Peter Sarrett

2.6K posts

Peter Sarrett

Peter Sarrett

@psarrett

Opinions are my own.

Redmond, WA 가입일 Aralık 2010
99 팔로잉2.9K 팔로워
Peter Sarrett
Peter Sarrett@psarrett·
@JoshKulinski I first read this as "he's not guaranteed to drop anagrams", and my heart raced.
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Peter Sarrett
Peter Sarrett@psarrett·
@JoshKulinski Too few attack patterns is a part of it, but I think that plays into the big issue for me, which is that there was no reason to explore the full set of combat moves. There are a ton of upgrades and special attacks that I just ignored except when they were needed for a puzzle.
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Peter Sarrett
Peter Sarrett@psarrett·
When I get an individually-wrapped fortune cookie with my Chinese takeout, I…
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Peter Sarrett
Peter Sarrett@psarrett·
Has any movie scene “inspired” more video game sequences than this one?
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Peter Sarrett
Peter Sarrett@psarrett·
@JoshKulinski Best duology. Arkham Knight made the mistake of thinking that part of the fantasy of being Batman is driving the Batmobile. A lot. I never once thought, while playing the other 2 games, "I wish I were driving."
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klawdd ✊🏿 (he/him)
klawdd ✊🏿 (he/him)@Claude_Jerome·
the day has finally come! Concord is officially launched globally!!! 🥳 early access has been amazing but today is the REAL DEAL the day that this thing we’ve been working on for SO LONG (five years for me!) goes from something we made to something we share with the community!
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Robert Brookes 🩷💜💙
Robert Brookes 🩷💜💙@Sphynxian·
Keeping my eyes open for places like that now. Ones with strong creative visions and goals that aren't unsustainable.
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Robert Brookes 🩷💜💙
Robert Brookes 🩷💜💙@Sphynxian·
People have called me "hard to shop for" because there isn't really anything more I need outside my own means. I'm not about collecting things for the sake of having stuff. I play games, I make games. That's the end goal for me. I just want to create stuff and work with creatives
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Peter Sarrett
Peter Sarrett@psarrett·
I worked with phenomenal people and made things in a game players care deeply about. I learned and I grew. Now I get to play and be surprised and delighted as a fan. Bungie colleagues and players, it has been an honor.
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Peter Sarrett
Peter Sarrett@psarrett·
My ~10 years at Bungie, which ended yesterday, were a gift. Building Gambit was the best experience of my professional life. Leading the Worlds team I discovered the deep satisfaction of fostering a collaborative environment where people are empowered to do their best work.
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Peter Sarrett
Peter Sarrett@psarrett·
Have a bar that runs down as the player runs or uses heavy attacks? Stamina. Done. Players just get it. There are plenty of other places for flavor. Lean into the things players already understand.
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Peter Sarrett
Peter Sarrett@psarrett·
Sometimes teams feel the need to rename things to give them flavor for their IP. Often it causes more cognitive load and increased player handholding down the line.
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Peter Sarrett
Peter Sarrett@psarrett·
When we were making Gambit, we had to name the object to which players bring their motes. We had all kinds of thematic names on the list, but none of them was as good as “bank”. Bank lacks flavor, but makes up for it with instant player contextual understanding.
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Peter Sarrett
Peter Sarrett@psarrett·
Don’t understand the fiction of Concord at all, but gameplay is fun. Having most success with Haymar so far.
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