Leanne Werner

24 posts

Leanne Werner

Leanne Werner

@lnpepper

if ( !gardening ) coding = true

가입일 Ekim 2018
129 팔로잉276 팔로워
Leanne Werner
Leanne Werner@lnpepper·
When I started this project to create docs for @threejs TSL it was because there wasn't any, which means I spent way too long working to get these out 🙃 tsl-docs.vercel.app
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tldraw
tldraw@tldraw·
This week we're going to begin automatically closing pull requests from external contributors. I hate this, sorry.
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mrdoob
mrdoob@mrdoob·
Didn't think this was going to be possible.
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mrdoob
mrdoob@mrdoob·
Vibe coding new Three.js DevTools 👀
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Maxime
Maxime@MaximeHeckel·
📝 New Blog Post 📝 I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns blog.maximeheckel.com/posts/field-gu…
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mrdoob
mrdoob@mrdoob·
Award losing non creative junior vibe coder.
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Leanne Werner
Leanne Werner@lnpepper·
@mrdoob Do you think node-based editors will gain traction now that generating shader code has become easier?
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mrdoob
mrdoob@mrdoob·
Looks like the AI has figured out TSL 😮 "Can you help me write a TSL node that draws a grid in the XZ?"
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Three.js
Three.js@threejs·
Have you tried TSL yet?
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mrdoob
mrdoob@mrdoob·
Asked ChatGPT to improve the graphics... I may actually implement this.
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Leanne Werner
Leanne Werner@lnpepper·
@Omar4ur Sounds fabulous! I worked on a similar poc a few years ago but made the mistake of using a new WebGL renderer for each 3D shape instance.. it didn't take long until I realized there was a hard limit on those 😂
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Omar Shehata
Omar Shehata@Omar4ur·
@lnpepper this is sort of an example of what I was hoping to explore with the "custom renderer" tldraw recently added, like use the beautiful 2D UI of it to draw shapes and render them in 3D with threejs! x.com/Omar4ur/status…
Omar Shehata@Omar4ur

Is it possible to write a custom renderer for @tldraw ? It is incredibly for making diagrams, but I want to write an article where the diagrams are a bit stylized (different font, post process to give it a "paper-y" feel, etc). I'd love to write little custom shaders/logic

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Three.js
Three.js@threejs·
As part of the transition to @WebGPU we have been working on a new shading language that is able to generate GLSL and WGSL on the fly. Here's the first draft of the spec: github.com/mrdoob/three.j…
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Martin
Martin@nonso0X·
@mlperego if i may ask where can I possibly learn the GLSL language
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Leanne Werner
Leanne Werner@lnpepper·
Finally finished v1 of Quick Measure for React Three Fiber! 📐Why do side projects always take 10x longer than they're supposed to? 😅 3d-quick-measure.vercel.app
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Leanne Werner
Leanne Werner@lnpepper·
After building a Quick Measure feature in Skia, then building one in Three.js, I've decided that I'm undoubtedly in love with Three.js
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Stefano Maccarelli 🙃
Stefano Maccarelli 🙃@stmaccarelli·
@lnpepper The very first time I came to @threejs I felt home. I built a very complex experience, and I felt like for everything I could think and need, the team built a tool the way I would have. Also, great community.
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Ilias Coda
Ilias Coda@iliascoda·
@lnpepper Is this open source or on codesandbox? I promise I’m asking for a friend 😇😂
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