Glass Knuckle Games

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Glass Knuckle Games

Glass Knuckle Games

@Glass_Knuckle

Indie Games. Currently: https://t.co/QzAwZ8dyD2 Founded by @entropy_phi Contact: [email protected]

Boston, MA Katılım Haziran 2014
1 Takip Edilen525 Takipçiler
Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
What your decrepit nuclear bunker really needs is a room full of fake plants
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Wrong turn
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Rebuilt my input handling from the ground up recently. Seamless swapping between devices, more controllers supported, warnings about duplicate binds, etc. Lots of stuff I was putting off forever.
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Been cooking up this lockpicking minigame these past few weeks. My cursor doesn't show in the recording, but you have to keep it steady on the target icon. WIP!
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Now that I've implemented player stats, I get to do stuff like this. #screenshotsaturday
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Since your equipped camera already controls what UI you see, I decided to take it a step further and add custom themes for each one. New fonts, colors, and maybe more?
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Level design is often about filling spaces with random junk. Sometimes I turn these props into physics objects, let them scatter, then turn them back into static objects to be used in the game.
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Made some new limb damage UI. Bonus leechrat getting obliterated by some mushrooms. #screenshotsaturday
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
"It's just a new door type, how much time could it take me to implement?" - every game dev ever
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
I don't recommend trying to slide on very steep slopes #screenshotsaturday
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Been messing with my volumetrics setup a lot lately. Adds a lot of atmosphere for some small tradeoffs. Here's a little on/off.
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Every few weeks I get inspired to improve my movement code some more. Here's the latest walk, sprint, jump, ledge grab, vault, climb-into-crouch, dash, and powerslide.
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Made a new glass shader and some shatter effects this week (bonus peek at some WIP level design). #screenshotsaturday
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Made some crunchy posters to liven up your post-apocalyptic concrete bunker.
Entropy Phi tweet media
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Dreaming of 𝕨𝕒𝕣𝕞𝕖𝕣 𝕕𝕒𝕪𝕤 🌴🏖️ #screenshotsaturday
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Also, check out @2HeadedHero hero's video covering it! Love the concept of including a curator to introduce the games and provide some additional perspective. youtube.com/watch?v=VzGLoS…
YouTube video
YouTube
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Ad Infernum is a part of the new Indie ImSim Spotlight bundle over on: digiphile.co/collections/in… Great chance to pick up some cool indies for just a few bucks!
Entropy Phi tweet media
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Day ?? working in the UI mines. Now you can see all your weapon stats directly in the inventory. #screenshotsaturday
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Glass Knuckle Games retweetledi
Entropy Phi
Entropy Phi@entropy_phi·
Cooking up some new muzzle flash effects today. WIP!
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