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260722 쇼메이커 생일 드랍 & 메시지북 모집
#ShowMaker #쇼메이커
🐷 카카오뱅크 3333-23-2643386 ㅈㄱㅁ
🐹 Paypal smk23zip@gmail.com
입금 폼 naver.me/GIIGD7Be
메북 폼 forms.gle/UawqMB1YCdCsLM…
#RT 1분께 기프티콘, 메북 작성자 2분께 드랍 참여 특전을 드립니다

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팬 여러분을 위해 준비한 처음이자 마지막
'Road To EWC' 팬 미팅!
EWC 진출을 위해 선수들에게 힘을 보내주세요🙏
📍자세한 사항은 이미지를 확인해 주세요.
The first and only 'Road To EWC' Fan Meeting is coming!
Send your support to the players as they fight to qualify for 'EWC'! 🙏
📍Check out the images for more details.
#DplusKia #DKWIN #ShowMeYourMadness #RoadToEWC


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26.11 Full Patch Preview!
The major changes this patch are to the Systems mentioned yesterday to adjust the relative balance of Ranged vs Melee supports in bot lane.
There are also some changes to Statikk Shiv to make it slightly more attractive on AD users and a nerf to Hexplate for Ranged which are primarily being picked up on Varus and Vayne Top Lane.
We're not looking to remove it from them, but are looking to get it into a spot where its top end balance doesn't need to be maintained around those 2 champions.
We're also restoring some of the power we removed from Heartsteel a while ago as it lost some of its fantasy and power in a way that we think we can restore now. It will also incidentally help some of the Tank Supports in niche cases when they start snowballing
Deathfire Touch
- We're adjusting Deathfire Touch this patch to deal Magic Damage
- Part of the impetus for this is how strong the synergy is with Black Cleaver and in addition, it feels like more of a magic coded effect
- So we think this strikes a reasonable balance of fantasy fulfilment and practical balance considerations
- Otherwise, we think Deathfire Touch is in a pretty reasonable spot
Brand, Smolder
- Brand Botlane and Smolder have both benefitted from Deathfire Touch
- While we are making changes to the Deathfire Touch interaction that will affect Smolder, we still think he will be too strong after these changes
- The changes to Smolder are targeted at also making his squishy Crit builds more optimal so he is more assailable later in the game
Heimerdinger
- After the minion changes in the previous patch, Heimer's turrets are a bit worse for wear
- We're giving him a feelsgood QOL change so that his turrets aren't killed by ranged minions without being able to attack back
- Despite being 550 range on paper, 550 range champions (which are most of them) will still be able to outrange turrets at max range due to the way this range is calculated
- In addition, there is a small increase to the E vision duration so that the Beam actually manages to fire before losing vision in some cases
Teemo
- For Teemo, he is one of the more powerful Top laners, while also being on the higher end of frustration
- He is also receiving a small buff to Statikk Shiv this patch and so we're compensation nerfing him with an intent for this to be lightly power down
Quinn
- Quinn has landed in a pretty weak spot for Jungle and in this state, it's pretty close to griefing team when picked
- So we're giving it a pretty sizeable buff to give it a legitimate shot at being powerful and viable
- Players so far have expressed interest in playing it!

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Patch 26.11 Preview!
In 26.11, we're making a few adjustments to the Support ecosystem to improve diversity, especially in terms of melee vs ranged balance.
We're also doing some continued followup to champs after some of the Season 2 changes have been optimized.
AP Xin Zhao has popped out as one of the most striking and fun champs, but his healing is a bit on the high side, especially when he's outhealing some of the champs designed around healing.
That said, we still think healing a bunch is exciting and worth supporting, just not at this magnitude.
Systems
- With the role quests in Season Start, ranged supports have risen to the top of the pecking order
- They're both the best at multiplying ADC's who are strong currently, as well as benefiting the most from being in lane for role quests
- Roaming also pays a higher systemic cost as it puts both yourself behind on quest progress and makes it so your ally ADC can't stack their quest
- Overall, this has been desirable, as we think in 2025, roaming was too high for the most part and especially undercut the satisfaction of players in bot lane wanting to a play a “real laning phase”
- At the same time though, we do want to open up a bit of roaming power on the grub timing after early lane is done and so we're buffing up the reward of grubs just slightly
- We're making a broad set of changes to both improve the desirability of some underpurchased items, as well as more finely tune the purpose of various items in the ecosystem
- Other systems adjustments this patch are changes to Experimental Hexplate that aim to make it shine on both melee and ranged users.
- Currently the best users are champs like Nocturne, Olaf, Vayne, Varus and we think we can strike a better balance on more champions while also making the item tradeoffs more apparent for durability vs damage on Vayne and Varus (mostly manifesting in Top)
- The other systems impacting changes are some adjustments to Diana and Ekko jungle who have been slightly worse for wear there (though Mid is mostly fine)

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Patch 26.10 Rundown is out
youtu.be/zH6kMgTGS8o
I talk a bit about the minion aggro change inside. TLDR
1. We think the mechanic results in a bunch of prolonged unfun gameplay states, especially in ranged vs melee matchups
2. Our design goal isn't to maximize skill expression, it is often to funnel skill expression into "high visibility, high impact", especially if the behavior is resulting in unintuitive things for many players (minions suddenly changing target for unclear reasons). Eg. In this case, sometimes when players hit the ranged minions they change target, but in other cases they don't (it's really hard to understand) and messes up last hitting for many players
3. There are some skill expression we support that very few people intentionally use, but ideally it is powerful, obvious and observable when it's happening (people understand what's happening)

YouTube
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We just pushed a micropatch nerf to Smolder as his power level has continued to rise with more people swapping over to his optimal build.
Next patch we are intending to ship an adjustment to Deathfire Touch interaction with Black Cleaver that will also nerf Smolder and we will remonitor his power level after that.
These changes also attempt a small shift towards Crit over Bruiser builds.
Changes:
Base AD :: 60 >>> 58
Q Dmg :: 60 - 120 (+130% bonus AD) >>> 60 - 100 (+130% bonus AD)
Crit Increase :: 50% (+15% from IE) >>> 75% (+22.5% from IE)
R Dmg :: 200 - 400 (+110% bonus AD) >>> 150 - 350 (+100% bonus AD)
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𝟮𝟬𝟮𝟲 ShowMaker 𝗕𝗜𝗥𝗧𝗛𝗗𝗔𝗬 𝗘𝗩𝗘𝗡𝗧
♡ ••┈┈┈┈┈┈┈┈•• ♡
『쇼메쇼메 탐구동아리.ᐟ.ᐟ』의 동아리원을 모집합니다 ੈ✩‧₊˚
♡ ••┈┈┈┈┈┈┈┈•• ♡
★ 카비넷
서울 마포구 연희로 3, 3층
★ 26.07.22
#쇼메쇼메_27번째_탐구보고서
#ShowMaker #쇼메이커


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2026 EWC 예선 결승 시리즈 상암 경기장
오늘 14일 17:00, 17:30 예매 오픈
5/25 승자조 결승, 패자조 준결승 ticketlink.co.kr/product/63196
5/26 패자조 결승 ticketlink.co.kr/product/63199


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