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Rouge Studio
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Rouge Studio
@RougeStudio_
✨ Creating Dreams, One Pixel at a Time 🛡️ Building the First True Web3 MMORPG 💎 $ROUGE 👤 Founder: @meenadivya18
Katılım Nisan 2024
56 Takip Edilen775 Takipçiler

Important Update: The Future of Rouge Studio
Hey everyone, we promised from day one to be transparent with you, so we’re going to be 100% real about where we stand today.
The Reality: Building an MMORPG like Project Origin is a massive undertaking. We didn't just try to bootstrap this, we went all out. Over the last year, we spoke with dozens of VCs and even reached the final negotiation rounds with two of them. Unfortunately, those deals didn't close.
The hard truth is, our official runway ended 4 months ago. Since then, we have been keeping the studio alive and funding development entirely out of our own pockets.
While we have kept things moving, we simply cannot build a massive MMORPG at the speed you deserve with this limited personal budget. We need a real, sustainable solution.
Introducing Project 'Ketra': To solve this, the team has been secretly working on a second project in parallel. It is called 'Ketra'.
• What is it? Ketra is a 4v4 tactical extraction shooter (think Phasmophobia meets high-stakes extraction).
• Why Ketra? Unlike the MMO, this is a focused, scoped project that we can finish and ship much faster.
Our goal is to launch Ketra as a paid product to generate real revenue, giving the studio the financial strength we need to survive and eventually return to the MMO.
The Hard Decision: To make this happen, we need to focus every single dollar on shipping Ketra. Right now, a huge portion of our budget goes into maintaining this community (mods, raiders, marketing). We can't afford that split anymore.
Therefore, we are pausing operations on the Rouge Studio Telegram and the $ROUGE token, effective immediately.
For $ROUGE Holders (The Snapshot): We have realized that the current smart contract technically cannot support the tokenomics we need for the game's economy. There is no way to patch this; we need a fresh start on a new contract structure to make the game work.
To protect our earliest supporters, we have already taken a snapshot of all current holders.
Our goal is to return once Ketra is successful and the studio is stable. When we are ready to relaunch the Web3 side properly, we'll be using this snapshot to ensure those who stuck with us are taken care of in the new system.
Thank you to everyone who believed in the vision. We’ll see you on the other side.
• The Rouge Studio Team
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Join the Community:
• Discord: discord.com/invite/cQVrJSz…
• Telegram: t.me/RougeStudio1
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𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐔𝐩𝐝𝐚𝐭𝐞 – 𝐈𝐧𝐯𝐞𝐧𝐭𝐨𝐫𝐲 𝐒𝐲𝐬𝐭𝐞𝐦 𝐂𝐨𝐦𝐩𝐥𝐞𝐭𝐞
• We have officially wrapped up the core development of the new Inventory System. The foundational work required to support gameplay is now fully implemented and functional in our internal builds.
• This includes the complete loop: backend data structures, UI interactions (drag-and-drop, splitting), item logic (stacking, rarity, consuming), and full multiplayer replication.
• While we will continue to polish the visuals and add features like banking later, the system is now robust enough to serve as the backbone for all future loot and economy mechanics.
• With this major milestone behind us, the team is now shifting focus to the next core system on our roadmap.
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🔒 Inventory Replication & Syncing
The initial replication pass for the inventory system is now complete. A player's inventory is now successfully synced from the server to their game client, so their items are correctly loaded and displayed in a multiplayer environment.
🛡️ Server-Side Security
Alongside this, we've implemented the first layer of server-authoritative checks. This is a critical security step that prevents players from being able to cheat by creating or duplicating items locally.
🚀 Multiplayer-Ready Milestone
This work makes the server the single source of truth for all player inventories, a major milestone in making the game secure and ready for our next phase of multiplayer development.

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Play the Game:
• Steam: store.steampowered.com/app/3576060/Pr…
• Epic Games: store.epicgames.com/en-US/p/projec…
Join the Community:
• Discord: discord.com/invite/cQVrJSz…
• Telegram: t.me/RougeStudio1

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🎨 Backend Rarity Logic
• The backend logic for item rarity tiers (e.g., Common, Rare, Epic) has been implemented. All items in our database can now be assigned a specific rarity.
🖥️ Inventory UI Updates
• The inventory UI has been updated to dynamically read an item's rarity from the database and display a corresponding color-coded border for its slot.
✨ Rarity VFX (WIP)
• A foundational system for rarity-based visual effects (VFX) has also been added. This is still a Work-In-Progress (WIP) but will eventually allow us to attach special particle effects to higher-tier items.
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Play the Game:
• Steam: store.steampowered.com/app/3576060/Pr…
• Epic Games: store.epicgames.com/en-US/p/projec…
Join the Community:
• Discord: discord.com/invite/cQVrJSz…
• Telegram: t.me/RougeStudio1

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Project Origin:
• The "Drop Item" functionality has been implemented. This new logic allows for an item to be successfully removed from the player's persistent inventory.
• When an item is dropped, the system now correctly spawns its corresponding physical mesh and representation in the game world.
• This dropped item is fully replicated, making its physical presence visible and interactable for all other players in the session.
⬛️ [INTERNAL_TEST_LOG_KTR]
• Testing new objective-based encounter logic.
• R&D on reactive AI behavior… ai_response_████_sound… OK.
• Validating session parameters… player_team_████_4v4… OK.
• Core loop [REDACTED]… extraction parameters confirmed.
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Play the Game:
• Steam: store.steampowered.com/app/3576060/Pr…
• Epic Games: store.epicgames.com/en-US/p/projec…
Join the Community:
• Discord: discord.com/invite/cQVrJSz…
• Telegram: t.me/RougeStudio1

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🛡️ Equipping Gear • The inventory and character systems have been successfully connected, allowing gear to be equipped and unequipped. • Dragging an item from the inventory panel to its corresponding character slot now correctly updates the character's in-game appearance.
🧪 Consumable Item Functionality • The "Use" functionality for consumable items like health potions, food buffs, and poisons is now implemented. • Activating an item from the inventory now correctly consumes it, and the backend logic is in place to apply its specific effects (like restoring health).
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Play the Game:
• Steam: store.steampowered.com/app/3576060/Pr…
• Epic Games: store.epicgames.com/en-US/p/projec…
Join the Community:
• Discord: discord.com/invite/cQVrJSz…
• Telegram: t.me/RougeStudio1

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ℹ️ Inventory: Item Tooltips
• The UI system for item tooltips is now implemented. Players will now see a detailed information box with stats and descriptions when hovering over an item.
• These tooltips are dynamically populated with all the key data from our item database, allowing for quick and easy gear comparison.
➗ Inventory: Stack Splitting
• The ability to split stacks of items (like potions or materials), a crucial quality-of-life feature, is also now working.
• Our system uses the standard method of holding a modifier key while dragging a stack, which will allow you to select how many items to split off.
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Play the Game:
• Steam: store.steampowered.com/app/3576060/Pr…
• Epic Games: store.epicgames.com/en-US/p/projec…
Join the Community:
• Discord: discord.com/invite/cQVrJSz…
• Telegram: t.me/RougeStudio1

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🎒 Development Update – Inventory Persistence with PlayFab
• The inventory system now has full persistence. This means all the items you acquire in the game will be saved when you log out.
• We've successfully integrated our inventory backend with the PlayFab database. Your items are now securely saved to the server when you exit and are loaded back when you return.
• This is a critical milestone that makes character progression meaningful and permanent, and it lays the secure, server-authoritative foundation required for multiplayer.
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