Learf
238 posts


Wild Rift - Singed nerf! (Dec 20th hotfix) Now singed having around 80% win rate in high elo rank game!



- huge changes for almost all the heroes items and properties of heroes for 6.0


Europeans wanna call Americans fat lazy underachievers all year but look who’s on top












Okay Set 10 is 100% the most RNG Based Set in the History of TFT Here's Why #1. Upgrade Inconsistency : Getting 1,2,3,4,5 Cost 2 Stars will be either IMPOSSIBLE or Free. This means people will find upgrades without Rolling AT all, Or will not find even if they roll 80+ Gold At each respective levels at 7,8,9 2 Stars are very important of all costs, because they bring Frontline Value to buy time for your backline to do damage. If you lack 2 Stars in total, your team will melt no matter good of a deck you build In past sets, from TFT Set 3~9. If you had a 50~60 gold lead, the odds of you being underupgraded compared to your opponents with no ECO was around 30~40% Max. Meaning it only happens maybe 3 out of 10 games. Now its 60~70%, meaning that you will be underupgraded 60~70%ish Based on your RNG. #2 Battle Power Gap between Players. and Because of Factor #1, the power gap between players is just impossible. There will be Players with 3 Cost 3 Stars(Samira Country with 3 BIS) or multiple 4 cost 2 Star carries(Akali/Karthus, Akali, Ahri, Blitzcranks, TF) At Stage 4-2. In order to beat these players we need upgrades that are equivalent, however since upgrades are not guaranteed, we have no choice but to tank damage until we do. If 4+ Players have more upgrades or a better setup by this point, then loss is guaranteed. Putting Many games in a situation where you just can't win because the power gap between players is impossible to beat. #3 Strategies and Decks are not that difficult or flex. They did increase skill expression in TFT, however the overall gameplan is not hard. You only need to know 3 main starts to win in the current patch of TFT Level 7 All in Level 8 All in Level 9 All in Level 7 is a 3 Cost 3 Star option with Jazz(Miss fortune/bard), Samira(Country), or Emos (Vex/Amumu) Level 8 All in is when you aren't rich enough to hit 9, you go for KDAs (Ahri/Akali), Pentakills (Akali,Karthus) or Discos (TF/Blitzcranks) Level 9 is when you have an econ/hp lead, and you look for Value Options, but the most preferred ones are Ziggs(with TF) or Sona(with Yorick/Dazzlers) You only need to know these starts to be at a competitive level, if you know these decks then it all comes down to who hits the most amount of upgrades with minimum gold investment. And as I said, since the battle gap between players is too HUGE due to Upgrade Difference, and since Upgrade Difference became too Consistent in Set 10 TFT just feels like a random slot machine at this point Every Skillset that I know of in TFT (Transitioning, Champion Knowledge, Item Combinations, Augment Understanding, Win Ratios of each strategy, Econ Management, Counterbuilding, Counterpositioning) feels like it barely gives me any edge. Because none of it matters if I don't have upgrades. If we compare it to League of Legends, I feel like I am 2 Core Items behind (6000 gold behind), even when I have the most kills/CSs and took every objective. Sorry for the rant, I always knew TFT was an RNG game but 60%+ is just way too high.



Am I the only one that feels in Set 10 You either hit 3 Stars (Samira,Vex,Amumu,Bard,Katarina etc) or 4 Cost Headliners (Akali, Karthus, TF etc) with NO GOLD Or just get stuck at 8 units using INFINITE GOLD infinite gold and it doesn't matter if units are contested or not when rerolling?? 🧐

















