Dominic Snyder 💿

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Dominic Snyder 💿

Dominic Snyder 💿

@DominicJSnyder

Endowed with refined epicurean instinct.

Seattle, WA Katılım Ağustos 2012
53 Takip Edilen55 Takipçiler
Ultra HD Blu-ray 💿
Ultra HD Blu-ray 💿@UltraHDBluray·
@JonDoyleDesign @BackersGamesF The supposed business logic as nonsensical as the suggestions I often hear that "studios should stop releasing DVDs". I get why some people think like that, but that's not how this works. It would be pure value destruction. Same with Sony.
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Backers | Fortnite News
Backers | Fortnite News@BackersGamesF·
PLAYSTATION REVENUE FOR 2026 HAS BEEN ANNOUNCED • Digital: $1.2 billion • Physical: $128 million this is why they want to kill physical games
Backers | Fortnite News tweet mediaBackers | Fortnite News tweet media
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🇲🇽 Spencer 🇲🇽
“the mariners leave ‘em loaded” you know what im gonna load? a gun
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Shuhei Yoshida
(´-`).。oO(気持ちをしっかり受けとめろよ。。。)
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Dominic Snyder 💿
Dominic Snyder 💿@DominicJSnyder·
@Toadsanime There absolutely will be a knock-on effect. There is a real chance this is one of multiple factors which precipitate the shrinking of the console market and the industry as a whole.
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Dominic Snyder 💿
Dominic Snyder 💿@DominicJSnyder·
This is almost precisely in line with my analysis of the decision and PlayStation's future prospects. In my view, this portends an extremely bleak future for the traditional console market and the video game industry as a whole.
Rhys Elliott@superhys

PlayStation going digital in 2028 is more of a stopgap than a strategy, I reckon. This is short-term margin harvesting during a rough period. It’s PlayStation buying time. The bet is that today’s cost squeeze is a phase and not a permanent state. Hopefully, the component crisis eases once the AI-datacentre gold rush stops devouring the world’s memory and storage supply, hardware gets cheaper to make again, and the macro picture (interest rates, cost-of-living pressure on discretionary spend) softens. Going disc-less keeps revenue-per-player growing through that, propping up the numbers while the underlying economics are ugly, so that when conditions do normalise, PlayStation comes out the other side with margins intact and the business still showing growth. It’s a bridge across the bad years. The risk, of course, is that the bridge doesn’t reach anywhere better. And another important bridge will also get burned in the process. Budget-conscious and younger players enter the console ecosystem through cheap pre-owned discs, then get locked in by buying digital DLC, subscribing to PS Plus, and building a friend list they won’t walk away from. Killing physical media boards up one of the cheapest doorways into PlayStation. In a gen where consoles cost $700+ and games hit $80, kicking down the cheap ladder accelerates audience split. Outside of the sports games, casuals and youngsters will drift off to mobile, PC, and free-to-play even faster. Squeezing every buyer onto high-margin digital channels is what platform holders do when underlying console economics are under pressure. Component inflation, ballooning AAA budgets, flat install bases, and post-pandemic readjustment are part of this. So no discs will shore up revenue per player today, but the funnel feeding the platform tomorrow shrinks. If console hardware costs ever drop, this looks short-sighted. If they don’t, it looks like managed decline. Either way, it is a lever pulled under heavy pressure. And it’s a new base line in a world where the number needs to keep going up.

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Dominic Snyder 💿
Dominic Snyder 💿@DominicJSnyder·
@heygoldy As a singer, been there. I empathize. Not telling you anything you don't know, but, like a baseball injury, don't push it.
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iam8bit
iam8bit@iam8bit·
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yoshimi battles video game addiction
A lot of people who are saying things like "Christopher Nolan made another blundering clunking stupid film with obvious dialogue for morons" are also doing things like misunderstanding every moment of the film where there isn't someone delivering obvious dialogue for morons
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Dominic Snyder 💿@DominicJSnyder·
@mrpyo1 It has, at once, revealed the shallow, dead-end path the industry has chosen for itself and cast a pallor over the medium's precious few bastions of creativity.
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Pyo 5️⃣
Pyo 5️⃣@mrpyo1·
I don't know what it is, I can't be excited about video games that are coming out like I used to ever since PlayStation announced the death of physical media 🫤
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Obsolete Sony
Obsolete Sony@ObsoleteSony·
@mrpyo1 I haven’t been able to experience joy in any area of my life since Sony stopped making Trinitrons
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Oliver Darko
Oliver Darko@oliver_drk·
Japan Studio was not necessarily a prime example for short and efficient game development. The Last Guardian took almost 10 years to make. AA games from the PS2 era are now covered by indies. And indie space is already so crowded, not sure if multibillion corps have to compete.
John Linneman@dark1x

@Genki_JPN This strategy really kinda sucks. Delivering big AAA stuff is important to them but offering a selection of smaller, less expensive to develop titles alongside them it what made the older PlayStation platforms so good. It also takes far too long for each AAA game to release.

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Joyce Carol Oates
Joyce Carol Oates@JoyceCarolOates·
The most elegant translation of "The Odyssey" is by Daniel Mendelsohn; it is "poetic," each word chosen with care, precision; it is beautiful, melodic but if that translation had been used in Nolan's film the charges would not be that the language is banal or boring but rather that the language is too elevated, "poetic." I do not think that Nolan's film will be considered a great classic but really, it seems that whatever Nolan did, it would disappoint hordes of people. most moviemakers/creators just try the best they can--it seems odd that this director has drawn such angry criticism, one would think he'd bombed a girls' school or deregulated the EPA with the intention of killing us all.
Christian JB@christianjbdev

Sorry, but Emily Wilson just comes off as classless here. No matter how much she personally dislikes the Nolan movie, she should respect that it's an artist's effort to interpret a story that belongs to everyone. theguardian.com/film/2026/jul/…

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