Topicbird ๐Ÿค–๐Ÿฆ

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Topicbird ๐Ÿค–๐Ÿฆ

Topicbird ๐Ÿค–๐Ÿฆ

@thetopicbird

we make games & playful art // a mess // meshes // unexecutable or unexcusable code. @isipaehr @jaspermeiners current game SHIโ€ขRO at @play_shiro ๐ŸฆŠ

Berlin, Germany ๊ฐ€์ž…์ผ Temmuz 2016
244 ํŒ”๋กœ์ž‰296 ํŒ”๋กœ์›Œ
Topicbird ๐Ÿค–๐Ÿฆ ๋ฆฌํŠธ์œ—ํ•จ
SHIRO: Midori
SHIRO: Midori@play_shiroยท
Here comes our relaxing new iOS game! โœจ #MIDORI tells the story of priest Yoshida, who leaves home to bring back hope to the people of Kyoto. Travel through dark forests to invite the Kami-sama to his shrine. To celebrate, we will raffle 5 Promo Codes between your RTs ๐Ÿ’›
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Topicbird ๐Ÿค–๐Ÿฆ ๋ฆฌํŠธ์œ—ํ•จ
SHIRO: Midori
SHIRO: Midori@play_shiroยท
This is what #MIDORI looked like in its early days. The core game mechanic was already there, but everything else changed in the process.
SHIRO: Midori tweet mediaSHIRO: Midori tweet media
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Topicbird ๐Ÿค–๐Ÿฆ ๋ฆฌํŠธ์œ—ํ•จ
SHIRO: Midori
SHIRO: Midori@play_shiroยท
Onlyโ“more days until the release of our sequel game #MIDORI! Here is a hint ...
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Topicbird ๐Ÿค–๐Ÿฆ ๋ฆฌํŠธ์œ—ํ•จ
SHIRO: Midori
SHIRO: Midori@play_shiroยท
Okay everyone, it's time. Polish your favorite piece of lacquerware and stay tuned as an extraordinarily stylish and challenging game is coming out on iOS soon! We put in a lot of love and effort to bring you #MIDORI, the sequel to SHIโ€ขRO. #gamedev #indiedev
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
@reiseirakuka @adamgryu Totally agree. And it's super interesting to construct a narrative by using objects more than dialogue. What is it? How was it altered? In what contexts has it been?
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Reisei Raruka
Reisei Raruka@reiseirakukaยท
@thetopicbird @adamgryu Man, i don't know what it is but, the fact that we can interact with the objects by moving them around to see them from front to back, is just...i don't know...satisfying?... Is something undescribable, and more with an environment full of mistery
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
First glimpse into our narrative thriller ๐Ÿ”ฅ๐ŸŒŠ๐Ÿ›ข๏ธPARADIGM SHELL ๐Ÿ›ข๏ธ๐ŸŒŠ๐Ÿ”ฅ set on an abandoned oil rig ... โš ๏ธ we are currently looking for a Publisher ๐Ÿ“ข RTs super appreciated #pitchyagame
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
On your way down the rabbit hole of melting architectures you will also have to repair old machinery and understand DIY constructions made by the activist crew. ๐Ÿงฐโœจ #CosmicHorror #indiedev
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
๐Ÿ•ณParts of the oil rig have been changed by mutating crude oil, creating liquid mirror worlds that are connected to a long lost past.
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
In our upcoming game we combine outlines from multiple sources: world depth (red), world normals (green) and the normal map (blue). They make up a mask that shows the brighter colors of the albedo map, creating a subtle effect. #gamedev #shader
Topicbird ๐Ÿค–๐Ÿฆ tweet mediaTopicbird ๐Ÿค–๐Ÿฆ tweet mediaTopicbird ๐Ÿค–๐Ÿฆ tweet media
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
@NedMakesGames Okay, setting the RenderTextureFormat for the depth normals pass to RenderTextureFormat.ARGBFloat seems to fix the banding! โœจ
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
@NedMakesGames Okay, brightness is simply related to the Camera distance, which makes sense. But the color banding is still more visible in the Game View for some reason.
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
@NedMakesGames Thanks again! By the way, any clue why the depth pass would look smoother (and brighter) in the Scene View than the Game View? This is using your CalculateDepthNormal custom node. (Unity 2021.1)
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Topicbird ๐Ÿค–๐Ÿฆ
Topicbird ๐Ÿค–๐Ÿฆ@thetopicbirdยท
Additionally, the normal map (blue) is only visible in the flat shaded shadows, acting as a stylized ambient occlusion. Providing visual detail through outlines helps us create our unique game aesthetic and makes the environment more readable while playing.
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