itsgary👽.eth
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itsgary👽.eth
@itsGary_eth
Metaverse Photographer
Wisconsin, USA Katılım Mart 2011
2.6K Takip Edilen1.5K Takipçiler
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@itsGary_eth @ImmaDegen No order, just wanted to say GM Gary! Clip is 🔥🔥 btw!
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Prompt Share 🚨
Your character, surfing sound itself.
One needle. One groove. Zero brakes.
Prompt 👇
A cinematic ultra-macro toy-photography scene of a bean-sized version of the uploaded reference character riding the metallic stylus needle of a spinning vintage vinyl record player. The physical grooves of the vinyl appear like massive, curving black canyons rushing past at extreme speed.
Likeness Integrity (CRITICAL) Preserve exactly the uploaded character's proportions, eye shape, spacing, stylization, silhouette, and material identity
. Do not humanize or alter anatomy
. Do not modify facial structure or add a mouth or nose if the uploaded character does not have them
. The identity must remain instantly recognizable
.
Action & Pose Behavior The character is captured mid-motion in a dynamic, low-center-of-gravity surfing stance, gripping the giant metallic needle for balance. The torso is pitched aggressively forward into the motion
. One foot is planted firmly on the needle cartridge, while the other trails behind
. The pose must convey extreme speed, vibration, and balance.
Camera & Perspective (Macro Tension) Captured with a 90–100mm macro lens, giving the tiny character a heroic sense of scale
. The camera is positioned at surface level, almost touching the spinning record, angled sharply upward (worm's-eye view) to make the character and the needle tower massively in the frame
. The giant metallic tonearm stretches diagonally across the upper frame, converging into deep background perspective.
Focus Discipline (MANDATORY) Extremely shallow depth of field
. Razor-sharp focus locked exclusively on the character, the immediate tip of the needle, and the vinyl groove directly beneath them
. The spinning record must feature heavy radial motion blur, emphasizing high-speed rotation
. The background tonearm and the dimly lit room dissolve completely into creamy bokeh and heavy optical blur
. No full-frame sharpness
.
Lighting Doctrine (Vintage Cinematic) Low-key sculptural lighting
. A strong, warm tungsten spotlight illuminates the character from a dramatic side-angle, casting crisp shadows against the silver metal of the needle
. A secondary cool cyan rim light hits the character's back, separating the silhouette from the dark background
. The glossy black vinyl reflects stretched, warped highlights from the light source.
Atmosphere & VFX Cinematic dust particles and micro-debris float through the warm light beams, vibrating from the sound
. Subtle, glowing sonic energy or faint cyan sparks emit strictly from the point where the needle grinds into the vinyl groove, adding a physical sense of audio friction
.
2D to 3D Translation (ONLY if input is 2D artwork) If the uploaded reference is 2D (illustration, anime, flat graphic), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity
. Translate linework into subtle surface geometry and keep original colors expressed through physically believable materials
.
Negative Constraints No static or relaxed poses, no centered symmetry, no evenly lit studio look, no full-body clarity everywhere, no cartoon exaggeration, no redesign of the character
.
Aspect Ratio ar 16:9

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Prompt Share 🚨
Your character just got printed onto a forbidden 1940s pulp comic cover.
Cracked ink. Cheap paper.
Prompt 👇Change the title to fit your character
Create an eerie comic cover from 1940's, title "AKCB"
Include a classic Golden Age comic-book publisher corner box in the top-left corner on every cover design. The corner box must always contain: a small portrait/headshot of the character, a fake publication month and year, issue/volume numbering, and a vintage comic price tag
LIKENESS INTEGRITY
Preserve the uploaded character’s exact likeness in dynamic pose
exact proportions, head shape, eye shape, eye spacing, stylization, silhouette, material identity, outfit, accessories, and original color palette.
Do not humanize.
Do not alter anatomy.
Do not modify facial structure.
Do not add a mouth or nose if the original character does not have them.
ar 3:4

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Prompt Share 🚨
What if your character lived inside your phone and used the app interface as a dance floor?
Prompt 👇
A premium, cinematic 3D macro scene of the uploaded reference character performing an explosive, mid-air breakdance freeze trapped inside the layered glass architecture of a modern mobile app interface. LIKENESS INTEGRITY (CRITICAL) Keep the exact eye shape, spacing, material, and stylization as shown in the reference . Do not humanize, do not alter proportions, and do not add biological realism . Identity must remain perfectly intact and instantly recognizable . 2D TO 3D TRANSLATION If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity . Translate linework into subtle surface geometry or shading transitions, keeping original colors expressed through physically believable materials . SUBJECT & ACTION The character is captured mid-rhythm in a gravity-defying breakdance freeze, using a floating, frosted-glass mobile widget as their physical dance floor. The kinetic energy of their movement is physically disturbing the mobile UI—scattering tiny glowing notification dots, toggle switches, and miniature app icons into the air around them. ENVIRONMENT (MOBILE UI) The setting is a vertically oriented smartphone interface viewed from the inside. Massive translucent glassmorphism UI panels, rounded control center sliders, and a glowing push notification banner frame the space, creating a deep, claustrophobic digital architecture. The outer layer of the device's "screen" is barely visible in the extreme foreground. CAMERA & PERSPECTIVE Captured with an ultra-close macro lens, aiming slightly upward through the digital layers. The camera is positioned as if looking directly into the mobile screen space. The hero character and the immediate widget dominate the foreground, while the background UI layers recede dramatically into vertical perspective depth. FOCUS DISCIPLINE (MANDATORY) Extremely shallow depth of field . Razor-sharp focus on the dancing character, the scattered mobile UI particles, and the immediate surface of the widget . The massive UI panels in the background, as well as the extreme foreground "screen glass," must melt into a creamy, luminous blur . No full-frame sharpness . LIGHTING DOCTRINE A mix of high-end product studio lighting and vibrant digital screen glows. Gradient glows from the mobile environment (neon cyan, electric magenta, and soft OLED white) cast dynamic rim lighting across the character's silhouette . Deep shadow pockets contrast with the luminous reflections inside the glass UI elements below them . No flat lighting . MATERIAL & SURFACE DETAIL Extreme emphasis on surface qualities . The mobile UI elements utilize a premium glassmorphism style with frosted translucent material, thick clear glass edges, and subtle internal refractions . The character retains its exact original material identity but physically reacts to the ambient neon bounce light of the interface. The extreme foreground "screen glass" shows faint, blurred fingerprint smudges . NEGATIVE CONSTRAINTS No flat 2D interfaces, no static standing poses, no stiff symmetry, no character redesign, no altered facial features, no evenly lit studio look . ASPECT RATIO ar 9:16

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