Mark Price

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Mark Price

Mark Price

@WarforgeXP

All in on AI, Roblox, and UEFN. High-functioning autism. Founder. 2x Company Exits. 9 kids. 4 cats.

Houston, TX Katılım Mart 2023
1.4K Takip Edilen4.2K Takipçiler
Mark Price retweetledi
Gorka Games
Gorka Games@GorkaGames·
I just created the first vibecoding tool for UEFN. It’s called Build Buddy, and you can download it for free right now (Link in replies). It’s the first AI system that can actually execute actions inside the Unreal Editor for Fortnite!
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Mark Price@WarforgeXP·
Wow. Again shows that the future is people making things for their own life. SaaS going to be disrupted for sure.
Google AI@GoogleAI

We’re launching a brand new, full-stack vibe coding experience in @GoogleAIStudio, made possible by integrations with the @Antigravity coding agent and @Firebase backends. This unlocks: — Full-stack multiplayer experiences: Create complex, multiplayer apps with fully-featured UIs and backends directly within AI Studio — Connection to real-world services: Build applications that connect to live data sources, databases, or payment processors and the Antigravity agent will securely store your API credentials for you — A smarter agent that works even when you don't: By maintaining a deeper understanding of your project structure and chat history, the agent can execute multi-step code edits from simpler prompts. It also remembers where you left off and completes your tasks while you’re away, so you can seamlessly resume your builds from anywhere — Configuration of database connections and authentication flows: Add Firebase integration to provision Cloud Firestore for databases and Firebase authentication for secure sign-in This demo displays what can be built in the new vibe coding experience in AI Studio. Geoseeker is a full-stack application that manages real-time multiplayer states, compass-based logic, and an external API integration with @GoogleMaps 🕹️

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Mark Price
Mark Price@WarforgeXP·
If I was going to build UEFN plugins my first focus would be: - Re-use exporter: Things I want to migrate to other projects with the click of a button - Spawn testing: Things that need to be spawned at runtime, we place and test during editing to ensure size/etc is proper - UE -> UEFN Asset Converter/Importer — takes any assets from UE / elsewhere, formats for UEFN. One click import kind of deal. - Some type of UEFN DAM - Profiler automation- run the different optimization and testing tools and have the LLM tap into them, recommend fixes, implement them automatically - Battle pass migration: Build things like battle passes that have UI, code etc and have one click import kind imports into new games - Template library: a UI panel that lets you view different “templates” you have built like “RoundTimerSystem”—stuff that’s well tested. Click to import. No connecting of editables etc - Memory Manager: tool that assesses island memory usage, identifies heavy things, Makes suggestions (and fixes)
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Immature
Immature@ImmatureGamer·
🚨 UEFN JUST ADDED PYTHON SCRIPTING 🚨 Massive unlock for creators 🔹 Automate workflows, assets, and pipelines 🔹 Build custom tools inside the editor 🔹 Python 3.11 built in, no setup needed 🔹 Editor only, not for gameplay (yet)
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Felix Rieseberg
Felix Rieseberg@felixrieseberg·
By popular demand, Dispatch can now launch Claude Code sessions. Ask it to build, make, or improve something! To use it, update your Claude desktop app and make sure you have Code enabled.
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wab.eth
wab.eth@wabdoteth·
Starting to release some vibecoded Roblox games. The first one we're trialing is Puzzles with Friends which I believe is the only co-op puzzle game on the platform (no idea why nobody has done this yet). Have some other tycoon games in the works next.
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PoptartNoahh
PoptartNoahh@PoptartNoahh·
Introducing Substance Bridge for Roblox ‣ Live editing between Substance Painter and SurfaceAppearance ‣ Automatic texture set assignment and uploading! (When you Bake to assetids) ‣ For Roblox PBR and Emission maps #RobloxDev #Roblox #Gamedev
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Mark Price
Mark Price@WarforgeXP·
OpenClaw requires a ton of work. Don’t believe anyone magically spinning up servers and “running their whole business overnight”. It’s iterative and painful before it becomes useful
Brad Mills 🔑⚡️@bradmillscan

How in the hell are these accounts claiming to run entire companies w/ OpenClaw. I just spent 1.5 HRS trying to get my claw to use X API for reading tweets. FAIL We have a whole SOP documenting exactly how to do it from previous failures. I can’t imagine running 10 of these…

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Oscar
Oscar@OscarWoHA·
@WarforgeXP I’m not gonna pretend it’s perfect but this is what we’re building @StudsdotGG. You should try it out and let me know how it goes!
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Mark Price
Mark Price@WarforgeXP·
@dudeimj_dev Very cool. What does your setup do that Rojo doesn't do already? (since you mentioned filespace syncing)
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DudeImJ
DudeImJ@dudeimj_dev·
@WarforgeXP im currently working on this for scripting - it gives Cursor (an ai IDE for working on code) full context of the game on your local filespace and syncs that back to studio
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Mark Price
Mark Price@WarforgeXP·
My goal with Roblox: Build a robust AI system so I can sit my 15-year-old or 10-year-old in front of a computer, have them describe what they want the game or feature to do, and the AI handles everything...implements it with proper architecture and code design, starts Roblox, and delivers a fully working, tested result.
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Mark Price@WarforgeXP·
@PH0ENIXdev Just showing them the things they need to survive in our emerging new autonomous world.
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𝗣𝗛𝗢𝗘𝗡𝗜𝗫ᵈᵉᵛ
@WarforgeXP Wouldn’t it make sense to show it without AI? Roblox’s entire reason for existing early on was because it was like legos on computer. Removing the interactive part just makes it less interesting
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Mark Price
Mark Price@WarforgeXP·
Taught 2 elementary classes about Roblox at career day—how they could make their own games. We built one together in class with AI. The kids sent me a card and the teacher tells me kids have reported building their own games!
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Mark Price@WarforgeXP·
Hate UI? Imagine: 1. Speak Your Design In Figma 2. Run Sync Command in Claude/Codex 3. UI Appears In Your Roblox Game FULLY FUNCTIONAL Demo soon. Also implemented instant Figma Design sync. One click, all your UI in your game.
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Mark Price@WarforgeXP·
@triieche Yeah icons will be another pass. And likely won’t be through Figma though. Gotta think that through
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eren
eren@triieche·
@WarforgeXP icons need some work but its pretty good though
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Mark Price
Mark Price@WarforgeXP·
Got my Figma Make -> Roblox UI with better Roblox styling. Going to iterate on styles until its perfect. It's kind of nuts typing "i need a shop UI" and then 2 minutes later its in your game, with all buttons/etc working.
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Mark Price@WarforgeXP·
@RunnanPlays I don’t have anything just yet. This feature is still in development so other people can use it
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Mark Price@WarforgeXP·
@LLMJunky @badlogicgames Hah I literally built this yesterday for myself because I was so sick of telegram sucking in formatting and managing my ACP tasks
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am.will
am.will@LLMJunky·
I have been building a mobile app, where I can launch coding tasks in either Codex or Claude on the go using my phone. In order to support Claude, I created a Claude App Server that attempts to mimic the incredible Codex App server. It is not 1:1 parity (bc frankly Codex is amazing) but it works pretty well nonetheless. One key feature it is missing is compaction. You will need to create a solution for that. Anyway, I'm open sourcing it! Enjoy, fork, build, go crazy. The Claude SDK already has everything one would need, but I wanted to use my max subscription in a safe way, so I built this. Ya know, since they haven't yet clarified. Link in comments.
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Mark Price@WarforgeXP·
@CouchLover6969 Right now it’s: 1. Design in Figma Make 2. Roblox project agent calls Figma MCP 3. I have an unwrapper that takes Figma Make files and converts to Roblox UI system. 4. My tools then connect all buttons etc to actions
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Me
Me@CouchLover6969·
@WarforgeXP I’m interested in knowing this workflow
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Jerome | InsaneUnreal
Jerome | InsaneUnreal@insaneUEFN·
Tested this concepting workflow. ▶️ Converting a level design image to a 3D asset gallery image ▶️ re-generating segmented subjects into separate high quality images. ▶️ using these images to generate the 3D meshes. First time using 'for loops' in ComfyUI, works great and the prompts are updated for every segment. I used the Nano Banana 2 API node in ComfyUI to generate the final high quality images. Those SAM3 nodes are crazy btw, just set some points and it creates a mask! For the 3D model generation I used the new Tripo Smart Mesh tool, which is fast! The output is not perfect yet. I think in a lot of cases not production ready right now but that depends on the input image and the goal as well. For pre-production / concepting phase it's perfect and for far distance meshes it’s fine. I’m sure these tools keep improving, curious what we can work with in 3-6 months. Minimal cleanup and scaling in Blender and tested the meshes in UEFN / Unreal Engine. After creating the ComfyUI workflow it took less than an hour to do everything.
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