Also: more menu SFX, a very important Polyhedron door sound update, and noticeable performance improvements (incl. Steam Deck + texture streaming on slower CPUs).
Full notes: store.steampowered.com/news/app/31996…
Update #6 is live!
Highlights: improved Mind Palaces, refined the mania/apathy effect, and added HUD options — including weapon slot display and a one-key HUD toggle (F11 by default).
📍A slightly belated announcement of a three-hour interview with Alphyna and Alexey Polyarinov on the [ПРОПУСТИТЬ ДИАЛОГ] podcast — don't miss this one!
youtu.be/2fWKqCZQ2Bc
(The interview is in Russian, but YouTube's auto-translate subtitles work for this!)
Plus: fixed two Griefs spawning on Day 10, added a failsafe for Nina’s monument quest (Day 11), and more.
Full patch notes: store.steampowered.com/news/app/31996…
Update #5 is live! We finally admitted the obvious: there’s nowhere to put the pistol & the Prototype — so they’re now “glued” to their slots.
Also: decree/quest fixes, crafting & map tweaks, new Prototype tutorials and other fixes!
Today on Italian communist newspaper @ilmanifesto: @IcePickLodge & @HypeTrainD's Pathologic 3, an attempt to reflect on the management of an epidemic. And in my Margini videoludici column I write about @alienmelon's latest work.
✅Fixed Isidor’s funeral quest outcome that could leave you without a final reset node — console workaround included
✅euthanasia UI + tutorial improvements, time-travel UI sound cue, markers/UI fixes, and more.
Update #4 is live 🦋
Butterfly effect, chaos theory, consequences… you know the drill. This patch fixes several “consequences that didn’t work,” cleans up quest logic, and applies a few measures against misbehavior.
Highlights:
• Fixed endings starting incorrectly after resetting knowledge at the Rat Prophet
• Fixed Capella inauguration quest reset on Day 9 when time-traveling from the Clot (console workaround in full notes)
• QoL: camera bob intensity setting + enabling DLC
Hotfix #11 is live!
This one targets frustration: stray map markers, missing spawns, “why is there a fence here?”, and other small things that feel huge in the moment.
Hotfix #10 is live!
• The Town Hall soldiers no longer stand knee-deep in the steps
• First-launch prompt for Streamer Mode (hides nudity)
• Tablet UI improvements: fewer extra hints, strikethrough symptoms, and healthy groups no longer get locked after microscope checks