDev #AgenticDev #AItools
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Kurtis Aikins
Kurtis Aikins@kanimated·
Rewrote my jump logic, tuning, and visuals five times without hesitation. No sunk-cost stress. No “don’t touch it, it mostly works” energy. Agentic workflows + MCP server in Unity make iteration feel cheap — and that changes everything about how I design systems. #GameDev #Unity #TechArt #AgenticAI #AIWorkflows #ProceduralDesign
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Kurtis Aikins@kanimated·
@Coplay_dev Has anyone from Unity reached out to your team? I used to work at Unity, in and around muse stuff, and this type of tool has really shifted my idea of what Unity/Game dev should be.
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Coplay
Coplay@Coplay_dev·
@kanimated Thanks for giving our MCP a try! If you have any feedback on how we can make it better, let us know 🙏
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Kurtis Aikins
Kurtis Aikins@kanimated·
Whoops Pump Rhythm Test A small Unity prototype I built using AI agents + an MCP server as the primary way of working. Instead of starting with a big design doc, I used agents to: • scaffold systems • wire scenes automatically • iterate on mechanics quickly • keep everything deterministic and debuggable The idea itself is simple: timed button presses create speed. Good timing chains. Chains compound. Miss the rhythm and the flow breaks. What I’m really testing here isn’t just the mechanic — it’s the workflow. How far can AI agents push moment-to-moment game feel when paired with a human eye for pacing and readability? This kind of tight, low-scope prototype feels like the sweet spot for AI-assisted dev. #AIinGameDev #AgenticAI #MCP #LLM #Unity3D
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Kurtis Aikins
Kurtis Aikins@kanimated·
@Coplay_dev Will do, I figured I'd go through this process, and then write up my thoughts on it. I'm interested in finding out the reality of what this means for the modern game dev work flow.
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Coplay
Coplay@Coplay_dev·
@kanimated Which Unity MCP do you use 👀
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Kurtis Aikins
Kurtis Aikins@kanimated·
Using Cursor + MCP-driven agents to build independent track systems that snap together on a master spline. Berms, rollers, jumps — all authored, iterated, and wired by agents. #AIinGames #AgenticAI #Unity3D
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Kurtis Aikins
Kurtis Aikins@kanimated·
Banked Turn Testing After getting the pumping / whoops working, I used the same agentic setup (AI agents + MCP server) to prototype corners — another area that’s usually boring in downhill games. Instead of passive turns, corners became a small balance mini-game: • Speed defines the ideal height on a banked berm • Left / Right moves the rider up and down the berm • Constant uphill push + wobble forces correction • Sit in the sweet spot → keep speed • Too high or too low → scrub speed What’s been interesting is how fast this loop is: I describe the mechanic, hand it to an agent, run the scene, tweak feel, repeat. No long upfront docs — just playable systems that can be kept or thrown away quickly. #gamedev #Unity #AItools #AgenticAI #GameDesign #Prototyping
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Kurtis Aikins
Kurtis Aikins@kanimated·
Okay so—I’ve been thinking about adding pump-track–style pumping. Realized I should probably make a super simple 2D test just to explore the rhythm / pacing / tempo first. Then it hit me… why not AI-gen the first frame of the scene, feed that into a video generator, and describe the exact mechanics of the test? 😄 Instant visual prototype for feel-testing before writing a line of code. #GameDev #IndieDev #Unity #AIinGameDev #Prototype #GameDesign
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Kurtis Aikins
Kurtis Aikins@kanimated·
okay just straight documentation today. I've got all of the high live stuff in. Also have order of operation type thinking and all of it is linked in the agent_guidlines, so it knows when it should be referencing what, when working on any given part. I started out by defining what exactly the concept of the project is, and had it come up with a questionnaire for all of the bits need making (I have just been answering questions for most of the working day today). Then we went through each doc, \reviewed, and made changes where needed, or added in the bits/changed em the way I wanted. The Agent should now have a network it can us to build out the code base. #AgenticAI #BuildInPublic #SoloDev #AIAgents #AIWorkflow
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