Noah Schnapp

174 posts

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Noah Schnapp

Noah Schnapp

@NoahSchnapp

Head of Rigging and Character Effects. Maya Guru. VFX Veteran with 12+ of experience

Katılım Aralık 2011
17 Takip Edilen6.2K Takipçiler
Noah Schnapp
Noah Schnapp@NoahSchnapp·
Placing Joint Skeletons has always been a fundamental process of Rigging a Character, but what if we could automate this task? now what if we could achieve this for any character, pose, body shape, and even different Topology. Watch Now- bit.ly/3RyY1BT
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Noah Schnapp
Noah Schnapp@NoahSchnapp·
Placing Joint Skeletons has always been a fundamental process of Rigging a Character, but what if we could automate this task? now what if we could achieve this for any character, pose, body shape, and even different Topology. Watch Now- bit.ly/3RyY1BT
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Noah Schnapp
Noah Schnapp@NoahSchnapp·
Automatic BlendShape Transfer to Different Topology! Many Facial Rigging Vendors and Studios charge thousands of dollars to create a high level facial rigs transfer multi-blendshape expression rigs to another character. We are going to change that! bit.ly/3k7WTFK
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Noah Schnapp
Noah Schnapp@NoahSchnapp·
Many Facial Rigging Vendors and Studios charge thousands of dollars to create a high level facial rigs either from scratch or to transfer multi-blendshape expression rigs to another character. We are going to change that! Info/Purchase Link- bit.ly/3k7WTFK
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Noah Schnapp
Noah Schnapp@NoahSchnapp·
Many Facial Rigging Vendors and Studios charge thousands of dollars to create a high level facial rigs either from scratch or to transfer multi-blendshape expression rigs to another character. We are going to change that! Info/Purchase Link- bit.ly/3k7WTFK
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