🧪Nifty Bruh
4.2K posts

🧪Nifty Bruh
@GotBagsofCrypto
Crypto Builder & Multi-Chain Glitch Artist. @ETHGlobal Pioneer, Top 3 @ ETHDenver 2x 420+ events produced Local 122, Local 16 https://t.co/cQV446U4ZK
San Diego, CA Katılım Haziran 2012
1K Takip Edilen977 Takipçiler

@antoni_antoni_ @ConejoCapital @WAVS_WAVS_WAVS let's review my implementation of it in Cannes next week.
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@GotBagsofCrypto @ConejoCapital love it. you might wanna use @WAVS_WAVS_WAVS to put this on steroid.
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Can you make this as NFT so people can train agents and then sell it? @ConejoCapital
bunny@ConejoCapital
We just integrated @karpathy's autoresearch framework into our Solana Skills on @clawpumptech Direct your agent to your favourite skills (i personally love @Tomi204_'s multi-DEX arbs), let your agent auto-improve it, and save it locally! Own your Agent. Own your Skills.
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@tkexpress11 Got time for Agentic Mission Control? 1st world problems how to manage 20 Openclaw at once Swarmprotocol.fun
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@tom_doerr Can you just send us your whole list of github repos? lol
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Tested this concepting workflow.
▶️ Converting a level design image to a 3D asset gallery image
▶️ re-generating segmented subjects into separate high quality images.
▶️ using these images to generate the 3D meshes.
First time using 'for loops' in ComfyUI, works great and the prompts are updated for every segment. I used the Nano Banana 2 API node in ComfyUI to generate the final high quality images. Those SAM3 nodes are crazy btw, just set some points and it creates a mask!
For the 3D model generation I used the new Tripo Smart Mesh tool, which is fast! The output is not perfect yet. I think in a lot of cases not production ready right now but that depends on the input image and the goal as well. For pre-production / concepting phase it's perfect and for far distance meshes it’s fine. I’m sure these tools keep improving, curious what we can work with in 3-6 months.
Minimal cleanup and scaling in Blender and tested the meshes in UEFN / Unreal Engine.
After creating the ComfyUI workflow it took less than an hour to do everything.
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@Replit started good but now it's too expensive for indie developers working with agentic armies...
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