Kelly
239 posts

Kelly
@Savyyor
@twitch partner Challenger Rank 1 Akali World
Alex Katılım Ocak 2025
178 Takip Edilen293 Takipçiler
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and now we have to ask ourselves
WHY did he buy an account?
because the levelling system is gruesome, absolutely not fleshed out for new players and no amount of WASD and controler support will fix this,
if riot truly want to attract new players we got to have better than this
yoxic@yoxics
Jynxzi has been BANNED on League of Legends for buying an account 😭 "I bought my account because I didn't want to play against bots for 30 hours"
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Wanted to clarify a few things for the upcoming Apex Reset in NA, EUW, EUNE, TR, LAN, BR (other regions didn't experience enough instability to meaningfully affect competitive integrity)
1. There will be no advantage to rolling a fresh account or a smurf vs playing on your existing account, so please play on your existing account
2. After the reset, the intent is that there will be no accounts with an LP or MMR higher than Master 0LP
3. We are planning to disallow Apex+ duoing for at least the first patch to allow MMR's to settle a bit
Thanks for all your patience and hope that we can make Season 2 climbs a great experience
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@RiotPhroxzon pls nerf ambessa jg over nerfing her numbers, shes only a problem when played jungle and can get away with going full damage runes and free scaling
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Patch 26.9, Season 2 Preview!
Patch 26.9 is coming soon; a lot of systems changes and with it, a few champion changes.
Some of the more significant ones, I'll go in more depth tomorrow and also in the Patch Rundown.
Overall
- When approaching 26.9, we were thinking a lot about systems and champion spaces that needed satisfaction, strategic distinction and also opportunities to create surface area for excitement and dreaming of what's possible
- The first place we were looking was in enabling certain types of systemic gameplay patterns where they were a little under the mark
Starting Items
- It's been a long time since adding new starting items to the game!
- Doran's Bow is an option in greedy lanes where you trade off health (and are more susceptible to burst), but if you have high uptime on an opponent
- Doran's Helm is intended to be a situational choice (though some might be hardbound) for champions who don't need the sustain from Doran's Shield in lane
- We're hoping that these changes allow players to eek out even more advantages in certain lanes and add a little more depth to laning interactions
Statikk Shiv
- AD On-Hits have been languishing for a while and Statikk Shiv presented an opportunity to take an item that not many champions used and add some spice to it (the lightning applying on-hits)
- Since some of the more eye-popping examples, we've made some changes to remove Staikk Shiv's on-hit lightning also impacting the primary target (so it will only apply off th einitial attack
- While it's possible this may not be sustainable in the long term, pushing the frontier of innovation also carries some risk, so we want to see where it goes
- We're excited to see some interesting cooking and new builds!
Deathfire Touch, Stormraiders and Comet
- This philosophy also presented an opportunity within the keystone mastery system
- Comet has been overloaded for a while, serving the DoT mage class, albeit poorly and it also tries to compete with Aery on this axis
- We saw an opportunity to bring back an old favorite in Deathfire Touch and this archetype of poke champion is no longer so oppressive in the modern game
- This allowed us to make a change to Comet to make it more about long range poke, while also opening up Deathfire Touch as a more sustained option
- We hope this differentiation allows the Keystones to play a more differentiated role
- At the same time, Phase Rush has been hard to balance, especially for Control Mages who often use a few low damage spell instances to run away and play a spacing game
- We felt that the Design of Stormraider's Surge was just superior to Phase Rush and represented the right level of commitment to allow the Movespeed to be powerful
- Historically, we had to overly nerf Phase Rush to the point of being unsatisfying for the majority of the roster, while still being too good on the champs that could proc it too freely

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@RiotPhroxzon Please nerf Ambessa JG she's only become so problematic and frustrating leading to higher ban rate, after she became more prominent as a flex pick
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Nerf her jungling, not this. The flex option in competitive has made her more powerful than she should be and jg in soloq allows her to avoid early laning, a primary weakness. She should be a low wr, ~47%, jungler played by mains when filled, not higher wr/pick rate than top.
Spideraxe@Spideraxe30
Ambessa nerfs: - P base damage reduced from 5 - 30 to 5 - 25 - R bonus AD ratio reduced from 80% to 70%
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@RiotPhroxzon Can u guys consider changing the ambessa nerfs to jungle mod? shes only unfun to play against when shes so strong as a flex top jg especially when jungle removes her core weakness as a champ
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Patch 26.8 Update
1. We have pulled Viego from the patch after reviewing some of the data issues from yesterday that led us to want to buff him in the first place. There's a bit of weirdness that happens with his data, due to some of the form swapping that goes on and how that makes its way into the data pipelines for both internal and external data that were investigating and resolving
2. The Ambessa changes that were originally planned for this patch have been punted to 26.9. We still intend to change her on that patch
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@WayOfTheTempest legit what is the point of playing on that acc thats actually unreal
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