Stephan

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Stephan

Stephan

@Extrawurst

Founder and tech tinkerer, Started Rustunit 🦀, GitUI and https://t.co/2TtLeFPi7B, this-week-in-rust co-author, #indie #gamedev 🎮, #rust 🥑

Katılım Aralık 2009
1.6K Takip Edilen1.7K Takipçiler
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Stephan
Stephan@Extrawurst·
GitUI - the fast terminal UI for #git written in #rustlang - just released v0.10 with many contributions: vim-key bindings, scrollable commit messages, branch creation and more - thanks to everyone! github.com/extrawurst/git…
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Stephan@Extrawurst·
Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.
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Stephan@Extrawurst·
Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - #interpolation-for-colors-and-layout" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! #font-variations" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - #cargo-feature-collections" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - #automatic-directional-navigation" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - #first-party-camera-controllers" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? #bevy-feathers-widget-color-plane" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! #more-standard-widgets" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Today could be historic, the first MVP for #@rustlang compile time reflection landed in nightly: github.com/rust-lang/rust… - exciting to see this being expanded beyond tuples eventually! 🦀
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Stephan@Extrawurst·
Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: #fullscreen-material" target="_blank" rel="nofollow noopener">bevy.org/news/bevy-0-18… #rustlang #gamedev 🦀🎮 @BevyEngine
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Stephan@Extrawurst·
Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - meetup.com/bevy-game-deve… #rustlang #gamedev
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Stephan@Extrawurst·
Following the GitUI 0.28 release I want to especially highlight the progress that is being made to "oxidize" away from its current ties to C and libgit2 - if you wanna support this process find open issues here: github.com/gitui-org/gitu… #rustlang #cpp 🦀
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