Dex

804 posts

Dex

Dex

@divmgl

principal software engineer and LLM pragmatist founding SWE @ fifth door (YC F25), previously founding SWE @ permitflow (YC W22) opinions and views are my own

Katılım Aralık 2021
145 Takip Edilen39 Takipçiler
Dex
Dex@divmgl·
@drunkenfox21 @Dankness01 I see some similarities yes but Dark Souls is significantly harder. I’m not sure I’d enjoy it in a Zelda game. Even Wind Waker Trial of the Gods isn’t extremely difficult.
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Dankness
Dankness@Dankness01·
"HD remake with dark souls style combat is all I'm asking"
TECTONE 🇺🇸@Tectone

@pory_leeks HD remake with dark souls style combat is all I’m asking Keep everything else as is 🙏

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Dex
Dex@divmgl·
@drunkenfox21 @Dankness01 Remakes aren’t an issue. A “Dark Souls” Zelda is not Zelda. It’s just Dark Souls with a Zelda skin. Fundamentally incompatible. Happy to be proven wrong. Lots of remakes are great! Resident Evil 2 and 4 come to mind
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FelixTheDrunkenFox
FelixTheDrunkenFox@drunkenfox21·
@divmgl @Dankness01 Uh yeah it's a remake not a remaster. The game shouldn't be one to one just keep the overall story with mechanics and story beats being slightly different.
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Dex
Dex@divmgl·
@sphealtacular This was likely done weeks, or even months ago.
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Dex
Dex@divmgl·
@BullTheoryio It's not even out yet... Why price for a product with unknown performance?
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Bull Theory
Bull Theory@BullTheoryio·
BREAKING: Anthropic accidentally leaked its next AI model and it just wiped out $14.5 billion from cybersecurity stocks in a single day. Claude Mythos was accidentally stored in a publicly accessible data cache and discovered before Anthropic could announce it. The model showed dramatically higher scores on cybersecurity tests, meaning AI can now detect and respond to threats at a level that traditionally required entire teams of security professionals and expensive enterprise software. Investors immediately started pricing in the question nobody in the industry wants to answer: if an AI model can do this, why does anyone need CrowdStrike? And the market answered immediately: - CrowdStrike is down 5.85%, wiping out $5.5 billion. - Palo Alto Networks is down 6.43%, wiping out $7.5 billion. - Zscaler is down 5.89%, wiping out $1.35 billion. - Tenable is down 9.70%, wiping out $185 million
Bull Theory tweet media
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Dex
Dex@divmgl·
@TheGingerBill @odyssjii There’s nothing wrong with wanting to use Linux or Unix. There’s also nothing wrong with not wanting to work on developer tooling. This isn’t the 90s. Linux and Unix (MacOS) are ubiquitous.
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gingerBill
gingerBill@TheGingerBill·
@odyssjii There is a reason I call a lot of Linux developers sadomasochists for a reason. They don't actually make good tools for themselves, and will actively stick with worse tooling and encourage more people to use them.
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gingerBill
gingerBill@TheGingerBill·
Professional Programmers: Stop being cheap and starting paying for your tools. $99 for a Text Editor which you'll spend 7+ hours a day in—how is that even an issue? Same with loads of tools like Superluminal at €289. If you're a developer, you're making that back in days.
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Dex
Dex@divmgl·
@Lanstrash Lame. This is actually one of the reasons I stopped using Unreal. I spent more time figuring out why things weren’t working than actually working on my game :(
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Lan
Lan@Lanstrash·
@divmgl Ah yeah thanks. I'm profiling on packaged dev. Maybe its the visibility yeah.
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Lan
Lan@Lanstrash·
Any unreal dev know how to fix the level streaming hitch? Tried merging and used packed level actors on some of my static meshes. It's been happening on all of my levels on load. Seems like the rendering thread is running high.
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Dex
Dex@divmgl·
Two things: Don't profile in PIE. Make a development build of the game. And profile there. And MakeVisibleAfterLoad can still cause an issue IIRC. I would check if the spike goes away when turning it off. If it does, it means something in the level is causing a blocking op when visible.
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Lan
Lan@Lanstrash·
@divmgl Ah thanks. I'm using blueprints for LoadStreamLevel (by Name). ShouldBlockonLoad = false and MakeVisibleAfterLoad = true.
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Pory
Pory@pory_leeks·
Zelda Ocarina of time Remake coming this year according to NateTheHate. a FULL on remake not a remaster.
Pory tweet media
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Dex
Dex@divmgl·
@Jonathan_Blow @anicic_filip @BOENSAW I think they're useful for cases where you want the contract but with meaningful overrides. Maybe this is naive but sharing a `Unit` class and making my enemies and the player a `Unit` means that they share similar semantics. :shrug:
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Dex
Dex@divmgl·
@Jonathan_Blow @anicic_filip @BOENSAW I just naturally started doing this in my game as well! I noticed that having a bunch of `MonoBehaviours` everywhere meant that I couldn't reliably control how many things were ticking so I pooled it into managers. I still think inheritance and entities have a place though.
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boen
boen@BOENSAW·
the more experienced I get programming games the more that I realize patterns like inheritance and components don't matter, the only thing that matters is functions and entities which run functions... entities might be the next thing to go
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Dex retweetledi
Onepeg
Onepeg@Onepeg·
This severely diminishes valve’s value add. VoIP service, matchmaking, secure payment processing, a multitude of other turnkey backend services. EVERY indie dev I have ever spoken with or that has spoken up about the “30%” has stated it is well worth alternatives.
Seth Dirks@SirDustyDirks

Valve: 350 employees Epic Games: 4,000 employees Valve: $17B annual revenue
Epic Games: $5-6B Valve charges devs 30% of their revenue for simply listing their game. Epic Games charges devs 0% revenue share on the first $1,000,000 Valve is one of the greediest companies in gaming. You cannot be pro valve and be pro developer at the same time.

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Nikita Bier
Nikita Bier@nikitabier·
The Internet was a mistake
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DaFluteGaming
DaFluteGaming@DaFluteGaming·
@divmgl @SirDustyDirks I'm not trying to do a "1:1" comparison because Epic Games doesn't provide ANY WAY for us to see the concurrent peak players. And that's one of MANY REASONS I used those 2 pictures. Steam doesn't hide anything and people ACTUALLY use the platform... What about Epic Games...?
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Seth Dirks
Seth Dirks@SirDustyDirks·
Valve: 350 employees Epic Games: 4,000 employees Valve: $17B annual revenue
Epic Games: $5-6B Valve charges devs 30% of their revenue for simply listing their game. Epic Games charges devs 0% revenue share on the first $1,000,000 Valve is one of the greediest companies in gaming. You cannot be pro valve and be pro developer at the same time.
PC Gamer@pcgamer

Valve veteran slams Tim Sweeney and Epic Games for laying off 1000 people while making 'as much money as possible… and hey Tim, Gabe's better at that than you' pcgamer.com/gaming-industr…

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Dex
Dex@divmgl·
@DaFluteGaming @SirDustyDirks This is comparing apples to oranges. One is all-time concurrent peak, the other is total yearly unique sign-ins. A unique EGS user counts as someone signing in, getting a free game, and never getting on again.
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Cole
Cole@maxdeploy·
@aquaismissing @CounterStrike a million accounts isn't a guy running scripts. that's infrastructure. servers, proxies, payment methods, drop scheduling. valve just shut down a company nobody knew existed
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aqua
aqua@aquaismissing·
.@CounterStrike developer confirms a major crackdown on farming bots in CS2, with nearly 1 million accounts banned.
aqua tweet media
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Dex
Dex@divmgl·
@SirDustyDirks They also have: * The most feature rich platform * The best algorithm, which has empowered hundreds of thousands of creators * Great consumer friendly policies * Provided full transparency of who is playing their games Hit me up when a competitor does the same
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