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@Anconoid69 Lemme guess, youre a melee main?
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@watertheodds7 The breezetix one is way better because its actually real
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there is a breezetix gem tweet to be made here
۟pre 🪷@zhaogi
My life for the past one month after getting a pc
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@LiquidHbox @upgamer_Nicki i thought there was lag from the A/D converters, if not a ton of TOs would make their world easier by just getting normal monitors
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@sixffline tryna picture a world were ur nice at melee id love to see it
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@asaho1ic_ @ZBee8713 @frozenfroh moba players arent the ones playing deadlock
look at all the pro players - all former apex/overwatch pros
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guys please dont start a stupid deadlock vs overwatch debate because an annoying ex-overwatch content creator is posting his usual bad takes
Metro@Metro_DL
Deadlock is just so much better than all the other games right now, I couldn't care less about Overwatch dropping 5 new heroes.
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@HappyMantShrimp @uncle_deluge A class in tf2 is a unique character with very a distinct appearance, voicelines, kit, size, speed, health. All classes are very very distinct from each other. But it doesn’t have abilities and ultimates so it can’t be a hero shooter (even though it kind of does). Righttttttt.
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@uncle_deluge It's because of abilities and ultimates, closest tf2 has to that is uber and phlog and other meter weapons but they're not the same, esp the ones that replace stock weapons
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@corey_builds_ @FireThePyro I don't personally care about Z jump, but some would argue that UCF also isn't base game but is tournament standard
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"From the creators of Apex Legends & Titanfall"
There is no way any developer who worked on the core mechanics of Apex or Titanfall touched this game. It genuinely feels like FragPunk with horses and bases.
Jake Lucky@JakeSucky
How Highguard works: - Two teams of Wardens, 3v3 - Use shield breaker to raid enemy base - Magical abilites "supplement combat" - Variety of home bases to choose from - Find and upgrade loot throughout - Blow up generators to destroy enemy base
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@boafnbr Gameplay is irrelevant when the mouse input feels terrible and the game is a blurry mess. Game is visually uninteresting with awful performance. Why you believe those two elements are unimportant and easy to fix is beyond me, when they are both by far infinitely harder to fix.


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FULL HIGHGUARD REVIEW AFTER PLAYING
Highguard is getting way more backlash than it deserves, and honestly a lot of it feels like cope. The game is hard. It demands mechanical skill, awareness, and good decision-making, and that alone is enough to turn a lot of people off. A lot of the negative comparisons come from players expecting another Overwatch or Marvel Rivals-style hero shooter, but Highguard clearly isn’t trying to be that. Judging it by those standards completely misses the point.
The 3v3 siege mode gets criticized a lot, but it actually works really well with the current time-to-kill. Smaller teams mean individual skill matters more, and clutching a 1v3 is genuinely possible if you play well. Sure, I think there’s room to experiment with larger formats like 5v5 or 6v6 down the line, but for this mode, 3v3 feels intentional and balanced rather than limiting.
If you enjoy fast-paced movement shooters that reward raw aim, positioning, and quick reactions, there’s a lot to like here. That said, I can’t ignore the performance issues. The game is badly optimized right now, and there’s a strange blur that constantly affects visual clarity. These feel like fixable problems, but they do hurt the experience in its current state.
Overall, most of the outrage and bad reviews don’t come from bad design — they come from players who can’t keep up and don’t want to adapt. Highguard knows what kind of game it wants to be, and for the right audience, it delivers.
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@SlangRuby @Rilenzz Genius points out behavior caused by ocd is irrational. You might be the smartest person ever. Just food for thought. You are so smart!
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@Anconoid69 Whays wrong with that video i thought it was cool
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