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Mochie
1.9K posts

Mochie
@MochieShaders
Technical/Environment artist and former music producer https://t.co/sUEcPtydFE https://t.co/koyFape9we
Canada Katılım Eylül 2020
426 Takip Edilen3.5K Takipçiler

@MochieShaders It is indeed. In fact, it isn't even much modified. Just taking a custom render texture as input for roughness and rain mask to add the wiping ability. The squeezing itself works seperately with camera tricks and a combination of replacement shaders and grab passes.
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@RobinshinGoblin @JenEricLive Assassination rogue artifact weapons sheath on back actually.
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@MochieShaders I didn't have to do anything, the music just became playable again. Before this it was there with the name, explicit status etc but just greyed out and unplayable. I'm using Spotify.
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@MochieShaders I was wondering why 2 of your tracks in my playlist were unplayable. I didn’t know about the situation until now, but I’m glad I do! Happy 4 u ❤️
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@GalaxyShine_ I'm not home right now but my friend says they're all visible for him. Are you still having this issue?
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@MochieShaders @MochieShaders listen, if I search your songs individualy they appear in spoty, but when I go to your page they don't appear

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@djlufz I'm sorry but please fuck off with that shit, I'm so not in the mood for it. Crypto would solve absolutely nothing about what I'm dealing with, it's crazy you would randomly try to interject with that when you know none of the details. Good God man, there's a time and a place.
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@MochieShaders blockchain would solve this, but fortunately we all agree that crypto in general is bad no matter how noble the use case 😌
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@MrSavvyChap Those are just particles. You'll find having a lot of these covering the screen at once will cause serious performance issues on quest.
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@MochieShaders Does that fog/mist work for a quest? I am looking for good fog to cover a map with?
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Just released an update making this available, along with light volumes 2.0 prerelease support in all shaders, and a whole bunch of other cool stuff! Links in bio.
Mochie@MochieShaders
I haven't looked at my particle shader in a while, so while implementing lighting support I've also done a big pass of bugfixes. Distortion effects in particular should behave a lot better with other things in the shader now.
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