Joëlle

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Joëlle

Joëlle

@JoelleSnaith

Artist, designer and visualist. Shaping the invisible through audiovisual synchronicity. Design @ustwo Visual artist @richiehawtin ● https://t.co/5WWBzJd8YM

In a Dark Room Katılım Ekim 2009
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Joëlle
Joëlle@JoelleSnaith·
A clip from our show at Bonusz Festival 🛸 🌪️ In a world of overpowering, pre-rendered, time-coded visuals (think sexy robots smashing the screen), we try to bring a darker, more hypnotic atmosphere that anchors people in the feeling over the spectacle. 🤍 🩶 🖤
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memo akten
memo akten@memoakten·
One of my favorite 'AI Art' of the last 5 years. As always, new media artists (especially @pkmital !) way ahead of the curve :)
Parag K. Mital@pkmital

Since everyone is familiar with OpenClaw and connecting Claude Code to RPG simulators now, I think this work may resonate, as it utilizes many AI agents connected to avatars inside of @UnrealEngine where the agents are based off of the time period of Shah Jahan: On December 15, 2024, LACMA's Art + Technology Lab debuted Parag K. Mital's The Game of Whispers at the Serendipity Arts Festival in Goa, Panjim, India. Co-organized by the Serendipity Arts Festival and LACMA, the project was an interactive and generative video game that drew parallels between the political intrigue of the Mughal Empire in India during the reign of Shah Jahan (r. 1628-58) and the role of Al-driven disinformation in today's world. Set within a rendition of Delhi's historic Red Fort, the piece explored how rumors, manipulation, and shifting power dynamics mirrored the ways modern technology-particularly Al-shaped narratives and distorted truth. At the heart of the work were nonplayable characters (NPCs)-game characters not controlled by players but by Al-which were modeled after figures from Mughal-era miniature paintings in LACMA's collection. These NPCs were driven by advanced large language models, like those that power ChatGPT, allowing them to engage in lifelike conversations that created new layers of intrigue and deepened the cycle of disinfor-mation. As the characters spread rumors and reacted to the actions of others, viewers witnessed how a single falsehood could ripple through the palace, influencing decisions and relationships. The artwork also spoke to India's contemporary political climate and highlighted how history, much like modern disinformation, could be twisted to serve competing ideologies. In doing so, the work invited reflection on the fragile nature of truth in both the past and an Al-driven present.

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Joëlle
Joëlle@JoelleSnaith·
Visuals development for FOLD. Using the Physarum simulation from Mini UV's POPX operators in TouchDesigner. Seen on the digital lineups, battery charging points and bar menus across FOLD.
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micol
micol@micolmicolmicol·
if you are a london or UK based artist who would like to share / speak about your work in a more informal setting, i’d love to hear from you 🫂 looking for artists to join future artbl.a’s 🌀💙 form to apply below 📩
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Verse
Verse@verse_works·
Verse Talks 🎙️ How to fix the digital art world: echo chambers, bro culture & the under-representation of female artists With @micolmicolmicol & @proofofgail
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Joëlle
Joëlle@JoelleSnaith·
Visuals development for FOLD. Using the Physarum simulation from Mini UV's POPX operators in TouchDesigner. Seen on the digital lineups, battery charging points and bar menus across FOLD.
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Astral Trash
Astral Trash@a5tra1tra5h·
@JoelleSnaith I use claude to help me with shader glsl stuff and he does great at it- the other guys not so much. I create these systems… theyre complicated but they produce pretty stuff. The fun part for me is making the system tho lol
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Joëlle
Joëlle@JoelleSnaith·
Visuals development for FOLD. Using the Physarum simulation from Mini UV's POPX operators in TouchDesigner. Seen on the digital lineups, battery charging points and bar menus across FOLD.
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Joëlle
Joëlle@JoelleSnaith·
@_nekropunk 🖤 yeah contracting there... love the studio ☺️ glad to inspire x
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Joëlle
Joëlle@JoelleSnaith·
@a5tra1tra5h Beginner tutorials are the best approach, the learning curve can feel steep if you're not familiar with node networks and programming in general. Use AI for principles & Python.
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Astral Trash
Astral Trash@a5tra1tra5h·
@JoelleSnaith So how hard is touchedesigner to learn if I heavily employ some ai help lol
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Joëlle
Joëlle@JoelleSnaith·
Visuals development for FOLD. Using POPX by Mini UV in TouchDesigner. Based on the POPX Spring + POPX Flow example from Mini UV's Patreon 🦾
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Joëlle
Joëlle@JoelleSnaith·
@CARLOSDUX thank you! 🤍 couldn't do it without the amazing tools developed by the community x
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Joëlle
Joëlle@JoelleSnaith·
@_nekropunk Been working with them since they opened in 2018, did the previous iteration of the digital menus etc. in 2023 so this is an update/revamp :)
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ⓝⓔⓚⓡⓞⓟⓤⓝⓚ
ⓝⓔⓚⓡⓞⓟⓤⓝⓚ@_nekropunk·
@JoelleSnaith You develop these for FOLD just because You want to, or its some sort of job or challenge? I dream about developing for dedicated target device
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Joëlle
Joëlle@JoelleSnaith·
@StrandedSim thank you 🩶 that is slighting unsettling though, can't unsee x
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Joëlle
Joëlle@JoelleSnaith·
Visual development for FOLD using fluidT3D & volumeT3D by Josef Pelz in TouchDesigner
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Joëlle
Joëlle@JoelleSnaith·
Visuals development for FOLD. Using the Physarum simulation from Mini UV's POPX operators in TouchDesigner. Seen on the digital lineups, battery charging points and bar menus across FOLD.
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