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LoomingColumn
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LoomingColumn
@LoomingColumn
I doodle things. Developing a game with @Tekka_Croe : ABSENT LOG Support the project!: https://t.co/tILGazEd9n https://t.co/sOjj0WPRVJ
Katılım Temmuz 2019
862 Takip Edilen10.1K Takipçiler

@st_eligius @Alina_Nakamura Sleek while maintaining the human bodies most important forms, can’t go wrong with it 💪
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@LoomingColumn @Alina_Nakamura Cool, if I could have a full body replacement cybernetic augment I'd pick something like that.
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@Il_Melvin @csaurageul My game? No no this is just a character from Csaurs game, I drew her for fun.
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And that's what the Zulu say!
If I draw her enough, it might convince @csaurageul to draw her more!


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The final UI concept for the implant system is done.
Now it's time to bring it to life in the game.
#ScreenshotSaturday

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@ivo_k_16 one of the first girls I did for moot monday, i should draw her again
happy birthday leonna c:

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This post has caused quite a lot of discussion.
My own game has already been in development for eight years and still isn’t finished. I’m also still trying my best just to survive, so I can’t really offer any grand wisdom about success.
But I think that, whether a project is big or small, it’s still important to make something you genuinely like. If you don’t even like what you’re making, the long development process will only become even more painful.
Mumpitz Games | Sir We Have an Orc Problem OUT NOW@mumpitzgames
We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game. Please fellow indies, make smaller games faster. #gamedev #indiegames #indiedev
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"Make smaller games" is a pretty misleading takeaway from this.
They are an extremely rare success story, not proof that making a game in four months is a reliable way to make money.
Smaller games can reduce risk, but most of them still do not make anywhere near this much.
Mumpitz Games | Sir We Have an Orc Problem OUT NOW@mumpitzgames
We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game. Please fellow indies, make smaller games faster. #gamedev #indiegames #indiedev
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Congrats on my bro reaching 15k!!
CSAURAGEUL@csaurageul
just hit 15k today, that's crazy gimme your characters to draw and I'll do a little doodle of a couple of them to celebrate
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