Toby Lael

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Toby Lael

Toby Lael

@tobylael

Games, AI, Generative Music, and Bad Jokes

Los Angeles, CA 가입일 Mart 2011
438 팔로잉57 팔로워
Toby Lael
Toby Lael@tobylael·
Markdown is the programming language I use now.
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Toby Lael
Toby Lael@tobylael·
Poly Caves 4 - added columns and lights
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Toby Lael
Toby Lael@tobylael·
poly caves 3
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Toby Lael
Toby Lael@tobylael·
simplex noise + perlin + white noise => voxelized point cloud polygons generated with marching cubes per-triangle normals (hard normals)
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Toby Lael@tobylael·
poly cave
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Toby Lael@tobylael·
The FF in FFMPEG actually stands for Fucking Fantastic
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Toby Lael
Toby Lael@tobylael·
Physics Playing Piano - Waking Lagoon - D Major. Generative music project made with Unreal Engine 5.5, Reaper, Pianoteq, Valhalla. youtube.com/watch?v=qo7jiX…
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Toby Lael@tobylael·
PolyHills_05 B
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Toby Lael@tobylael·
PolyHills_05 V
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Toby Lael@tobylael·
I've been working on a Reduced Unreal Engine build for personal projects that removes unused platforms and bonus features. The idea is to have shorter compile times and a more lightweight Editor. Down to 792 modules so far! gist.github.com/bigcity/98293c…
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Toby Lael
Toby Lael@tobylael·
Unreal Engine code size is massive and getting larger. My local config of Vanilla 5.5.3 has 2214 modules. Counting by header/cpp files, Boost is by far the largest at 15,289 header/cpp files, with WebRTC in second place at 9,352 header/cpp files. gist.github.com/bigcity/ac5a68…
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Toby Lael@tobylael·
ffmpeg is fantastic
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Toby Lael@tobylael·
Unreal Engine 5.4 Full CLOC after code generation: 50,297,507 lines of code in 197,944 files. This count is for the compiled engine, after code generation, excluding the Intermediate folders. gist.github.com/bigcity/b405af…
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Toby Lael
Toby Lael@tobylael·
Unreal Engine 5.4 Full CLOC: 38,904,486 lines of code in 175,846 files. This count is for the uncompiled engine, before setup.bat and project file generation.
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Toby Lael@tobylael·
G Minor on Saturday
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