LoomingColumn

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LoomingColumn

@LoomingColumn

I doodle things. Developing a game with @Tekka_Croe : ABSENT LOG Support the project!: https://t.co/tILGazEd9n https://t.co/sOjj0WPRVJ

Katılım Temmuz 2019
862 Takip Edilen10.1K Takipçiler
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LoomingColumn
LoomingColumn@LoomingColumn·
Today Tekka and I are making our official ABSENT LOG dev Discord and Patreon public! We invite you to join us on our development journey, and to directly support us if you'd like! Via Discord, you'll have access to concept art, playtest builds, and monthly updates on the project!
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LoomingColumn
LoomingColumn@LoomingColumn·
HAU-651 Lina Yu, A Cybernetic security liaison done for @Alina_Nakamura 🙏
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HOHENHEIM 🎵
HOHENHEIM 🎵@HohenheimMusic·
Working on my current surrealist survival horror game to learn the skills to make the game I *actually* want to make:
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LoomingColumn
LoomingColumn@LoomingColumn·
And that's what the Zulu say! If I draw her enough, it might convince @csaurageul to draw her more!
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Bokdan0
Bokdan0@bokdan0·
Vessra!
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Ciarán
Ciarán@androgynator·
your critique of ai cannot be entrenched in aesthetics because there will be a time when you see an ai image or hear an ai song and think "that looks/sounds good". your critique of ai must always be entrenched in the poisonous effect it has on people's brains and the planet.
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GRIM RONIN
GRIM RONIN@GrimRoninTeam·
The final UI concept for the implant system is done. Now it's time to bring it to life in the game. #ScreenshotSaturday
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おちぁ缶🫖
おちぁ缶🫖@tyawantyawan356·
違法改造人造人間
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CSAURAGEUL
CSAURAGEUL@csaurageul·
@ivo_k_16 one of the first girls I did for moot monday, i should draw her again happy birthday leonna c:
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HOHENHEIM 🎵
HOHENHEIM 🎵@HohenheimMusic·
In the desert I saw a creature, naked, bestial, Who, squatting upon the ground, Held his heart in his hands, And ate of it. I said, "Is it good, friend?" "It is bitter—bitter," he answered: "But I like it Because it is bitter, And because it is my heart."
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
This post has caused quite a lot of discussion. My own game has already been in development for eight years and still isn’t finished. I’m also still trying my best just to survive, so I can’t really offer any grand wisdom about success. But I think that, whether a project is big or small, it’s still important to make something you genuinely like. If you don’t even like what you’re making, the long development process will only become even more painful.
Mumpitz Games | Sir We Have an Orc Problem OUT NOW@mumpitzgames

We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game. Please fellow indies, make smaller games faster. #gamedev #indiegames #indiedev

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LoomingColumn
LoomingColumn@LoomingColumn·
Made a neat little shoulder mounted flashlight for TW 🔦🔦🔦
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Skydome making The Hive🐜
"Make smaller games" is a pretty misleading takeaway from this. They are an extremely rare success story, not proof that making a game in four months is a reliable way to make money. Smaller games can reduce risk, but most of them still do not make anywhere near this much.
Mumpitz Games | Sir We Have an Orc Problem OUT NOW@mumpitzgames

We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game. Please fellow indies, make smaller games faster. #gamedev #indiegames #indiedev

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Moffy
Moffy@moffy_0·
Id like to befriend more artists. That would be nice I think
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CSAURAGEUL
CSAURAGEUL@csaurageul·
just hit 15k today, that's crazy gimme your characters to draw and I'll do a little doodle of a couple of them to celebrate
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