Mochie

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Mochie

Mochie

@MochieShaders

Technical/Environment artist and former music producer https://t.co/sUEcPtydFE https://t.co/koyFape9we

Canada Katılım Eylül 2020
421 Takip Edilen3.6K Takipçiler
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Mochie
Mochie@MochieShaders·
Next update will come with improvements to the corruption shader for patrons! New UI, better performance, and bugfixes. Actually I don't think I've ever shown it on twitter before, so here it is! Links in bio :)
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Mochie
Mochie@MochieShaders·
@Engineerisaac Oh you meant a higher tier haha. I mean I guess as long as it's clearly labeled as a donation type thing I wouldn't be opposed to it. I'll look into doing that :)
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Engineerisaac🦊
Engineerisaac🦊@Engineerisaac·
@MochieShaders Go after a pimp my ride tier. And all that does is load a list of names in the mochie shader called “supporters” and it lists the name i the editor. Thats all it does. Trust me when i say thats enough to offer a high tier.
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Engineerisaac🦊
Engineerisaac🦊@Engineerisaac·
Cleared out some old Pateron subs. @MochieShaders Make more tiers buddy! Granted I know your not greedy. But if people want to give let them!
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Mochie
Mochie@MochieShaders·
@Engineerisaac Not really related to this feature, but that could be done pretty easily yeah. I can add it to my list.
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Mochie
Mochie@MochieShaders·
Quick note: if you already downloaded it and noticed weirdness with audiolink, I've released a hotfix to address it :)
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Mochie retweetledi
坪倉輝明@メディアアーティスト
SilVR Water Shaderを使ったリアルタイム波紋シミュレーションと、Mochie Water Shaderのリッチな水表現のいいとこ取りをするやつが作れた…!美しい…
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Mochie
Mochie@MochieShaders·
@KazeEmanuar I can't even tell what's intellisense, what's from some random vscode language plugin, what's some weird shit built into the IDE, and what's making auto suggestions. There's 400 settings and all of them have similar names, and all of them randomly break.
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Kaze Emanuar
Kaze Emanuar@KazeEmanuar·
yooo pog my intellisense randomly started working again after it randomly broke after it randomly started working again after it randomly broke after it randomly started working again after it randomly brokeafter it randomly started working again after it randomly brokeafter it
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Mochie
Mochie@MochieShaders·
Really excited with how the particle shader is turning out! Here's a quick little showcase for some of the cool effects you can create with it! It's not finished yet but it's already extremely versatile. I can't wait to release this soon, get subscribed on patreon for more!
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Mochie
Mochie@MochieShaders·
Stenciled outlines on particles are pretty neat! This will be part of this month's particle shader update, along with a bunch of other cool patreon exclusive special effects!
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Mochie
Mochie@MochieShaders·
@mawntee yeah dm me on discord about what you need, plenty of room for more stuff right now.
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Mawntee
Mawntee@mawntee·
@MochieShaders Would absolutely LOVE some Beat Saber support if you have the keywords available by the end! Always happy to help contribute and/or test anything if needed :)
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Mochie
Mochie@MochieShaders·
Particle shader is coming along wonderfully! So far I have mesh gpu instancing, full realtime lighting and PBR support, dissolve over lifetime, randomized hue shift, opaque rendering mode, and stencil buffer, with even more to come :D
Mochie tweet media
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Mochie
Mochie@MochieShaders·
@EksCelle It's supported light volumes since light volumes came out hehe. Arealit is a maybe though.
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eks
eks@EksCelle·
@MochieShaders light volume and arealit support maybe? 👉👈🥺
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Mochie
Mochie@MochieShaders·
Huge particle shader update coming this month. Will post WIP stuff later :)
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Mochie
Mochie@MochieShaders·
If you've found your specular highlights/normals looking weird in my standard shader, I've just released a hotfix addressing it! Sorry about that 🙏
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Mochie
Mochie@MochieShaders·
@lillysworldsvr Hey, I've just released a hotfix to hopefully address this. Sorry for the hassle!
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Lilly the cat
Lilly the cat@lillysworldsvr·
Hey! Not sure if this is the correct place for a possible bug report, but I noticed that after updating to the latest version of the shader, i got reaaally painful visual artifacts in some objects when using the "Google filamented" specularity.😊 They are there with or without post processing, the only way to get rid of them was to either turn specularity to Unity Standard or turning off reflections entirely
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Mochie
Mochie@MochieShaders·
If you found you were having issues getting lightmaps working on the glass shader, I've just released a hotfix addressing it! Please update :D
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