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#GnomeOfGeroma

#GnomeOfGeroma

@rustinlee

gamedev, technical graphicker, VFX, 3D modeling, creative coding. 3lbs & counting of valuable and proprietary brainmeat. #BlackLivesMatter 盛者必衰、実者必虚 ☠️🖥️🗿🏴🚩

Goblin Gulch 가입일 Mart 2013
614 팔로잉939 팔로워
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#GnomeOfGeroma
#GnomeOfGeroma@rustinlee·
being "paranoid" means having an intense parasocial relationship with The Noid
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MOVED TO BLUESKY - mal of colm
Anybody have a good implementation of a PID that handles rotational velocity? Ideally in Unity. My extremely naïve approach of "add torque proportional to the cross product of the current forward vector and the target forward vector" isn't working very well...
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#GnomeOfGeroma
#GnomeOfGeroma@rustinlee·
my favorite thing to do lately is have an absolutely psychotic dream that I forget until I remember it at some point during the day as if it was a real memory that actually happened. keeps me on my toes
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#GnomeOfGeroma
#GnomeOfGeroma@rustinlee·
@cdl I swear I have a screenshot somewhere of a GT Sport loading screen that was jam packed with information about the day Wikipedia was founded
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💀 tttlllrrr 💀
💀 tttlllrrr 💀@_tlr_·
I’ve been watching AI art a long time. Even now most of it looks like crap. The more of it one has seen, the more crap & same it looks. However, AI art can look absolutely incredible.. with human collaging/paint over, etc touch. That’s the key but most don’t go the extra step
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#GnomeOfGeroma
#GnomeOfGeroma@rustinlee·
@bombsfall the first few hours are basically the tutorial plateau from breath of the wild, after the world opens up every area takes on a very distinct identity. you may not be as gated as you might think, try running east as far as you can
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Chambraigne Socialist
Chambraigne Socialist@bombsfall·
It's just a bit bland in the early going to me. Aside from little bright spots of weird inventiveness like boat guy. And I like how they did the skeletons in this game too. Upping the already high bar for #skeleton content in the series.
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#GnomeOfGeroma
#GnomeOfGeroma@rustinlee·
@uk_resistant @Hellscreen_Game are you still working in Unity? if so, you really ought to try Unity Recorder, it delays frame rendering if necessary to ensure a perfect 60fps recording and is the only totally solid solution I've found with no dropped frames or weird pacing @2.0/manual/index.html" target="_blank" rel="nofollow noopener">docs.unity3d.com/Packages/com.u…
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Richard Geldreich 🇺🇸
Richard Geldreich 🇺🇸@richgel999·
I've worked with programmers making $400k-$800k/year in Bellevue that could barely code, or only code in small spikes. Relatively simple things, like how to use sockets, or how to optimize a renderer, or multithreading, completely baffled them.
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Ben Golus⚠️⭕
Ben Golus⚠️⭕@bgolus·
Fan war comparing 2017's Forza Motorsport 7 (top) to the still unreleased Gran Turismo 7 (bottom). All I can see is that Polyphony still hasn't learned what format to use for normal maps.
Ben Golus⚠️⭕ tweet media
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#GnomeOfGeroma
#GnomeOfGeroma@rustinlee·
@landon_vfx @Mal_loc cool, my implementation is still using GetData and SetVertices and I've been wanting to update to the new mesh API for a while what'd be the best way to weld colocated vertices though? I have a C# job to do it but it allocates a lot of managed memory that Burst/Jobs doesn't like
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LooperVFX ✦
LooperVFX ✦@LooperVFX·
@Mal_loc i recommend using this GPU marching cubes mesh gen method from @_kzr instead. it's the fastest method that works with any material shader (without needing draw / render indirect methods which are more difficult and require custom material shaders.) github.com/keijiro/Comput…
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MOVED TO BLUESKY - mal of colm
#unity3d VFX graph wizards!! Is it _at all_ possible to write the position of a particle somewhere on death? Or would I have to write my own particle compute shader stuff if I wanted to do that? Could I maybe edit the generated compute shaders?
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