Josh Guillaume

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Josh Guillaume

Josh Guillaume

@JDGuilla

Writer & Director +VFX Artist on: Love, Death & Robots; Secret Level; and more

Los Angeles, CA Katılım Nisan 2012
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Josh Guillaume
Josh Guillaume@JDGuilla·
Excited to see the new Love Death + Robots Vol. 4 out today on Netflix! Was a blast working as Compositing Lead on Spider Rose with the team at Blur Studio.
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Vladimir Komarov
Vladimir Komarov@VrKomarov·
It turns out I can use my procedural volumes to draw anything, including surfaces. Did a quick experiment with a water. I haven't had time to do FFT or proper geometry yet, so I'm using heightmap raymarching and waves from some cool shadertoy.
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Josh Guillaume
Josh Guillaume@JDGuilla·
@blauereiter @ILMVFX This Hulk got me so excited about VFX and filmmaking. This movie came out amidst the Lord Of the Rings trilogy, so any creature that had muscle simulations and the physicality he did, it was a wonder. No one tried to hide behind "no CGI" and the DVDs had VFX bts...
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HaloVFX
HaloVFX@Halo_VFX·
unreal engine embedded inside maya as a viewport so unreals doing the rendering of meshes / lighting but mayas controllers still appear like normal because it's still maya. This could be the future!
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Stephane Ceretti
Stephane Ceretti@stefceretti·
This is one of the most misguided post I have ever read. 😜 no one looks at Log images and think these are real colors. Ever. Film stocks when scanned have the same washed out look because they are encoded in log space. You have no idea what you’re talking about.
Anish Moonka@anishmoonka

Warm colors increase your heart rate. Cool, washed-out tones lower it. Every remake you’ve watched in the last decade has been deliberately color-graded to flatten that signal. It started in 2000. The Coen Brothers shot O Brother, Where Art Thou? in Mississippi during summer, when everything was, in Joel Coen’s words, “greener than Ireland.” They wanted a dusty Depression-era look. Cinematographer Roger Deakins tried every trick in the book: chemical treatments, lens filters, old darkroom techniques. Nothing worked. So they did something no one had done before: digitally scanned the entire film and recolored it frame by frame. Deakins spent 11 weeks turning lush greens into burnt yellows. No feature film had ever been entirely digitally color graded before. Every major studio adopted the technique within a few years. And then the problems started. Modern film cameras don’t capture what your eyes actually see. They intentionally record flat, grey, washed-out footage to capture as much detail as possible. The plan is for the color team to add vibrant color back in later. But the people doing that work stare at grey footage for weeks. Their eyes adjust. One filmmaker admitted he’d bring saturation up to 120% and feel satisfied, then realized the image still looked desaturated to everyone else. He had to crank it to 200% before it looked normal. That’s just eye fatigue. The color draining also happens on purpose. Muting colors hides bad CGI. If a computer-generated background doesn’t quite match the actors, draining the color smooths over the mismatch. The Lord of the Rings extended editions look flatter than the theatrical cuts for exactly this reason: the added scenes had less polished effects, so they were washed out to cover it. Then streaming made it permanent. Bright colors look messy when video gets compressed for phones and laptops. Dull colors look consistent whether you’re watching on a 75-inch TV or a 6-inch phone screen. So studios color their movies for the smallest screen in the room. Your brain registers the difference even if you can’t name it. Your eyes are wired to perceive warm, rich colors as closer and more immediate. Washed-out tones create emotional distance. When a studio drains color from a scene, they’re dampening the emotional signal the image sends to your brain. Old film stock didn’t have this problem. Kodak and Fuji films had rich, punchy color built into the physical chemistry of the film itself. Each brand had a distinct look you could recognize. Digital cameras capture flat, neutral data by default. Getting that warm, vivid “film look” from digital requires skilled work that costs time and money. Most productions don’t invest enough of either. Modern cameras can capture a wider range of colors than film ever could. The technology has never been better. The choices have never been lazier.

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Josh Guillaume
Josh Guillaume@JDGuilla·
3/3) Light rigs should provide data and clarity to execution. Save the pretty turntables for behind the scenes.
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Josh Guillaume
Josh Guillaume@JDGuilla·
2/3) I'm a fan of contextual light tests as well. Especially on full CG projects, where the dimmest and brightest moments will get a lot of feedback on how models and lookdev hold up.
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Josh Guillaume
Josh Guillaume@JDGuilla·
1/3) My rule of thumb when I'm comp supervising is if we're asked to crank shaders on one character or asset versus another, look dev needs a change. Every character, prop, piece of set dressing needs the same level of scrutiny.
Arvid@arvidschneider

If every character in your shot needs its own light rig, the problem isn't the lighting. It's the lookdev. Standardize your lookdev lighting. Same HDRI, same grey ball, same exposure. Assets approved under the same conditions just work together in production. Stop light linking everything. Use flags, negative fill, bounce cards. Like a real gaffer would.

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Josh Guillaume
Josh Guillaume@JDGuilla·
Was inspired to start presenting WIPs in a new way
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Josh Guillaume
Josh Guillaume@JDGuilla·
A little more progress on the project today
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Josh Guillaume
Josh Guillaume@JDGuilla·
Hail Mary IMAX tickets secured 🫡
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Josh Guillaume
Josh Guillaume@JDGuilla·
Steve Yedlin (Knives Out, The Last Jedi) has a great post about this question: yedlin.net/OnColorScience… Digital doesn't replace film even if they look alike. For me, it's less for objective reasons, and more for subjective thoughts around the essence of shooting film.
blauereiter@blauereiter

Just watched Wuthering Heights (2026), shot on Kodak 35mm film. Could shooting on digital have reproduced the same look ? ( not dissing digital, just genuinely interested to know )

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Josh Guillaume
Josh Guillaume@JDGuilla·
@blauereiter Film is more than just a capture format and look. It's a methodology, requires commitment to decisions, and focuses a team on set around what the camera is rolling on. Shot design and image preparation can emulate the essence, which then commits you to a post-process.
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blauereiter
blauereiter@blauereiter·
and if the answer is yes, then the next obvious question would be, why would filmmakers still choose to shoot on film instead of digital, as there is clearly no upside to it otherwise ?
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blauereiter
blauereiter@blauereiter·
Just watched Wuthering Heights (2026), shot on Kodak 35mm film. Could shooting on digital have reproduced the same look ? ( not dissing digital, just genuinely interested to know )
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Dahl💖
Dahl💖@DayumDahlia·
My personal gripes: - Driver instability (especially on Windows) - Random USB disconnects/needing to unplug & replug ALL the time - Crackling or audio dropouts under CPU load It’s a beginner interface for sure, but reliability is so hit-or-miss
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Dahl💖
Dahl💖@DayumDahlia·
Hello, little budding vocalist/VA/streamer I'm going to lean in close real quick and tell you something, and I want you to understand because I care STOP BUYING FOCUSRITE SCARLETT AUDIO INTERFACES!! There are so many options out on the market with better drivers available
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Josh Guillaume
Josh Guillaume@JDGuilla·
@blauereiter Lots of beautiful luminescent work from this period. I've seen some contemporary atelier work where it's clear they're used to harsh studio lamps and struggle to capture the feeling of indirect light in outdoor paintings.
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blauereiter
blauereiter@blauereiter·
Will always be fascinated by artists whose paintings look as though they have a very well set-up HDRI skydome light set up in their 3D scene, bathing subjects with a generous amount of of indirect bounce 😆 Every new painter/artist discovery is a delight ( this one included ).
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