검색 결과: "#UnityHackWeek"

13 개 결과
James Sager:Father of the Smart Phone,AI,Techaform
#UnityHackweek So Unity violated their contract once, meaning there's a version of Unity that's free... Breach of contract. I have it. So if I can bypass login, Unity3d is free for EVERYONE! Anyone wanna help me? It has unlimited offline dev time.
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Aras Pranckevičius 🇺🇦🇱🇹
In the @unity3d (virtual) #UnityHackWeek, I was in a team that looked at ways of speeding up texture importing. A lot of good things found! I looked at the "what if we did the compression itself on the gpu?" bit, and, well... 1/n
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Tim Jones
Tim Jones@_tim_jones_·
So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*. *Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀
Tim Jones tweet mediaTim Jones tweet mediaTim Jones tweet media
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Aras Pranckevičius 🇺🇦🇱🇹
It’s a #UnityHackWeek, and I’m writing a compute shader in an FPS (first person strawberry) setting. Send help. (Hackweek is absolutely not “the same” when doing it from home…)
Aras Pranckevičius 🇺🇦🇱🇹 tweet media
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hato
hato@pigeon6·
UnityのHackweekという社内イベントで、今年はエディター向けのフルスクリーンゲームビュー機能を作ってみました。マルチディスプレイ対応。 At #UnityHackweek I worked on fullscreen game view mode for Editor as part of workspace project. it's... pretty fun to play with.
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Jak Boulton
Jak Boulton@JakBoulton·
I was part of this team at #UnityHackweek 2019! It was a great experience and was brilliant to meet so many talented people in this team and others. So many other smaller project ideas have come from such a great week. Thank you everyone involved.
Sebastian Aaltonen@SebAaltonen

Big thanks for our team! You were awesome. Writing a new prototype renderer from scratch in 4 days is a huge achievement. New data model too (including asset/scene conversion from Unity). 10x+ faster draws than existing tech was just a bonus :)

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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
My #UnityHackweek project was a convex decompositions tool for Unity in C#, following papers by K.Mamou and others. Was massive fun and I can't wait to get time to work on cleaning the code up and releasing it as a package. Summary in 60 seconds: youtu.be/djXDn1zfmo8
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