

@Rezalstn Keren juga ya Boyorail. Kalau Surotrem yg lewat Darmo itu udah nyoba juga belom mas Reza? Kapan2 kl ke Sby pengen nyoba jg gw.
Chino 🏳️⚧️ - 超かぐや姫 brainrot
314.1K posts

@CharCujoh
She/they, bi and in a poly sapphic t4t4t RT heavy with a pinch of 🔞art retweet Himejoshi 😭 PFP by @Jason2Gim


@Rezalstn Keren juga ya Boyorail. Kalau Surotrem yg lewat Darmo itu udah nyoba juga belom mas Reza? Kapan2 kl ke Sby pengen nyoba jg gw.

With the excellent Genesis Hypercar coming to LMU today I thought I'd see what it would like with a Hyundai branded livery. 👀

Today we're shipping (or launching 🚀) a beta build that updates CS2's animation system to Animgraph 2. Learn more: store.steampowered.com/news/app/730/v…

'Journal with Witch -Ikoku Nikki-' Director Miyuki Oshiro says that excessive "sakuga" can negatively impact anime "If the animation stands out too much, it can distract from the story, so I avoided going overboard, but I made sure to be meticulous. It's not a work that relies on flashy animation, after all." "Of course, it's better to have high quality, but when there's too much movement, your eyes get pulled to that. Even in scenes where I want people to focus on the actors' performances or the music, if the visuals move excessively, attention shifts there instead. That might be what people call sakuga (amazing animation), but sometimes that's not what I'm trying to convey. Deciding where to move things and where not to is something I've been conscious of ever since the storyboard stage."

Tech Jacket being a woman is REAL



BALANCE SHAKE UP! We're looking to make some changes in the next couple of patches to adjust some of the outliers in the combat space that we've both seen in our observations and heard from your feedback across all of the various (and plentiful) channels we watch. Some of these changes will be likely coming in the next patch, the next set will likely be arriving a week after. Here's some of the areas we're focusing on adjusting: - Bubble shields being too easy to get, too powerful to use. - The Knife scaling too easily to god like power levels. - Thermal scopes being too present and dominant - Snipers being too strong in all scenarios. - Giving Vandal and Recon some more oomph to match their counterparts. ALSO we're adding some stuff that can help add texture to the outcomes of fights: - SECRET: A new item to give solos a more common option when downed. - SECRET: A new item to give a more merciful option between crews. There'll be a lot more goodies in the coming patches and more details as the patch notes go live. Thank you all again for keeping the feedback flowing. We've still got a big list of things we're looking into that extends beyond this that will take us more time to figure out and we'll update you as we continue to build on our evolving plans.




So the latest beta version of @CounterStrike has a console command called "spawnCashStack" and it spawns $250 worth of money... DANGER ZONE???



CS2 developers added a new in-game entity called "Cash Stack". It gives +$250 and plays Danger Zone money picking animation... Found by @aquaismissing