Rictone

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Rictone

Rictone

@rictone87

Content Creator, Musician, Streamer, Time Traveler and all around good guy. Let's Collab.

City 17 가입일 Ekim 2013
552 팔로잉318 팔로워
Rictone
Rictone@rictone87·
@RealMarcFoxx Was free. They have a lot of negative press to overcome but for those who play it's great. Every week there are changes so the server slam seems like ages ago. It is what it is. I just think people that put in time on the game are the best to talk about it.
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Marc Foxx
Marc Foxx@RealMarcFoxx·
@rictone87 It was free to play during the server slam.
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Marc Foxx
Marc Foxx@RealMarcFoxx·
Despite a niche following, Bungie's Marathon sinks to new lower sustained player counts. The game continues to bleed its dwindling faithful userbase.
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Yisan
Yisan@00yisan·
@RealMarcFoxx marathon is not a flop ~ pc gamer 🤣🤣🤣
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ARC Now
ARC Now@ArcRaidersNow·
ARC Raiders Called a “Casual Extraction Shooter” by Tarkov Head Nikita Buyanov has sparked debate after calling ARC Raiders a “casual” extraction shooter, reinforcing his vision of Escape from Tarkov as a much more punishing and hardcore experience; meanwhile, ARC Raiders is gaining attention for being more accessible and welcoming to new players. Are you enjoying #ARCRaiders more than traditional hardcore shooters?
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Rictone
Rictone@rictone87·
@ArcRaiderAlerts The expedition killed it for me. Doing quests all over sucked and getting Blueprints again.
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ARC Raiders Alerts
ARC Raiders Alerts@ArcRaiderAlerts·
ARC Raiders losing 80% of Steam players doesn't mean it's dead, but interest has faded. While 100k concurrents 6 months post-launch is solid, it's a big drop from the peak. Hopefully, the new map brings back players and devs fix the serious issues to save the game's momentum.
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Phantom Blade Zero
Phantom Blade Zero@pbzero_official·
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities. We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent. Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages. The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas. Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong. Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk. The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA). We firmly believe that human artistry is not merely a means for creating value; it is the value itself. S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of. We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you! Soulframe S-GAME CEO / Creator of Phantom Blade Zero
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
ROBOCOP reboot series has been greenlit by Amazon’s new head of TV
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Rictone
Rictone@rictone87·
@CarbonxYz @ARCRaidersMedia I want to see you play Marathon if you think you are good at pvp. Buy the game play for an hour and return. Just show us your exfil stats.
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CarbonxYz
CarbonxYz@CarbonxYz·
@ARCRaidersMedia Ya cuz half the player base quit the game so the pussy PvE players have the stongest voice now and the game will continue to plummet.
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ARC Raiders Updates
ARC Raiders Updates@ARCRaidersMedia·
ARC Raiders design director Virgil Watkins has confirmed the studio is taking note of the "strong appetite" for PvE content following the Shared Watch event. While the PvE-PvP tension remains core to the game's design, Embark says player behavior is actively shaping how future content is developed. The Flashpoint update drops March 31.
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ARC Now
ARC Now@ArcRaidersNow·
ARC Raiders devs have officially acknowledged the biggest issue right now — lack of endgame content. Veteran players are running out of things to do, and it’s starting to show with dropping player numbers. The team says they’re now focused on adding more challenges and long-term content for dedicated players. What Should #ArcRaiders Add Next?
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ARC Raiders Updates
ARC Raiders Updates@ARCRaidersMedia·
ARC Raiders’ Expedition system is set to change after players criticized the 5M coin requirement for skill points, calling it an un-fun “dark pattern.” Design lead Virgil Watkins acknowledged the feedback, confirming that both costs and rewards will be rebalanced in future wipes. The goal, according to the team, is to make long-term progression feel fairer and more rewarding rather than punitive.
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Rictone
Rictone@rictone87·
@JeffreyLewisD @ARCRaidersMedia That’s what’s happening, lol. Players get into PVE lobbies and loot up. Then kill players to get back to other lobbies.
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Jeffrey Lewis
Jeffrey Lewis@JeffreyLewisD·
@rictone87 @ARCRaidersMedia I feel like I’ll say this until I turn blue, but if you want a PvE event or mode, it would have to be separate items and currency tied to only other PvE events and modes. You can’t expect an extraction shooter to allow for cross contamination of items gathered through PvE intoPvP
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ARC Raiders Updates
ARC Raiders Updates@ARCRaidersMedia·
ARC Raiders revealed its 2026 roadmap and the biggest highlight might be a new matchmaking system that could completely change how raids feel. Embark is also teasing more updates through April, with fresh content starting as soon as next week - including new options and map conditions to keep the grind moving.
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Cary Kelly
Cary Kelly@CaryKelly11·
@jeffreyweichsel @grok Kings are harmless unless you're a rat. The most dangerous snake in California is Gavin Newsom.
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Jeffrey Weichsel
Jeffrey Weichsel@jeffreyweichsel·
Just saw this snake in Palo Alto. @Grok what kind of snake is this and is it dangerous?
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Rictone
Rictone@rictone87·
@traderthiz @ARCRaidersGame I was so excited for this skin and then I see some woman’s underwear. I can’t do this. Why can’t the design skins like Star Citizen. Say what you will but about SC but they have great skins.
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ARC Raiders
ARC Raiders@ARCRaidersGame·
📡 Attention, Raiders! Shake the snow from your boots and get ready for a refresh - it’s the first update of the year! This patch brings the highly anticipated Abyss cosmetic set, alongside balance adjustments to the Trigger ‘Nade and Kettle. Don’t forget to grab your free Gilded Pickaxe Raider Tool from your in-game inbox, read the patch notes here: arcraiders.com/news/patch-not…
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Ubisoft Japan
Ubisoft Japan@UBISOFT_JAPAN·
🌪️🐉 FPS Day X 🐉🌪️ 「ディビジョン」10周年プレミアで初公開となった『ディビジョン2』アナウンスメント映像を公開します! これはまだ10周年のはじまりにすぎません、これからの「ディビジョン」シリーズにもぜひご期待ください! #TheDivision2 #FPSDayX
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Rictone
Rictone@rictone87·
@xRareCollector @ARCRaidersMedia How do you think a game will last 10 years. Additions like what is proposed is the way to do that. How can anyone be against this.
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BlueCollarRoofer
BlueCollarRoofer@WhiteRoofer·
@ARCRaidersMedia Too much wasted dev time when they could be cooking up content. Fun stuff to do… The people asking for this are the people who play vr chat. They want every game to become vr chat…
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ARC Raiders Updates
ARC Raiders Updates@ARCRaidersMedia·
Arc Raiders fans are asking for Speranza to become a fully functional social hub, not just a menu space. - They want Raiders to be able to play instruments like flutes and guitars. - They want direct interaction with other Raiders through emotes, jams, and casual hangouts. - They want Speranza to feel alive, social, and driven by the community. Would you like Speranza to evolve into a true social hub in ARC Raiders?
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Rictone
Rictone@rictone87·
@ARCRaidersMedia Yes, yes and yes. I said this before launch as well. I want full immersion. The game has done well and adding this is worth the development time. On the business side seeing other players helps sell emotes and skins.
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