MasterTkof 3D render/ 2D sprites. Comms Open

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MasterTkof 3D render/ 2D sprites. Comms Open

MasterTkof 3D render/ 2D sprites. Comms Open

@mastertkof

DM-ME. if i don't awnser, X sended your mesage to request page, or spam, just coment in any post, i will call you back

가입일 Ağustos 2010
42 팔로잉4.7K 팔로워
FATAL FURY: City of the Wolves
Dev Stories – Blue Mary FATAL FURY: City of the Wolves Season 2 Here we have some design drafts of Blue Mary from early in her development. For this installment, the team explored updating her hairstyle, experimenting with everything from long hair to a very short cut. The bottom half of her outfit also went through multiple iterations before arriving at the stylish silhouette we see today. 💡Point of Focus! The final design strikes a balance between Mary's signature agility and a mature, confident look. These sketches really lay out how her design evolved into her current form. Go ahead and take a close look for yourself!✨
FATAL FURY: City of the Wolves tweet mediaFATAL FURY: City of the Wolves tweet mediaFATAL FURY: City of the Wolves tweet mediaFATAL FURY: City of the Wolves tweet media
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TonTon
TonTon@eso32x·
@mastertkof Eu já ia marcar o Rheo, pois os sprites que vejo do seu perfil são incríveis!
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milk
milk@iShowShitpost·
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MasterTkof 3D render/ 2D sprites. Comms Open
i think almost no one will understand, but sharing, cause i'm pretty happy with result. 224 colors indexed palete with gradient lines script working 100%. kof xii style lines are dynamic colored, each part is drawn with darker neighbor color, it don't have an absolute color that always use, it turn the process of teach a tool to render it really hard.
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MasterTkof 3D render/ 2D sprites. Comms Open
this is part of the magic that makes King Shirt, and Yuri Gi be so cool, the outline comes from the darker are, and when reach the brighter area, it change colors, no one, but 5 times, shadow area shade is used to draw over the first intermediate shade, first intermediate shade is used to draw the line on the secont intermediate shade, that was used on the bright shade, and it will be used on the highlight, this makes de 7 shades works almost like 13, cause 6 of then have 2 functions. is same scheme of classic kof style, but pretty wel done.
MasterTkof 3D render/ 2D sprites. Comms Open tweet media
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Stephe
Stephe@Stepheroth25·
I'm finally able to extract classic FF7 models I'm sooooo happy!! been wanting this for like 5 years now #FF7
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