HaxePunk

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HaxePunk

HaxePunk

@HaxePunk

HaxePunk is a 2D game engine written in Haxe for cross-platform deployment. It has a ton of features to help you develop games quickly.

Katılım Aralık 2013
46 Takip Edilen353 Takipçiler
HaxePunk retweetledi
Ben Morris
Ben Morris@bendmorris·
.@HaxePunk has abstracted away all of the rendering, asset loading, etc. logic that coupled it to OpenFL and NME. We want to add additional non-Flash API backends, and #yeswekha is a top priority. If any Kha users are interested in helping, please reach out! #haxe
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HaxePunk retweetledi
Ben Morris
Ben Morris@bendmorris·
Zoomed in shot of @HaxePunk's PixelArtScaler, which scales pixel art up to arbitrary dimensions without blurring or distortion
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HaxePunk retweetledi
Haxelib
Haxelib@Haxelib·
New #Haxelib release: "sconepunk 0.0.5" by wednesdayscones! ift.tt/2od3oYL Migrated to the latest version of HaxePunk. A collection of utility classes for HaxePunk development. .
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HaxePunk
HaxePunk@HaxePunk·
#HaxePunk 4.1 will feature scaling via shaders, which can be used to perfectly upscale pixel graphics:
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HaxePunk retweetledi
Wikihow Dreams
Wikihow Dreams@WikihowDreams·
how to load my map data in HaxePunk~
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HaxePunk retweetledi
John Doughty
John Doughty@JohnDoughty6·
I may be late to the party, but I just noticed @HaxePunk officially has surpassed flashpunk in stars on @github. Congrats you guys!
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HaxePunk retweetledi
MouseMob
MouseMob@mousemobgames·
Swanky new circular health meters in the kitty coliseum #haxe #HaxePunk
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HaxePunk retweetledi
Alexandre Bianchi
Alexandre Bianchi@Scanix·
Seems that the problem was the version of OpenFL & Lime that I was using to compile. So now it's working on Html5, but it needs some improvement especially on "text". I'll now try to use BitmapText instead. The code is on my GitHub on the branch called "Migration4.0" - #HaxePunk
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HaxePunk retweetledi
Alexandre Bianchi
Alexandre Bianchi@Scanix·
Yeah ! It works in neko and the different cpp targets but not in HTML5 because of weird '"createShader' of null", I'll find it. - #haxe #haxepunk
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HaxePunk
HaxePunk@HaxePunk·
HaxePunk has migrated to a new forum: forum.haxepunk.com more HaxePunk discussion, less delicious canned meat product
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HaxePunk
HaxePunk@HaxePunk·
HaxePunk 4.0 also features an improved debug console written from scratch. (Not yet optimized for 100+ layers though) #haxe
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HaxePunk retweetledi
Ben Morris
Ben Morris@bendmorris·
Working on a new debug console for @HaxePunk 4, implemented as an actual HaxePunk Scene instead of a sprite on the display list #haxe
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