vec3

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vec3

@dotproduct

Earth Katılım Eylül 2021
6 Takip Edilen2 Takipçiler
vec3
vec3@dotproduct·
I think this is very suitable as my first post here. vec3 lightDirection = normalize(lightPosition - FragmentPosition); float diffuse = max(dot(norm, lightDirection), 0.0);
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