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Dominik Susmel
11.7K posts

Dominik Susmel
@Keyframe
coder, artist, (retro) gamer by night - big, huge, giga data science by day
Zagreb, Croatia, Earth. Katılım Şubat 2008
1.2K Takip Edilen715 Takipçiler
Dominik Susmel retweetledi

naš @Keyframe je top remixer !!
youtube.com/watch?v=gVZPP9…

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This movie is especially relevant in this day and age. Glad there's a bluray by @RarewavesCom

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I watched Spaceballs before I saw any of the Star Wars movies, so Spaceballs is canon to me. Can't wait for Spaceballs: The New One next year! #spaceballs

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@pikuma Thrustmaster F-16 FLCS was a match made in heaven to play Descent with!
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Descent II is now 30 years old. Its 3D engine was one of the first to allow true 6-degrees-of-freedom movement in a fully textured polygon environment. The game was developed by Parallax Software as a sequel to the original Descent.
What made Descent II impressive at the time was how smooth its 3D gameplay felt on mid-90s PCs (486s and early Pentiums). The programming required a mix of clever engine design, heavy optimization, and some unusual rendering techniques for the era.
One of its most important design decisions was going with a "portal-based" rendering. Rather than rendering one giant 3D map, the engine used a segmented cube structure. The game world was built from connected convex segments (basically cubes or prisms), and each segment connected to others through portals (doorways).
The engine only rendered segments visible through portals, instead of the entire level. That meant a huge reduction in geometry to draw each frame.
If you want to learn how to code a software-based 3D engine with 90s games in mind, don't forget to check out our lectures on 3D Graphics Programming: pikuma.com/courses/learn-…
GIF
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Dominik Susmel retweetledi

Full remix and new arrangement of "Pharmageddon" by Enfys @MSGS_Wavetable . No original samples were used in this remix.
Original Song: enfys.bandcamp.com/track/pharmage…
This specific remix by @Keyframe is free to use in your own videos or projects under CC BY 4.0 (Attribution).
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That's the work of a demoscener going through a midlife crisis.
Blonde of War (JJ)@BlondeOfWar
When Nothing Goes Harder Than The Pharmacy Sign 💃🕺 (Sound up)
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When Fatal Fury, Art of Fighting, and Samurai Shodown first hit the arcades and were exploding in popularity, I heard a rumor that there was a home console that could play these games exactly 100% identical to the arcade versions. I still remember going to Yongsan Electronics Market, the biggest electronics market in Korea at the time.
I asked a shop owner about it. He told me about a console called the Neo Geo, but not many stores were actually selling it. After going from shop to shop, I finally found one on display. When I saw it in person, I was completely overwhelmed. The console was huge. The joystick was massive. Even the game cartridges were unbelievably big. And the games? They were exactly the same as the arcade versions.
I was so excited that I immediately asked the owner how much it cost. The moment I heard the price, I was crushed. I don’t remember the exact amount, but I clearly remember that it was far beyond anything I could even imagine affording at the time.
In the end, I couldn’t own this dream console back then. But when I started collecting games in the mid-2000s, the Neo Geo was one of the very first systems I made sure to add to my collection.
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@gamer_lafan @SuperSisi rookie numbers :) few more sets closing in soon and then shelves! x.com/Keyframe/statu…
Dominik Susmel@Keyframe
This is what all #SNES PAL games look like when on one pile
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Do you still buy physical copies of retro games in 2026?
The Retro Room 🎮🕹🎬🎥@TheRetroRoomRoo
Nebulus presales are now OPEN! 🔥 For the first time in physical form for the GBA! Don't miss out! This unique platformer made waves with its innovative tech and interesting design! 🎮🤙 Grab your copy below! 👇
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