Dex

949 posts

Dex

Dex

@divmgl

solo dev working on A Tale of Titans founding SWE @ fifth door (YC F25), previously founding SWE @ permitflow (YC W22)

Katılım Aralık 2021
143 Takip Edilen47 Takipçiler
Dex
Dex@divmgl·
@ettingermentum I'd rewatch the entire series with everyone talking like this
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Dex@divmgl·
@albert_ > Use Postgres with an ORM Bro what
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Albert Lam
Albert Lam@albert_·
We've seen million dollar deals die over this. If you want to sell to enterprise, you need to be on-prem ready now. - Containerize - Use postgres with an ORM - Don't lock in to one cloud provider - Provision infra with Terraform
Ivan Burazin@ivanburazin

We built everything enterprise-ready into @daytonaio from day one. On-prem, multicloud, observability, audit logs, and the whole stack. We didn't even want enterprise customers at the time. But we had learned from the pre-pivot product that adding those things later is brutal. We knew we'd need them eventually, so we built them in right at the very beginning.

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Dex@divmgl·
@Samaytwt JetBrains Rider is way better than VSCode at Unreal Engine and Unity dev
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Samay
Samay@Samaytwt·
Be honest As a developer, is there any IDE better than VS Code?
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AWS Open Source
AWS Open Source@AWSOpen·
🚀 Just launched: ExtendDB — an open source DynamoDB-compatible adapter written in Rust. ✅ Full wire-protocol compatibility ✅ PostgreSQL storage backend ✅ Pluggable architecture for more backends ✅ Works with existing AWS SDKs & CLI Apache 2.0 | v0.1 — come build with us 🛠️ go.aws/4fzBl2C
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Denzel Rust
Denzel Rust@AdemLuz·
Everyone is always rooting for you. Your parents want you to be a great son. Wife wants you to be a great husband. Your boss wants you to be a slam dunk hire. Every first date you’ve ever been on they’ve been rooting for you to get laid. Every time you started to tell a joke people hoped it would have a hilarious punch line. Your proximity to anyone is a reflection of themself, meaning the deck is never stacked against you, and your failures are completely your own
Bambulu@Bqmbulu

What’s the harshest truth every young man must eventually learn?

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Dex@divmgl·
@ayushtweetshere That’s just not how it works. You’re telling me everyone had equal performance before AI? I’m all for not firing people in the name of AI, but let’s be serious.
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Ayush 🙏
Ayush 🙏@ayushtweetshere·
This is bullshit.. if few humans are really the bottleneck in AI systems, then why not upskill them and make everyone a 100x engineer or 100x product manager... laying off 20% of your workforce just proves that you overhired in the past, and now you're forced to trim the fat.. that's irresponsible.. Anyone who says that AI can 100X the output of ONE human should do everything in their power to make sure that AI can 100x the output of EVERY human.. That's how AI becomes a net positive to society.. Not like this.. this is just ugly profitmaxxing..
Zeb Evans@DJ_CURFEW

Today we reduced headcount by 22%. The business is the strongest it's ever been. So I think it's important to be direct about what I'm seeing and why. First, I made this decision and I own it. I did it because the way to operate at the highest level of productivity is changing, and to win the future, ClickUp needs to change with it. Second, this wasn't about cutting costs. Most savings from this change will flow directly back into the people who stay. We'll be introducing million-dollar salary bands. If you create outsized impact using AI, you'll be paid outside of traditional bands. Most importantly, I have the deepest gratitude for those affected. We're doing this from a position of strength specifically so we can take care of people properly. Everyone affected receives a package aimed at honoring their contributions and easing the transition. I only see two options: wait for this to play out gradually in the market or be honest about what I'm seeing and act proactively. THE 100X ORGANIZATION The primary change is that we're restructuring around what I call 100x org. The goal is 100x output. The roles required to build at the highest level are fundamentally different than they were a year ago. Incremental improvements to existing systems won't get us there. We need new ones. That means creating enough disruption to rebuild rather than iterate on what's already broken. The common narrative is that AI makes everyone more productive. It doesn't. Many of the workflows of today, if left unchanged, create bottlenecks in AI systems. These roles will evolve. But waiting for that to happen naturally means falling behind now. The 100x org is actually heavily dependent on people - infinitely more than today. This is only possible with 10x people that have embraced and adopted new ways of working. THE BUILDERS, AGENT MANAGERS, AND FRONT-LINERS — THE BUILDERS: 10X ENGINEERS I don't think most companies have internalized what's actually happening with AI in engineering. The common narrative is that AI makes all engineers more productive. That may be true in isolation, but at an organization level - that is the farthest thing from reality. Here's what we've validated recently at ClickUp: the great engineers, the ones who can orchestrate, architect, and review, are becoming 100x engineers. They're not writing code. They're directing agents that write code. The skill is judgment. AI makes the best engineers wildly more productive, and everyone else using AI slows these engineers down. Think about it - the bottlenecks are (1) orchestration - telling AI what to do, and (2) reviewing - what AI did. Everything is leapfrogged and no longer needed. So who do you want orchestrating and reviewing code? And how do you want your best engineers to spend their time? If your best engineers are spending time reviewing other people's code, then this is inherently an inefficient bottleneck. These engineers can review their agent's code much faster than reviewing human code. The new world is about enabling your 10x engineers to become 100x. The wrong strategy is to push every engineer to use infinite tokens. Companies doing this are celebrating 500% more pull requests. But customer outcomes don't match the volume of code being generated. I call this the great reckoning of AI coding, and every company will face this soon if not already. More code is just another bottleneck to the best engineers, and ultimately to your company's impact as well. — THE BUILDERS: 10X PRODUCT MANAGERS Product management and design roles are merging. Designers that have customer focus, become more like product managers. And product managers that have intuition for UX become more like designers. The bottleneck of user research is gone. It takes us just one mention of an agent to kickoff research and analyze results. The bottleneck of product <> design iteration is also gone. The product builder iterates on their own, along with agents and skills that ensure alignment with quality and strategy. Also controversial today - I believe that the wrong strategy is to have your PMs shipping code - that just introduces another bottleneck that the best engineers will waste their time on. To be clear, PMs should be coding but they should do this in a playground to iterate, validate, and scope. That code should not go to production. Everything outside of managing systems, orchestrating AI, and reviewing output becomes a bottleneck. That's why the other roles that are critical along with these are the systems managers (to reduce bottlenecks) along with a bottleneck you can't replace - customer meeting time. — THE SYSTEM MANAGERS Ironically, the people that automate their jobs with AI will always have a job. They become owners of the AI systems - agent managers. We have many examples of these people at ClickUp. The underlying systems in which we operate are absolutely critical to get right. I think most companies are delusional to think they can iterate on existing systems and compete in this new world. You must create enough disruption so that old systems are deprecated entirely. If there's any definition for 'AI native' that's what it is. — THE FRONT-LINERS In a world that will become saturated with AI communication, the human touch will matter more than anything to customers. This is a bottleneck that you shouldn't replace - even when agents are high enough quality to do video meetings. One-on-one meeting time with customers is something that shouldn't be automated. The systems around the meetings should be - so that front-liners spend nearly 100% of their time with customers. REWARDING 100X IMPACT In a world where companies are able to do so much more with less, where does that excess money go? In our case, much of the savings in this new operating model will flow directly back to those that enabled it. We must reward people that create productivity accordingly. This aligns incentives on both sides. Plus, in a world where your best people create 100x impact, you can't afford to lose them. You should aim to retain these employees for decades. The context they have and their ability to efficiently orchestrate and review will be nearly impossible to replace. Compensation bands of today should be thrown out the door. We're introducing $1 million cash/year salary bands with a path available to nearly everyone in the company if they produce 100x impact by creating or managing AI systems. THE FUTURE Nearly every company will make changes like these. The ones that do it proactively will define what comes next. The future is not fewer people. It's different work, new roles, and better rewards for those who embrace it. We're already seeing entirely new roles emerge, like Agent Managers, that didn't exist a year ago. ClickUp is positioning to lead this shift, not just internally, but for our customers too. I've never been more certain about where we're headed.

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JK
JK@_junaidkhalid1·
What makes this cycle particularly brutal is that the candidates who got laid off aren't less skilled than they were 18 months ago. The market didn't change their abilities, it changed the leverage they had when negotiating. That gap between actual capability and perceived market value is going to take a long time to close, and a lot of people are going to underprice themselves in the meantime just to get back to stable ground.
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Boring_Business
Boring_Business@BoringBiz_·
Lot of people are coming to the ugly realization that their perceived market value for getting hired is much lower than before You are competing against thousands of laid off employees in a market environment where CEOs are being rewarded for running lean and cutting headcount
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Dex
Dex@divmgl·
@SebAaltonen @SebAaltonen you’re still baking though, correct? How are you preserving so much detail otherwise?
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
AI asset with our remeshing + high->low poly UV workflow versus a heavy simplified raw AI asset. So much nicer and the new asset LODs further. Only tens of UV island instead of thousands.
Sebastian Aaltonen tweet media
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Gergely Orosz
Gergely Orosz@GergelyOrosz·
Meta laying off 10% of staff when revenue is at an all-time high, revenue growth is a beast (33% YoY!!), profits at an all-time high: just depressing These layoffs are not because Meta needs to lay off, but because Zuck wanted to lay off for whatever reason
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VG
VG@VGrantcharov·
@dan_note you talk about engineering in the same breath as frontend and devops then expect people to think you're a serious person
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Danila Poyarkov
Danila Poyarkov@dan_note·
Honestly, this feels like a moment of truth for the industry. Software development, originally an engineering discipline, has recently been flooded with impostors lacking both skills and education. At its peak, companies started hiring people after just a few months of online courses. Many of them learned only how to imitate competence by repeating corporate jargon and trendy buzzwords. I’ve personally interviewed dozens of so-called frontend developers who had no idea how computers actually work. I’ve also interviewed so-called DevOps engineers who couldn’t even explain the OSI model. And over time we were gradually gaslighted into believing that this is simply the “new division of labor”. Once the AI wave started, it became even worse — people began cheating on interviews like crazy. Poor leadership turned programming into something closer to management consulting, filled with endless meetings and rituals. Today feels like the beginning of a cleanup cycle.
Ryan Carson@ryancarson

We're going to see a lot more of this

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Dex@divmgl·
@SandyofCthulhu This is why I follow you, cheers. I love Age of Empires II and The Conquerors was a huge part of my childhood
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
The best/worst part is that I, Sandy Petersen, was tasked with being the “Lore guy”. So I would be designing worlds and species and ecologies and campaign arcs. Me - the Lovecraft/History guy. Can you imagine? Then Don Mattrick murdered Ensemble Studios in its entirety for selfish purposes. We’d never sold less than approximately a million copies of any of our games (I think Halo Wars was ~800k.) Our expansions sold fewer copies but were wildly profitable. So I don’t think Mattrick’s decision was good for MicroSoft stockholders. He killed the single most profitable game company they had along with a billion dollar fame. For what? A hope that not paying for Titan’s 3-4 year dev time would increase his stock options. What a loser. Anyway the world didn’t get the prehistoric Halo MMO with Sandy Petersen’s baleful gaze directed towards the entire galaxy. You may be sad or you may heave a sigh of relief. I regard it as a great missed opportunity, but I’m certainly not sorry I founded Petersen Games instead. 4/4
Sandy Petersen 🪔 tweet media
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
What was “Titan”? Ensemble Studios last planned project? Many of us loved World of Warcraft. (In our defense, this was back in 2007-8, when it was still fun.) We decided to do our own MMO based on our years of experience in MMOs, and our chops in game creation. We decided to use MicroSoft’s favorite license - Halo. 1/4
Sandy Petersen 🪔 tweet media
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Dex@divmgl·
@atmoio "We're doing better than ever! Let's fire a bunch of people"
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Mo
Mo@atmoio·
tldr: ClickUp is hosting a company-wide Hunger Games where if you can figure out how the hell to make AI work you’ll win a million dollars.
Zeb Evans@DJ_CURFEW

Today we reduced headcount by 22%. The business is the strongest it's ever been. So I think it's important to be direct about what I'm seeing and why. First, I made this decision and I own it. I did it because the way to operate at the highest level of productivity is changing, and to win the future, ClickUp needs to change with it. Second, this wasn't about cutting costs. Most savings from this change will flow directly back into the people who stay. We'll be introducing million-dollar salary bands. If you create outsized impact using AI, you'll be paid outside of traditional bands. Most importantly, I have the deepest gratitude for those affected. We're doing this from a position of strength specifically so we can take care of people properly. Everyone affected receives a package aimed at honoring their contributions and easing the transition. I only see two options: wait for this to play out gradually in the market or be honest about what I'm seeing and act proactively. THE 100X ORGANIZATION The primary change is that we're restructuring around what I call 100x org. The goal is 100x output. The roles required to build at the highest level are fundamentally different than they were a year ago. Incremental improvements to existing systems won't get us there. We need new ones. That means creating enough disruption to rebuild rather than iterate on what's already broken. The common narrative is that AI makes everyone more productive. It doesn't. Many of the workflows of today, if left unchanged, create bottlenecks in AI systems. These roles will evolve. But waiting for that to happen naturally means falling behind now. The 100x org is actually heavily dependent on people - infinitely more than today. This is only possible with 10x people that have embraced and adopted new ways of working. THE BUILDERS, AGENT MANAGERS, AND FRONT-LINERS — THE BUILDERS: 10X ENGINEERS I don't think most companies have internalized what's actually happening with AI in engineering. The common narrative is that AI makes all engineers more productive. That may be true in isolation, but at an organization level - that is the farthest thing from reality. Here's what we've validated recently at ClickUp: the great engineers, the ones who can orchestrate, architect, and review, are becoming 100x engineers. They're not writing code. They're directing agents that write code. The skill is judgment. AI makes the best engineers wildly more productive, and everyone else using AI slows these engineers down. Think about it - the bottlenecks are (1) orchestration - telling AI what to do, and (2) reviewing - what AI did. Everything is leapfrogged and no longer needed. So who do you want orchestrating and reviewing code? And how do you want your best engineers to spend their time? If your best engineers are spending time reviewing other people's code, then this is inherently an inefficient bottleneck. These engineers can review their agent's code much faster than reviewing human code. The new world is about enabling your 10x engineers to become 100x. The wrong strategy is to push every engineer to use infinite tokens. Companies doing this are celebrating 500% more pull requests. But customer outcomes don't match the volume of code being generated. I call this the great reckoning of AI coding, and every company will face this soon if not already. More code is just another bottleneck to the best engineers, and ultimately to your company's impact as well. — THE BUILDERS: 10X PRODUCT MANAGERS Product management and design roles are merging. Designers that have customer focus, become more like product managers. And product managers that have intuition for UX become more like designers. The bottleneck of user research is gone. It takes us just one mention of an agent to kickoff research and analyze results. The bottleneck of product <> design iteration is also gone. The product builder iterates on their own, along with agents and skills that ensure alignment with quality and strategy. Also controversial today - I believe that the wrong strategy is to have your PMs shipping code - that just introduces another bottleneck that the best engineers will waste their time on. To be clear, PMs should be coding but they should do this in a playground to iterate, validate, and scope. That code should not go to production. Everything outside of managing systems, orchestrating AI, and reviewing output becomes a bottleneck. That's why the other roles that are critical along with these are the systems managers (to reduce bottlenecks) along with a bottleneck you can't replace - customer meeting time. — THE SYSTEM MANAGERS Ironically, the people that automate their jobs with AI will always have a job. They become owners of the AI systems - agent managers. We have many examples of these people at ClickUp. The underlying systems in which we operate are absolutely critical to get right. I think most companies are delusional to think they can iterate on existing systems and compete in this new world. You must create enough disruption so that old systems are deprecated entirely. If there's any definition for 'AI native' that's what it is. — THE FRONT-LINERS In a world that will become saturated with AI communication, the human touch will matter more than anything to customers. This is a bottleneck that you shouldn't replace - even when agents are high enough quality to do video meetings. One-on-one meeting time with customers is something that shouldn't be automated. The systems around the meetings should be - so that front-liners spend nearly 100% of their time with customers. REWARDING 100X IMPACT In a world where companies are able to do so much more with less, where does that excess money go? In our case, much of the savings in this new operating model will flow directly back to those that enabled it. We must reward people that create productivity accordingly. This aligns incentives on both sides. Plus, in a world where your best people create 100x impact, you can't afford to lose them. You should aim to retain these employees for decades. The context they have and their ability to efficiently orchestrate and review will be nearly impossible to replace. Compensation bands of today should be thrown out the door. We're introducing $1 million cash/year salary bands with a path available to nearly everyone in the company if they produce 100x impact by creating or managing AI systems. THE FUTURE Nearly every company will make changes like these. The ones that do it proactively will define what comes next. The future is not fewer people. It's different work, new roles, and better rewards for those who embrace it. We're already seeing entirely new roles emerge, like Agent Managers, that didn't exist a year ago. ClickUp is positioning to lead this shift, not just internally, but for our customers too. I've never been more certain about where we're headed.

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Dex
Dex@divmgl·
@clairevo Looks like Braintrust and the others.
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Dex
Dex@divmgl·
@sham_exe Dude this happened to me I sneezed and pulled an ab muscle. Thought I had to go to the hospital it hurt so bad
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ʙᴜᴊᴜ
ʙᴜᴊᴜ@sham_exe·
guys will turn 30 and start taking recoil damage when they sneeze
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Dex@divmgl·
@ActualAero The combat is this game is unbelievably good. Carries the game honestly
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Aero
Aero@ActualAero·
Twitter really told me this game was mid slop that I should never play and it’s just been fun & cool asf 😭 This is why you should never believe any random person’s opinions here except maybe a few moots you trust
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Dex@divmgl·
@DarrigoMelanie Okay but do you not understand what he's saying? The money will never make it there. Our government misspends the money. It's not a matter of quantity: they already have enough from taxpayers as a whole.
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Dex@divmgl·
@saraearleart Dude, not at all. It matters. Seriously impressive topology.
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Sara Earle
Sara Earle@saraearleart·
No one gave a shit then and certainly not now. What a waste of time learning this skill.
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Dex@divmgl·
@Dimememem Wind Waker is legendary, real easy to talk about
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Dime 🇦🇷
Dime 🇦🇷@Dimememem·
List of videogames we are banned from talking about in my 2D Art assignmet for my gamedev course
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