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Mochie
1.9K posts

Mochie
@MochieShaders
Technical/Environment artist and former music producer https://t.co/sUEcPtydFE https://t.co/koyFape9we
Canada Katılım Eylül 2020
421 Takip Edilen3.6K Takipçiler

@Engineerisaac Oh you meant a higher tier haha. I mean I guess as long as it's clearly labeled as a donation type thing I wouldn't be opposed to it. I'll look into doing that :)
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@MochieShaders Go after a pimp my ride tier.
And all that does is load a list of names in the mochie shader called “supporters” and it lists the name i the editor. Thats all it does.
Trust me when i say thats enough to offer a high tier.
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Cleared out some old Pateron subs. @MochieShaders Make more tiers buddy! Granted I know your not greedy. But if people want to give let them!
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Very excited to announce this is now available! Links in bio :D
Mochie@MochieShaders
Really excited with how the particle shader is turning out! Here's a quick little showcase for some of the cool effects you can create with it! It's not finished yet but it's already extremely versatile. I can't wait to release this soon, get subscribed on patreon for more!
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@Engineerisaac Not really related to this feature, but that could be done pretty easily yeah. I can add it to my list.
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@MochieShaders is it possible to stack a world space shader or faux skybox in there?
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The big glass shader update is now available! Lightmapping, light volumes, realtime shadows, parallax emission, bugfixes, and more! Links in bio :)
Mochie@MochieShaders
Coming to my glass shader this month: parallax emission with roughness-based blur! Very useful for fake light boxes in walls and ceilings.
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Mochie retweetledi

@KazeEmanuar I can't even tell what's intellisense, what's from some random vscode language plugin, what's some weird shit built into the IDE, and what's making auto suggestions. There's 400 settings and all of them have similar names, and all of them randomly break.
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@MochieShaders Would absolutely LOVE some Beat Saber support if you have the keywords available by the end!
Always happy to help contribute and/or test anything if needed :)
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@lillysworldsvr Hey, I've just released a hotfix to hopefully address this. Sorry for the hassle!
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Hey! Not sure if this is the correct place for a possible bug report, but I noticed that after updating to the latest version of the shader, i got reaaally painful visual artifacts in some objects when using the "Google filamented" specularity.😊 They are there with or without post processing, the only way to get rid of them was to either turn specularity to Unity Standard or turning off reflections entirely

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