Purple Stone Labs

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Purple Stone Labs

Purple Stone Labs

@ps_labs

designing social games around markets & attention | next: @slaversedotfun

Katılım Kasım 2025
3 Takip Edilen416 Takipçiler
Purple Stone Labs retweetledi
Sainly
Sainly@sainly·
Standard NFTs on Solana at scale are a hidden tax on your users. We refused to ship that Been working on @slaversedotfun NFT architecture With standard NFTs, every card = its own on-chain account. You pay rent for each one Scale that to tens of thousands of cards and minting cost becomes a serious number Someone absorbs that cost. We didn't want it quietly ending up in the user's bill Went with cNFT instead All cards live as leaves in a single Merkle tree One tree = one account, regardless of how many NFTs are inside Сost difference is hundreds of times cheaper Tech is battle-tested, major Solana projects run this in prod Easy decision once you run the numbers
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Purple Stone Labs
Purple Stone Labs@ps_labs·
most games pick one: real money or in-game currency. we've been thinking about this for a while. what makes the most sense to us right now: two currencies that cover different parts of the experience. sol is the core. you buy in with it, you earn it back through tournaments. that's the main loop. the in-game currency sits on top of that. it's what gives players more to do, more to spend on, more reasons to stay engaged between tournaments. still pressure-testing the model. but this separation feels right.
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Purple Stone Labs
Purple Stone Labs@ps_labs·
static leaderboards don't know how many people showed up. you set the cutoff at 500 places before the tournament starts. 50 players register and those 500 spots represent basically everyone. 5000 register and suddenly you've made the game brutally exclusive without changing a single rule. same structure, completely different game. the real problem is that fixed cutoffs are a design decision made in advance for conditions that don't exist yet. the designer guesses, ships, and hopes the numbers work out. dynamic distribution responds to what actually happened. the cutoffs adjust to the real participant count. the reward zones reflect the actual competition. the game stays consistent regardless of scale. we think that difference matters.
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Purple Stone Labs
Purple Stone Labs@ps_labs·
we're building a fantasy game around crypto twitter influencers. and the first real problem we ran into had nothing to do with cards or trading. most fantasy games hand rewards to whoever holds the top names. top cards score most points. most points buy more top cards. new players do the math after a few rounds and realize the outcome was decided at mint. the standard fix is leagues: split players into tiers. same dynamic, smaller pool. we think the problem sits one layer deeper: the scoring model itself. a model that only rewards magnitude will always favor the biggest names. regardless of what's actually happening. regardless of how well you read the market. real performance is about timing, momentum, deviation from the norm. still working through how to build that in a way that's hard to game. but this is the problem worth solving first. everything else sits on top of it.
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Levi
Levi@levionchain3·
@ps_labs definitely looks like something interesting
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Purple Stone Labs
Purple Stone Labs@ps_labs·
multiple world-renowned art critics were shown this logo. two cried. one quit his job to pursue pixel art. we take no responsibility.
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Em_Kay
Em_Kay@emkay_crypt1·
@ps_labs It seems y'all are here for long-term Respect 🫡🫡🫡
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Purple Stone Labs
Purple Stone Labs@ps_labs·
@ariemafre Speed still matters. we just think direction matters more if you plan to stay.
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