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@sixffline

Hi

가입일 Ekim 2018
491 팔로잉399 팔로워
고정된 트윗
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offline@sixffline·
WTF
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Anconoid
Anconoid@Anconoid69·
ult players calling themselves smash players never fails to pmo
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lonnie
lonnie@aubreyplazawyd·
If you’re 28 years old go fuck yourself
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evil ghost
evil ghost@hrvrdfan·
Anyone want some
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offline@sixffline·
@watertheodds7 The breezetix one is way better because its actually real
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️ ️@minecraft_frog·
Oh my god I want that so bad
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Minerva 9
Minerva 9@minervanine9·
@LiquidHbox @upgamer_Nicki i thought there was lag from the A/D converters, if not a ton of TOs would make their world easier by just getting normal monitors
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Nicki
Nicki@upgamer_Nicki·
I have not heard a good argument for why Melee tournaments shouldn't be played on monitors when it's more convenient. I personally am all for it. With a Wii and the lag reduction code it's totally fine.
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ben
ben@csgoracist·
@sixffline tryna picture a world were ur nice at melee id love to see it
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ben
ben@csgoracist·
ill watch melee and play it casually against buddies but after like a month or two of trying to play properly safe to say that game is fucking misserable
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ben
ben@csgoracist·
@sixffline u and micah should fuck
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alas,
alas,@basedhoner·
@asaho1ic_ @ZBee8713 @frozenfroh moba players arent the ones playing deadlock look at all the pro players - all former apex/overwatch pros
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offline@sixffline·
@HappyMantShrimp @uncle_deluge A class in tf2 is a unique character with very a distinct appearance, voicelines, kit, size, speed, health. All classes are very very distinct from each other. But it doesn’t have abilities and ultimates so it can’t be a hero shooter (even though it kind of does). Righttttttt.
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Happy Mantis Shrimp 🦐
Happy Mantis Shrimp 🦐@HappyMantShrimp·
@uncle_deluge It's because of abilities and ultimates, closest tf2 has to that is uber and phlog and other meter weapons but they're not the same, esp the ones that replace stock weapons
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Ante D. Luvian
Ante D. Luvian@uncle_deluge·
I think it's safe to say that hero shooters are all downstream from TF2 but TF2 is not a hero shooter
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Fizzy_inc
Fizzy_inc@IncFizzy·
@corey_builds_ @FireThePyro I don't personally care about Z jump, but some would argue that UCF also isn't base game but is tournament standard
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FireThePyro
FireThePyro@FireThePyro·
That "remapping your controls is anti-art" post was pretty funny but seeing Melee melt in real time over something so ubiquitous among other games is simultaneously hilarious and kind of sad
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offline@sixffline·
@MobCS2 @solace6k What are you even saying man. What do you think a game engine does. What do you even mean built with fun in mind. The gunplay would feel the same no matter what engine they are on.
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Mob
Mob@MobCS2·
@solace6k its probably because of different engines, modified source engine games (built with playability and fun in mind) vs unreal engine 5 (built for ease of use for developers)
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SoaR Solace
SoaR Solace@solace6k·
"From the creators of Apex Legends & Titanfall" There is no way any developer who worked on the core mechanics of Apex or Titanfall touched this game. It genuinely feels like FragPunk with horses and bases.
Jake Lucky@JakeSucky

How Highguard works: - Two teams of Wardens, 3v3 - Use shield breaker to raid enemy base - Magical abilites "supplement combat" - Variety of home bases to choose from - Find and upgrade loot throughout - Blow up generators to destroy enemy base

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🇺🇸 🦅#1 Dragonkin streamer
🇺🇸 🦅#1 Dragonkin streamer@8BitClosedFist·
After ALL the complaints about highguard looking generic gamers biggest criticism of the game is that they wish it was more like other games Can't make this up
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offline@sixffline·
@boafnbr Gameplay is irrelevant when the mouse input feels terrible and the game is a blurry mess. Game is visually uninteresting with awful performance. Why you believe those two elements are unimportant and easy to fix is beyond me, when they are both by far infinitely harder to fix.
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eA boa
eA boa@boafnbr·
FULL HIGHGUARD REVIEW AFTER PLAYING Highguard is getting way more backlash than it deserves, and honestly a lot of it feels like cope. The game is hard. It demands mechanical skill, awareness, and good decision-making, and that alone is enough to turn a lot of people off. A lot of the negative comparisons come from players expecting another Overwatch or Marvel Rivals-style hero shooter, but Highguard clearly isn’t trying to be that. Judging it by those standards completely misses the point. The 3v3 siege mode gets criticized a lot, but it actually works really well with the current time-to-kill. Smaller teams mean individual skill matters more, and clutching a 1v3 is genuinely possible if you play well. Sure, I think there’s room to experiment with larger formats like 5v5 or 6v6 down the line, but for this mode, 3v3 feels intentional and balanced rather than limiting. If you enjoy fast-paced movement shooters that reward raw aim, positioning, and quick reactions, there’s a lot to like here. That said, I can’t ignore the performance issues. The game is badly optimized right now, and there’s a strange blur that constantly affects visual clarity. These feel like fixable problems, but they do hurt the experience in its current state. Overall, most of the outrage and bad reviews don’t come from bad design — they come from players who can’t keep up and don’t want to adapt. Highguard knows what kind of game it wants to be, and for the right audience, it delivers.
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offline@sixffline·
@SlangRuby @Rilenzz Genius points out behavior caused by ocd is irrational. You might be the smartest person ever. Just food for thought. You are so smart!
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Anconoid
Anconoid@Anconoid69·
oh my fucking god SHUT UPP
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