고정된 트윗

After some late night coding nights I finally released px_render.h
Single Header backend renderer (multithreaded, command based, render agnostic)
github.com/pplux/px
Heavily inspired by bgfx (@bkaradzic) and sokol_gfx (@FlohOfWoe )
English
Jose L. Hidalgo
3.4K posts

@pplux
Rendering Engineer @EpicGames/@sketchfab @[email protected]

















NeRFs had a good run. But 3DGS (Gaussian Splatting) now beats them in most respects: - higher quality - faster training - real-time renderable - initializable from SfM - easier to understand/implement - composable w. traditional pipelines - smaller, interpretable representation



