
Brett Driver
2.7K posts

Brett Driver
@brettsk8
Actor - Voice Actor






Two undying legacies. In Resident Evil Requiem, @Nik_apostolides returns as Leon S. Kennedy, zooming into action with the aid of his custom Porsche Cayenne Turbo GT. Resident Evil Requiem arrives February 27, 2026. 🦝 Pre-order now - bit.ly/RERequiemOffic…

💥ROGUE POINT IS OUT NOW! 💥 Get your Squad. Plan your Attack. It's time to Go Rogue! On Steam: f.mtr.cool/uzbbearufa

Hi everyone, This is a very important moment for our small company. Our second game, Of Lies and Rain, is now out of early access and ready for the public. PSVR2: store.playstation.com/product/UP8666… Meta meta.com/experiences/of… Steam: store.steampowered.com/app/3141330/Of… A Little Backstory: Castello Inc was founded in March 2021. None of us came from the video game industry. I was creating 3D renderings for advertising and architecture, our coder worked at an industrial refrigeration company while programming PLCs, our sound designer was part of a folk band, and our 3D modeler and narrative designer were both employed in a warehouse. Given this background, you can understand why we struggled to find a publisher or investor who believed in our team when we pitched ou second game "Of Lies and Rain". We were told things like: "Too big for your studio, try something smaller" "It ticks all our risk categories" "You need more people and a huge budget" "You don’t have any experience in story-driven games" and "You’ll need to hire someone to write the story" Two and a half years later, here we are. Of Lies and Rain is a reality. It came at a cost though... We’ve been working without compensation for the past two years. For the game to be successful, it needs to cover our two years of development costs and generate enough revenue to give us time to create another game, a very difficult task. If it doesn't the company will not survive. During the entire early access period, the game sold just over 3,000 copies, not nearly enough to cover even a few months of development. The publishers and investors might have been right after all. But none of that matters now. During the brief seven week early access period, we rolled out one update per week. We addressed every major issue with the game, fixed bugs, and added features requested by our community of players. Of Lies and Rain is now in great shape, still at a 90% positive score on Steam and a 4.5 rating on Meta, with the PSVR2 version out now. Being game developers for the past five years has been the time of our lives. We’re five friends working together every day on something we love, and it’s been incredible. We’re proud of the game we’ve created against all odds, we couldn’t have made a better game than this. If this journey ends here, these memories will stay with us forever and will be amazing to remember "that time when we made games" as we grow older. We want to thank everyone who helped us during development: our playtesters who spent countless hours testing the game, the content creators who helped spread the word, and everyone who purchased the early access version. Truly, thank you to everyone who played our game! Of Lies and Rain is out now. We hope you enjoy playing it as much as we loved making it! Best, Castello Inc Team




Of Lies and Rain is out Now Hi everyone! Today "Of Lies and Rain", our second game, is out in early access on steam and meta headsets, PSVR2 is coming later this year. Meta: meta.com/experiences/of… Steam: store.steampowered.com/app/3141330/Of… Please keep in mind that this is not a AAA game, this is a work of love of 5 people, it will have its flaws and it could definitely be better in both graphics and game design. This is the best we managed to do with our expertise and limited resouces. That's why we really reccomend to make an informed decision when you buy it, please don't get cought in the hype or a quick buy, the last thing we want is to disappoint the many of you that have been supporting us from the beginning of our journey. And it has been an awesome journey, with it's ups and down but overall I wouldn't change it for anything else! We are 5 friends putting our herts and souls into this! There were moments where we thought about giving up but after 2.5 years of development (of wich 1.5 without any money to pay our salary) we are finally here at the finish line. It feels unreal, we're both superexcited and scared at the same. The questions we ask ourselfes are: what if there is a blocking bug that we didn't catch? what if we needed more testers, what if we changed that part instead, what if our game simply sucks... We want to be sure that everyone can enjoy at least the first part of the game before spending your money on it. So please, I cannot emphatise this enough, try the free demo before you decide to buy the game, even if you are sure to buy it anyway please give it a go too se if everything works properly on you setup. The demo and the final version share the same code base so if the demo has good performance and everything is in place then the final game will be fine too. Just give it a spin, 5 minutes shoud be enough. This is an early access release but all the levels weapons monsters and features are already implemented we choose early access just to have some more time to polish the game even more and fix the bugs we're sure our early players will find. If you want to be sure to have the best experience please wait for the full release. If you want to support us early on, then go for early access. The campain should last for about 8 hours but some of our tester took 10+ to complete the game. Sadly if this one doesn't sell well enough we will be forced to shut down and abandon our gamedev dreams. But we had some good years, we're all friends, working together every day on something we love, and we've been doing this for 5 years now. Even if OLAR doesn't make enough for our company to survive this has been 5 great years for all of us and it will be good memories once we get old! A special thanks goes to our playtester that have tested the game extensively for the last year and basically corrected our path when we were going in the wrong place, playing it over and over again. More in general we want to thank all the people that followed our journey, played the demo, took the time to give us feedback, comment on every social and more in general cared abour our game. Of Lies and Rain won't be what it is today without your help! Can't wait to know what you all think. We hope you enjoy our game as much as we enjoyed making it. Thanks a lot for playing! Best, Castello Inc Team.













