Alden Kroll

1.1K posts

Alden Kroll

Alden Kroll

@aldenkroll

Product Designer. UI Designer. Biz dev. Marketing. Developer Outreach. Whatever else. At Valve, working mostly on Steam. Don't ever give your Steam acct info

Seattle, WA Katılım Temmuz 2009
1.2K Takip Edilen5.8K Takipçiler
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Alden Kroll
Alden Kroll@aldenkroll·
Reminder: Don't ever give out your Steam account information for any reason. Valve employees or moderators will never ask you for your password. If in doubt, please contact Steam Customer Support through the official Steam Support website: help.steampowered.com
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Alden Kroll
Alden Kroll@aldenkroll·
Oh, fun! To celebrate the launch of the Steam Controller, we get special coffee art in the Valve office today ☕
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Alden Kroll
Alden Kroll@aldenkroll·
Hey game devs! If you have questions about Steam Next Fest, there's a good chance that we answered it in our virtual Q&A session on Tuesday. Here is a recording, complete with easy bookmarks to jump around to specific questions. youtube.com/watch?v=tcI4jP…
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Something people miss about Steam Link is that you can remote into your PC easily from anywhere in the world as long as Steam is still running I’m miles away from my home, headset connected to my phone’s hotspot. And able to play certain games quite fluidly
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Dexerto
Dexerto@Dexerto·
Game dev Cakez77 and his wife react after finding out his game earned $250,000 after going viral
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Steam
Steam@Steam·
Congratulations to Hollow Knight: Silksong for winning Game of the Year in the 2025 Steam Awards! store.steampowered.com/steamawards/20… Visit the page to see the full list of winners, including Arc Raiders, Hades 2, PEAK, Dispatch, Clair Obscur, and more.
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Steam
Steam@Steam·
Steam's Best of 2025 Chart is now available! Sort by top sellers, new releases, player count, and more - how did your favorites stack up against the rest? store.steampowered.com/charts/bestofy…
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Alden Kroll
Alden Kroll@aldenkroll·
@deathtaxesacid Yeah, I've definitely seen game developers put buttons in the main menu of their demo with calls to action like wishlist, report bugs, etc. If you want to link to your full game's store page, you can use a steam API call to open the steam overlay to that page.
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shea (zero/one)
shea (zero/one)@deathtaxesacid·
@aldenkroll hey man thanks for the next fest info session today. I had a question that I didn't see covered anywhere. are there any best practises to implement in our demo for encouraging player action outside the game? e.g. asking for wishlists or follows on socials
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Alden Kroll
Alden Kroll@aldenkroll·
Seattle-area game devs (and devs coming to town for PAX): I’ll be doing a Steam Q&A at a new one-day B2B game developers conference in Seattle two days ahead of PAX. Wednesday, August 27. SeattleSLICE.org
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Alden Kroll
Alden Kroll@aldenkroll·
Video: Steam Early Access in 2025 We talked with a number of game developers that have been using Steam Early Access for their games. This video highlights some of the key advice that these developers shared with us. youtube.com/watch?v=qNYkK1…
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Pirate PR
Pirate PR@pr_pirate·
Here are 20 ways to run a game marketing campaign without a marketing budget 💸 Keep scrolling 🧵👇
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Alden Kroll
Alden Kroll@aldenkroll·
A few of us that work on Steam will be at gamescom latam, May 1 and 2 to meet with game developers! We’ll be giving talks Thursday morning, Stage 1 and open to chat at our booth in the business area in the afternoons. Come say hi! b2b.latam.gamescom.global/talks/14/1237 @gamescomlatam
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SteamDB
SteamDB@SteamDB·
Steam has now reached 40 million concurrently online users for the first time. 12.6M users are currently are in-game.
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Sam De Boeck
Sam De Boeck@Sam_OroInt·
We are publishing a new game @STOREBOUND_ and it gathered 30K wishlists in its first 2 weeks. How did we do it? 🧵
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