Ham Creature Sam๐Ÿ–

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Ham Creature Sam๐Ÿ–

Ham Creature Sam๐Ÿ–

@the_MegaByte

A Being of Ham | Currently developing #RiftedWorlds | Public Email: [email protected]

Oven ๊ฐ€์ž…์ผ Mayฤฑs 2016
97 ํŒ”๋กœ์ž‰4.3K ํŒ”๋กœ์›Œ
๊ณ ์ •๋œ ํŠธ์œ—
Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
#PitchYaGame #gamedev It's time to uncover the truth behind your world's destruction... Rifted Worlds is a fast-paced Action-RPG taking place on the remnants of destroyed worlds. Discover fragments of your lost world, place them onto the map, and explore! Wishlist in my bio!
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Ham Creature Sam๐Ÿ– ๋ฆฌํŠธ์œ—ํ•จ
The Girl from Arkanya - Out now on Steam!
The Girl from Arkanya launches for PC on AUGUST 21! Check out the new trailer for our zelda-inspired adventure game about a treasure hunter and her capybara companion! We're a small team with an even smaller budget so please help us out by RT'ing and wishlisting! store.steampowered.com/app/1447820/Thโ€ฆ
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
I'm afraid it will still be a while before I'm ready. but when I am, I hope the wait will be worth it! (And hopefully, HOPEFULLY, a demo right across the corner afterwards!)
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
Sorry for being so quiet. I promise Rifted Worlds is still being worked on, slowly but surely. I felt I was stagnating my social media presence by just retreading old stuff, so I decided to hold off until I can provide a new breath of fresh air. I'm slow cooking at the moment.
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
This is the highest possible launch value currently achievable in-game. I'm starting to wonder I should cap it. Or just let you BE the Skyrim giant. #gamedev #gamemaker
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
You can perform a dash jump, like in Mega Man X! If you jump again right before landing, you will maintain the momentun, allowing for a series of bunny hops! #gamedev #gamemaker
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
@Tiandeos I'm hoping the environment will clue people in a little. Strange alcove? Little plateau? Could be something there.
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Figen Gรถren
Figen Gรถren@Tiandeosยท
@the_MegaByte Wouldnt it be too hard to find ? Like will there be any clue apart from wall itself?
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
Breakable walls were added! They look no different from any other wall, so search anywhere potentially suspicious! #gamedev #gamemaker
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
@MaxCreed122 Yeah, it sadly won't be a decision that will please everyone. But if it helps, swinging your weapon is enough to make a fake wall spark. So checking is at least easy.
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MaxC!
MaxC!@MaxCreed122ยท
@the_MegaByte Please no. PLEASE NO ๐Ÿ˜ญ. i will get ultra paranoic and try everywhere and everytime wasting time and getting frustrated. (In the chance i actually find it, it will not be satisfying as i will feel i probably lost a lot of these even if i didn't)
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
@Simon57204094 I'm hoping the environment will be enough to clue people in. Bombable walls will also spark when hit with a weapon
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Simon
Simon@Simon57204094ยท
@the_MegaByte Okay but does it have spme hints or are they like just somewhere? Remindd me of the firdt zelda. But at your game you dont need a resource to check walls?
GIF
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
@Simon57204094 Largely personal preference. I like stuff like this because they feel like actually uncovering a secret. Seeing something suspicious and getting rewarded for digging a little deeper. Having an obvious visual cue wouldn't be as satisfying to me
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Simon
Simon@Simon57204094ยท
@the_MegaByte Why not a tiny hue shift?
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Ham Creature Sam๐Ÿ–
Ham Creature Sam๐Ÿ–@the_MegaByteยท
@Begaria I do get this isn't a design decision that would make everyone happy. I personally find it more satisfying this way, though. Like you notice a suspicious area and you're rewarded for finding something others might miss. I don't think it's as satisfying with an obvious visual cue.
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Begaria
Begaria@Begariaยท
@the_MegaByte The reason Zelda adds cracks in the walls is because it's a really, really, really good indicator to zone players into the secrets. Looking no different from any other wall means I am 100% going to spend my time hitting every single wall in the game slowing progression.
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