itsgary👽.eth

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itsgary👽.eth

itsgary👽.eth

@itsGary_eth

Metaverse Photographer

Wisconsin, USA Katılım Mart 2011
2.6K Takip Edilen1.5K Takipçiler
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itsgary👽.eth
itsgary👽.eth@itsGary_eth·
Spicy Take🌶️: I own avatars from almost 2 dozen collections. 1 thing i notice from each group, its a small handful of people that actually use their files & most overlap between those communities. Making content in any form, from any size account, can be huge for a collection. 🧵
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itsgary👽.eth
itsgary👽.eth@itsGary_eth·
Just signed up for Dating after Disclosure. Wish me luck 😂
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itsgary👽.eth
itsgary👽.eth@itsGary_eth·
Into the Void coming at you live
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Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Put your PFP squad on the main stage. Prompt 👇 Create a cinematic neon stage reveal for the uploaded character or uploaded characters, ignoring all text. Likeness Integrity: Preserve each uploaded character’s exact proportions, eye shape, eye spacing, stylization, silhouette, material identity, outfit, accessories, and original color palette. Do not humanize. Do not alter anatomy. Do not modify facial structure. Do not add a mouth or nose if the original character does not have them. If multiple characters are uploaded, keep each identity clearly separate and accurate. Scene: A futuristic pixel-stage arena with a glossy black reflective floor, low fog rolling across the ground, and a massive bright pixel mosaic light wall in the background. The stage is framed by layered neon tube structures in cyan, magenta, orange, green, and electric blue, arranged like a retro arcade concert portal. No visible title, no readable text, no logos. Character Placement & Superhero Pose System: Place the uploaded character or uploaded characters on the main stage platform as the hero focus. If one character is uploaded: Show the character in a powerful superhero reveal pose, captured mid-energy: one foot planted forward, torso slightly rotated, one arm raised or extended, the other arm pulled back with controlled tension. The pose must feel iconic, not stiff. If multiple characters are uploaded: Each character must perform a clearly different superhero pose. No repeated poses. Keep all characters equal in importance and scale unless the uploaded references naturally differ. Pose examples: • one character in a classic heroic power stance • one character landing from a jump, one knee bent, one hand touching the floor • one character pointing upward or forward like giving a command • one character with both arms crossed in calm dominance • one character mid-leap with limbs extended in a dynamic action silhouette • one character holding a defensive shield-like arm pose • one character crouched low, ready to launch forward All poses must preserve exact character anatomy, silhouette, proportions, outfit, accessories, and material identity. Do not stretch limbs. Do not redesign body structure. Do not add superhero costumes, capes, masks, armor, weapons, or accessories unless they already exist in the uploaded character. The stage energy comes from pose, lighting, and composition, not costume changes. Characters face the camera in 3/4 front view. Spacing between characters must be clean and readable. No character should block another character’s face or identity. Camera & Composition: Wide cinematic shot, low-to-mid camera angle, slightly off-axis perspective. The platform forms strong leading lines toward the characters. Characters occupy around 25–35% of the frame height, leaving room for the glowing stage architecture. Composition feels grand, premium, and slightly theatrical, not perfectly symmetrical. Depth of Field: Primary focal plane locked on the uploaded character or characters. The neon background and pixel wall fall into soft atmospheric blur. Foreground floor reflections remain visible but slightly softened. No full-frame sharpness. Lighting: Strong backlight from the pixel wall creating dramatic silhouettes and rim light around the characters. Soft frontal fill just enough to reveal exact character identity. Neon edge lights carve the shapes without overpowering the original colors. Fog catches the light and creates layered volumetric depth. No flat lighting. Materials & Atmosphere: Glossy tiled stage floor with mirror-like reflections. Subtle vapor, haze, and floating dust particles. Small out-of-focus stage cubes or pixel blocks near the edges for depth. Premium 3D cinematic render, controlled bloom, clean highlight roll-off, subtle film grain. Color Grade: Deep black environment with controlled neon accents. Balanced cyber arcade palette. Avoid oversaturation and color flooding. Characters remain visually readable and true to their original palette. Negative Constraints: No text. No title. No logos. No watermark No extra characters. No humanization. No anatomy changes. No flat studio lighting. No repeated poses. No centered passport-style pose. No full-frame sharpness. No unreadable character silhouette ar 16:9

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itsgary👽.eth
itsgary👽.eth@itsGary_eth·
Hold on to your butts!
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Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Strong winds create stronger holders Prompt 👇 A hyper-cinematic storm survival scene featuring the uploaded reference character’s exact likeness, caught in a violent hurricane and lifted almost completely off the ground by extreme wind. The character is flying horizontally, body nearly parallel to the ground, desperately holding onto a thin bent tall metal street pole with only one hand or equivalent limb. The grip is tense and strained, with the body stretched backward by the force of the storm. The free limbs trail violently in the wind, creating a strong diagonal line of motion. Likeness Integrity: Preserve the uploaded character’s exact proportions, eye shape, spacing, stylization, silhouette, material identity, outfit, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add a mouth or nose if the original character does not have them. Perspective distortion must come only from camera angle and wind motion, not from redesign. Camera & Composition: Ultra-low wide-angle perspective, 18–22mm lens, camera positioned close to the rain-soaked ground and looking upward toward the character and pole. The pole cuts vertically through one side of the frame while the character’s body stretches horizontally across the storm. Off-center composition, strong diagonal tension, unsafe framing with part of the trailing limb or body close to the frame edge. Depth of Field: Primary focus locked on the character’s gripping hand and face. The pole surface, rain droplets, and character’s upper body are sharp. Trailing limbs, background debris, and storm clouds fall into controlled motion blur. No full-frame sharpness. Lighting: Hard directional lightning flash from behind the storm clouds, creating a dramatic rim light around the character and pole. Cold blue-gray storm ambience with subtle warm emergency light reflection from below. Deep shadow pockets, wet highlights, strong silhouette separation. No flat lighting. Environment: Violent storm atmosphere with heavy rain, flying debris, bending street signs, distant blurred city lights, mist, water spray, and turbulent clouds. The ground below is wet and reflective, with puddles disturbed by wind and rain. a  flying car in the background The scene must feel physically dangerous, as if the character could lose grip at any second. Motion & Effects: Extreme wind pressure visible through rain streaks, fabric/material movement, flying particles, and directional motion blur. Near-lens water droplets and blurred debris partially obstruct the frame for depth and chaos. Controlled cinematic film grain, subtle chromatic aberration on frame edges. Mood: Desperate, dramatic, darkly heroic. A tiny impossible moment of survival against a massive storm. Negative Constraints: No calm pose. No centered composition. No standing on the ground. No safe framing. No flat lighting. No full-body sharpness. No anatomy changes. No stylization drift. ar 16:9

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itsgary👽.eth
itsgary👽.eth@itsGary_eth·
Are you sure you want disclosure?
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itsgary👽.eth
itsgary👽.eth@itsGary_eth·
Some actual irl photos from this week.
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
Prompt Share 🚨 Your character, surfing sound itself. One needle. One groove. Zero brakes. Prompt 👇 A cinematic ultra-macro toy-photography scene of a bean-sized version of the uploaded reference character riding the metallic stylus needle of a spinning vintage vinyl record player. The physical grooves of the vinyl appear like massive, curving black canyons rushing past at extreme speed. Likeness Integrity (CRITICAL) Preserve exactly the uploaded character's proportions, eye shape, spacing, stylization, silhouette, and material identity . Do not humanize or alter anatomy . Do not modify facial structure or add a mouth or nose if the uploaded character does not have them . The identity must remain instantly recognizable . Action & Pose Behavior The character is captured mid-motion in a dynamic, low-center-of-gravity surfing stance, gripping the giant metallic needle for balance. The torso is pitched aggressively forward into the motion . One foot is planted firmly on the needle cartridge, while the other trails behind . The pose must convey extreme speed, vibration, and balance. Camera & Perspective (Macro Tension) Captured with a 90–100mm macro lens, giving the tiny character a heroic sense of scale . The camera is positioned at surface level, almost touching the spinning record, angled sharply upward (worm's-eye view) to make the character and the needle tower massively in the frame . The giant metallic tonearm stretches diagonally across the upper frame, converging into deep background perspective. Focus Discipline (MANDATORY) Extremely shallow depth of field . Razor-sharp focus locked exclusively on the character, the immediate tip of the needle, and the vinyl groove directly beneath them . The spinning record must feature heavy radial motion blur, emphasizing high-speed rotation . The background tonearm and the dimly lit room dissolve completely into creamy bokeh and heavy optical blur . No full-frame sharpness . Lighting Doctrine (Vintage Cinematic) Low-key sculptural lighting . A strong, warm tungsten spotlight illuminates the character from a dramatic side-angle, casting crisp shadows against the silver metal of the needle . A secondary cool cyan rim light hits the character's back, separating the silhouette from the dark background . The glossy black vinyl reflects stretched, warped highlights from the light source. Atmosphere & VFX Cinematic dust particles and micro-debris float through the warm light beams, vibrating from the sound . Subtle, glowing sonic energy or faint cyan sparks emit strictly from the point where the needle grinds into the vinyl groove, adding a physical sense of audio friction . 2D to 3D Translation (ONLY if input is 2D artwork) If the uploaded reference is 2D (illustration, anime, flat graphic), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity . Translate linework into subtle surface geometry and keep original colors expressed through physically believable materials . Negative Constraints No static or relaxed poses, no centered symmetry, no evenly lit studio look, no full-body clarity everywhere, no cartoon exaggeration, no redesign of the character . Aspect Ratio ar 16:9
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
Prompt Share 🚨 Your character just got printed onto a forbidden 1940s pulp comic cover. Cracked ink. Cheap paper. Prompt 👇Change the title to fit your character Create an eerie comic cover from 1940's, title "AKCB" Include a classic Golden Age comic-book publisher corner box in the top-left corner on every cover design. The corner box must always contain: a small portrait/headshot of the character, a fake publication month and year, issue/volume numbering, and a vintage comic price tag LIKENESS INTEGRITY Preserve the uploaded character’s exact likeness in dynamic pose exact proportions, head shape, eye shape, eye spacing, stylization, silhouette, material identity, outfit, accessories, and original color palette. Do not humanize. Do not alter anatomy. Do not modify facial structure. Do not add a mouth or nose if the original character does not have them. ar 3:4
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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
BitBeast
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Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Turn your PFP into the awkward centerpiece of a surreal 3D art installation. Prompt 👇 Create a cinematic surreal 3D studio scene featuring the uploaded reference character interacting awkwardly with a floating cluster of abstract glossy geometric shapes. LIKENESS INTEGRITY Preserve the character’s exact proportions, head shape, eye shape, eye spacing, silhouette, stylization, materials, outfit, accessories, and original color palette. Do not humanize. Do not alter anatomy. Do not modify facial structure. Do not add a mouth or nose if the original character does not have them. If the reference is 2D, translate it into a believable 3D form while keeping the exact identity intact. SCENE CONCEPT The character is caught inside a suspended arrangement of oversized abstract shapes: soft cubes, glossy spheres, curved tubes, donut forms, rounded cones, ribbons, blobs, and translucent marble-like pieces. The shapes feel like premium toy-like sculpture objects floating in midair, loosely stacked in a visually unstable composition. The forms should not copy the exact reference image, only follow the general idea of playful pastel surreal 3D geometry. CHARACTER INTERACTION The character is awkwardly trapped among the shapes in a physically awkward but believable way: one limb wedged between two shapes, one hand gripping a slippery curved form, one foot slipping off a glossy sphere, body slightly twisted as if trying not to fall. The pose should feel unstable, uncomfortable, and accidental, not heroic or posed. The character must clearly interact with the objects through contact, compression, balance, and weight. COMPOSITION Off-center floating sculptural cluster. Intentional imbalance. Some shapes partially crop at the frame edges. The character is embedded within the cluster, not standing separately beside it. A few small colored particles and dust-like fragments float around the shapes, secondary and controlled. CAMERA & PERSPECTIVE Close 3/4 cinematic perspective. Lens: 35mm to 50mm. Camera slightly below the center of the shape cluster, angled upward enough to make the forms feel large and unstable. The nearest shape is partially out of focus in the foreground, creating depth. The character’s face and upper torso are the primary focal plane. DEPTH OF FIELD Shallow depth of field. Character’s face, upper torso, and the main contact point with the shapes are sharp. Foreground shapes softly blur. Background shapes progressively fall out of focus. No full-frame sharpness. LIGHTING Soft but directional studio lighting from upper left. Subtle warm key light with cooler blue ambient fill. Glossy highlights on spheres and curved shapes. Rim light separates the character from the pastel geometry. Shadows must be soft but clearly directional, grounding the shapes in space. No flat lighting. MATERIALS & TEXTURE Shapes have a mix of glossy ceramic, satin plastic, translucent jelly, frosted glass, and soft marble-like finishes. Visible micro scratches, tiny speckles, subtle fingerprints, dust particles, and controlled imperfections. The character’s original material identity stays unchanged, only enhanced with cinematic texture. COLOR GRADE Pastel palette: pale blue background, soft coral, cream, yellow, muted pink, powder blue, translucent green, and pearl white. Controlled saturation. Clean highlight roll-off. No neon flooding. No harsh overexposure. BACKGROUND Minimal pale blue studio background with gentle gradient. No horizon line. No text. No logos. No extra characters. EMOTION The character looks like they accidentally climbed into an impossible designer sculpture and immediately regretted it. NEGATIVE CONSTRAINTS No centered symmetry. No clean standing pose. No flat studio lighting. No full-frame sharpness. No random clutter. No extra facial features. No anatomy changes. No decorative effects covering the character. No exact replication of the reference image shapes. ar 4:3

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Edizkan ⭕🦇
Edizkan ⭕🦇@edizkan_·
Prompt Share 🚨 What if your character lived inside your phone and used the app interface as a dance floor? Prompt 👇 A premium, cinematic 3D macro scene of the uploaded reference character performing an explosive, mid-air breakdance freeze trapped inside the layered glass architecture of a modern mobile app interface. LIKENESS INTEGRITY (CRITICAL) Keep the exact eye shape, spacing, material, and stylization as shown in the reference . Do not humanize, do not alter proportions, and do not add biological realism . Identity must remain perfectly intact and instantly recognizable . 2D TO 3D TRANSLATION If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity . Translate linework into subtle surface geometry or shading transitions, keeping original colors expressed through physically believable materials . SUBJECT & ACTION The character is captured mid-rhythm in a gravity-defying breakdance freeze, using a floating, frosted-glass mobile widget as their physical dance floor. The kinetic energy of their movement is physically disturbing the mobile UI—scattering tiny glowing notification dots, toggle switches, and miniature app icons into the air around them. ENVIRONMENT (MOBILE UI) The setting is a vertically oriented smartphone interface viewed from the inside. Massive translucent glassmorphism UI panels, rounded control center sliders, and a glowing push notification banner frame the space, creating a deep, claustrophobic digital architecture. The outer layer of the device's "screen" is barely visible in the extreme foreground. CAMERA & PERSPECTIVE Captured with an ultra-close macro lens, aiming slightly upward through the digital layers. The camera is positioned as if looking directly into the mobile screen space. The hero character and the immediate widget dominate the foreground, while the background UI layers recede dramatically into vertical perspective depth. FOCUS DISCIPLINE (MANDATORY) Extremely shallow depth of field . Razor-sharp focus on the dancing character, the scattered mobile UI particles, and the immediate surface of the widget . The massive UI panels in the background, as well as the extreme foreground "screen glass," must melt into a creamy, luminous blur . No full-frame sharpness . LIGHTING DOCTRINE A mix of high-end product studio lighting and vibrant digital screen glows. Gradient glows from the mobile environment (neon cyan, electric magenta, and soft OLED white) cast dynamic rim lighting across the character's silhouette . Deep shadow pockets contrast with the luminous reflections inside the glass UI elements below them . No flat lighting . MATERIAL & SURFACE DETAIL Extreme emphasis on surface qualities . The mobile UI elements utilize a premium glassmorphism style with frosted translucent material, thick clear glass edges, and subtle internal refractions . The character retains its exact original material identity but physically reacts to the ambient neon bounce light of the interface. The extreme foreground "screen glass" shows faint, blurred fingerprint smudges . NEGATIVE CONSTRAINTS No flat 2D interfaces, no static standing poses, no stiff symmetry, no character redesign, no altered facial features, no evenly lit studio look . ASPECT RATIO ar 9:16
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