Doombacon

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Doombacon

Doombacon

@DoomBacon

Streaming again soon?

Minnesota Katılım Nisan 2010
724 Takip Edilen326 Takipçiler
Doombacon retweetledi
Mega Crit ⚔️ Slay the Spire 2 Out Now!
Hey everyone, we appreciate all the feedback on the recent beta patch! Since we have a lot of new players that weren’t around for StS1’s Early Access phase and players who are new to Early Access games in general, we wanted to explain our patching methodology a bit. (1/4)
Mega Crit ⚔️ Slay the Spire 2 Out Now!@MegaCrit

The first BIG balance pass for Slay the Spire 2 is now out on the beta branch!! (Sorry infinite build lovers.) It also includes a Phobia Mode, lots of bug & crash fixes, and--as you can see below--some cool new art and VFX! 💫 Patch notes: store.steampowered.com/news/app/28688…

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TheGameVerse
TheGameVerse@TheGameVerse·
what kind of drift is this? 💀
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Doombacon
Doombacon@DoomBacon·
@SnazzyYGO this card slots in perfectly in between saryuja and zealantis~
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mars
mars@mars_rx·
does anyone else feel so restricted when they can't jump in a video game. Let me jump???
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Demolicious
Demolicious@Demolition_d·
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鳳
@ho_1000_ka·
目の中が💢になってるアーモンドアイちゃんを思いついたけど 別に描く必要はなかった
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motivated oniony
motivated oniony@LolicOnion·
Its funny knowing nothing about minecraft and seeing youtube videos like MOJANG RUINED STRING like calm down sir
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Doombacon
Doombacon@DoomBacon·
@Manga_Kamen everyone has different tastes, I doubt the op here also hates both of those other genres. I personally am a pngtuber hater
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Bunnies
Bunnies@RabbitEveryHour·
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Doombacon
Doombacon@DoomBacon·
@PandaKingEX unfortunately combat peaked in x-2 and I am kinda sad that I never expect square enix to ever match it again
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Natebit04
Natebit04@N8Bit04·
@WhiteRaceSavior You could make this case for X/Y and sun and moon and at a stretch sword and shield, but if pokemon is going to keep the open world mechanics going forward, then limiting themselves to 70 pokemon to fill that would ruin it immediately.
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Doombacon
Doombacon@DoomBacon·
@Manga_Kamen tbh I wish more games did a better job of pushing returning pokemon later in the game or into the post game to give more time for the new additions to breath, if you give people ralts at the start of every game people are going to play with a lot less new psychic and fairy types
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Doombacon
Doombacon@DoomBacon·
@PandaKingEX dark souls has 2 attack buttons, crimson desert has RB, RT, LT, Y, Y+B, A+X, RB+LB, L3, R3, then depending on your weapon some or all of two button combinations including 1 shoulder button + a second shoulder button or face button in addition to combo or context specific attacks
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Swillo
Swillo@PandaKingEX·
Souls games do the whole drop you in the middle of nowhere and figure it out and it’s one of the most popular series among mainstream casual players lol.
Emerald Apple@AI_EmeraldApple

My first impression so far... Crimson Desert is a VASTLY complex game that is a deep dive... a true single-player sandbox game that most modern players are not used to. So far, the main issue many people have with Crimson Desert is that it doesn't include the typical "hand-holding" common in most Western AAA games. It has barely any tutorials and no spoon-fed mechanics, leading to the overwhelming, confusing, and obtuse complaints coming from many players. For most things, you are left to "figure it out on your own", and for many players like me who love the complexity, that's the beauty of it. For me, I HATE tutorials. I hate game "onboarding". I want to just dive in and explore the world and figure out the mechanics as I go along. The other issue is the story. The story is mid, but for the game, the story is just there as a backdrop, not as the main focus of the game. The real "plot" is whatever adventure you, as a player, go on... not some linear track story common with pretty much every other western AAA game. For me so far... the beauty is in the discovery, the “oh shit, that’s how it works” moments, hours of exploration and experimentation. That is where the friction is so far. Complex controls, complex combos, Inventory where you can't loot everything you want, convoluted crafting system, a quest line that doesn't hand-hold, no theme park, no linear narrative epic, and a world where a rabbit hole deep dive is the point. This isn't a game like Elden Ring where its hard but simple, or other open-world games where mechanics are spelled out for you. It really feels like an old-school sandbox with a 2026 open-world glowup.

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Doombacon
Doombacon@DoomBacon·
@LolicOnion onion I dont mean to alarm you but there is a vagina in your latte
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motivated oniony
motivated oniony@LolicOnion·
Time to relax and do some writing
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Canta Per Me
Canta Per Me@MH_Canta·
Haven't played Wilds in weeks and got jumpscared by my own hunter because I had forgotten what I was wearing the last time I played this
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thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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Doombacon
Doombacon@DoomBacon·
@CloudMonkeyTWT I don't feel like it's larping if they are not interacting with the fandom at all, enjoying character designs without knowing anything about the character is extremely normal
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Cloudy
Cloudy@CloudMonkeyTWT·
We're truly in an era of LARP gacha fans 😭
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Doombacon retweetledi
positive side of X 🌞
positive side of X 🌞@positivityofx·
EVERYONE, stop everything and watch this. It’ll make your day 100x better
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