

Eric Jordan
603 posts

@ericjordan
Creative Director, Interactive Designer, & Motion Graphics Artist. Founder, CEO & CCO: 2Advanced Studios. DJ & Audio Producer: Neverrain https://t.co/sRjHeBAdl8





A historic moment for NØNOS. Tonight, the OS crossed the boundary from theory into reality, a full cryptographic boot, a clean kernel handoff and its first-ever GUI desktop running entirely on our own architecture. This moment is now part of the permanent record. A new operating system took its first breath. Watch the full milestone on YouTube: youtu.be/3Ry_MZIF1X0?si… Full technical deep-dive included.

DGRS Labs is excited to announce that award‑winning designer and creative director Eric Jordan has joined our Advisory Board to help shape and elevate CoNexus, including personally designing our player experience. @ericjordan is widely recognized as one of the pioneers of modern interactive design, with 26 years of experience across film, broadcast, web, interactive, and gaming. His background spans UI/UX, motion graphics, 3D, VR, branding, and sound design, making him uniquely positioned to help us push CoNexus into truly next‑level territory. Over the course of his career, Eric has: 👉Led creative direction and execution for top global brands, including Tesla, SpaceX, Nintendo, Activision, EA, Warner Brothers, Marvel, Adobe, Microsoft, Google, Ford, Lexus, Land Rover, LG, Oakley, Panasonic, and T‑Mobile. 👉Played a central role in major gaming and entertainment campaigns, including leading digital experiences for Call of Duty (official site, game hubs, and more). 👉Designed the first website for Elon Musk’s SpaceX, helping define the early visual language for one of the most important technology companies of our era. 👉Directed motion graphics and visual design for the record‑breaking New Year’s Eve show on Dubai’s Burj Khalifa, integrating lights, lasers, fireworks, synchronized fountains, and 830 meters of building‑scale projections seen by an estimated 2 million people. 👉Founded and led 2Advanced Studios, a 35‑person interactive design studio inducted into FWA’s Hall of Fame for its many award‑winning projects. 👉Earned recognition from dozens of books and magazines, including from Net Magazine as one of the Top 20 international designers and from FWA as a digital pioneer of interactive web design. 👉Had his work added to the Web Design Museum, awarded the coveted “Most Influential Flash Site of the Decade”, and featured on the cover of the bestselling book "Web Design. The Evolution of the Digital World 1990–Today", cementing his influence on the evolution of the modern internet. Eric’s expertise spans Design, UI/UX, Interactive, Motion Graphics, Film VFX, Direction, Production, CG, Branding, Typography, VR, and Audio Production. As an advisor to DGRS Labs, he will work closely with our design and development teams on: 👉End‑to‑end player experience in CoNexus – from first touch to deep systems mastery. 👉Interface and HUD design that makes complex systems feel intuitive, responsive, and cinematic. 👉Motion language and visual identity that gives CoNexus its own instantly recognizable “feel.” 👉Onboarding, feedback, and story game moment design that amplify clarity, immersion, and emotional impact. 👉Long‑term experiential vision to ensure CoNexus can scale into a living, evolving universe without losing its cohesion. Bringing in someone whose work has shaped everything from early web culture to AAA game campaigns to skyline‑scale spectacles is a deliberate signal of where we’re taking CoNexus: 𝘄𝗲 𝗮𝗿𝗲 𝗰𝗼𝗺𝗺𝗶𝘁𝘁𝗲𝗱 𝘁𝗼 𝗯𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝗮 𝘄𝗼𝗿𝗹𝗱‑𝗰𝗹𝗮𝘀𝘀, 𝗱𝗲𝘀𝗶𝗴𝗻‑𝗳𝗼𝗿𝘄𝗮𝗿𝗱 𝗽𝗹𝗮𝘆𝗲𝗿 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲 𝘁𝗵𝗮𝘁 𝗰𝗮𝗻 𝘀𝘁𝗮𝗻𝗱 𝗮𝗹𝗼𝗻𝗴𝘀𝗶𝗱𝗲 𝘁𝗵𝗲 𝗯𝗲𝘀𝘁 𝗶𝗻 𝗱𝗶𝗴𝗶𝘁𝗮𝗹 𝗰𝘂𝗹𝘁𝘂𝗿𝗲. This is a major step for DGRS Labs, and we’re incredibly excited to have Eric on board as we level up the future of CoNexus and the users who will inhabit it.





In Memoriam: Tony Novak, CTO & Co-founder, 2Advanced Studios. 1971-2025


Introducing Vector Feathering — a new way to create vector glow and shadow effects. Vector Feathering is a technique we invented at Rive that can soften the edge of vector paths without the typical performance impact of traditional blur effects. (Audio on 🔊)

Our annual @SchoolOfMotion end of the year mega podcast dropped on Monday, and it covers just about everything that happened in 2024. The best part? We had a crazy lineup of contributors this year! 👇







From Flash to the future, in this week's podcast episode we dive deep with interactive design legends Eric and Tony of @2advanced Studios! Watch the full episode here ➡️ som.bz/4g5rNda