Here's a recent mocap shoot using Shadow plus 3 VIVE Trackers to live-stream the dancer's motions onto a AAA game character in Unreal Engine.
Dancer credit: Catriona Urquhart from Cornish College of the Arts youtu.be/cWBX6aE4qeA via @YouTube
We used Amazon Polly text-to-speech to automatically add audio instructions to our VR assembly trainer. Start to finish, completely automated, generated from CAD models + mocap of the assembly process.
#AWS#AmazonPolly#industry4#visulization#vrtraining#texttospeech
Prepping for a video -- Vive VR demo assembling an IKEA FJÄLLBO Coffee table. We're using the Shadow mocap system to automatically generate the 3d assembly steps. Video and VR app download coming soon!
#VR#industry40#HTCVive#IKEA#training#simulation
We're excited to be a sponsor of XRDC this year - come visit us in the sponsor lounge to see Shadow mocap demos for B2B and manufacturing applications.
#XRDC#VR#motioncapture#industry4.0 #manufacturing
Some more great production work by @team.rolfes - custom Shadow upper body rig for gaze tracking. Looking forward to seeing the results! @sam.rolfes @andy.rolfes
#greenscreen#mocap#motioncapture
@prvncher Yes - the Go has a 802.11ac connection to the network, and connects via standard sockets to the Shadow server (handled by the API). It's pretty easy to get multi-user VR with no wires. We're working on some demos, I'll post them here when they're available
@shadowmocap So if I get setup with your API, will I effectively be able to stream my unity scene into the go, while getting 6dof head movement, plus lighthouse peripherals, all in real time?
We just received our Oculus Go HMD - step one, add position tracking with Vive Tracker! Full body immersion with Shadow mocap suit, Oculus Go, and Vive Tracker, all live-streamed into Unity game engine. #VR#OculusGo#ViveTracker#HTCVive#Unity3d