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Spectacles

Spectacles

@Spectacles

Build with Snap. Join the Spectacles Developer Program at link in bio.

Katılım Eylül 2016
55 Takip Edilen46.1K Takipçiler
Spectacles
Spectacles@Spectacles·
What if your screens traveled with you? ✈️🕶️ SpecDesk turns Spectacles into multi-monitor AR so you can stream your desktop in real time, wherever you are. Built by @JoshuaLevi_ and @baruchgeuze. Open source. Ready to explore.
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Spectacles
Spectacles@Spectacles·
@_xulipa Love to see it! Voice Arena is such a win for the Spectacles ecosystem. Can’t wait to see how the community builds on this!
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Spectacles
Spectacles@Spectacles·
@lenslist Excited to see this month's submissions! Good luck everyone 🥳
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Spectacles retweetledi
Lenslist
Lenslist@lenslist·
Spectacles Community Challenge #12 is live! 🕶️ Build in Lens Studio, pick a category (New Lens / Update / Open Source), and submit your work – you know the drill 😉 Up to $14,000 in prizes 🤑 Deadline: April 30 ⏳ Details on our website 🔗lenslist.co/spectacles-com…
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Spectacles
Spectacles@Spectacles·
@SylvanShen We love seeing how you’re pushing the boundaries of the physical and virtual. Keep those updates coming!
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Sylvan Shen
Sylvan Shen@SylvanShen·
Working in progress on a MR game I am developing for @Spectacles that explores the interplay between colour🌈🦄 , the physical space and the virtual dimension 🪼
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Spectacles
Spectacles@Spectacles·
Join the dig for dinosaurs. 🦴 Fossils by VyuXR Immersive Studios turns your floor into a prehistoric excavation site. 🔨 Break rocks to unearth remains. 🦴 Assemble full-scale skeletons. 🗣️ Animate with Voice ML and sound triggers. Just say “WAKE UP” and 👏 to bring them back to life. What would you unearth first? 🦖🔥.
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Spectacles
Spectacles@Spectacles·
@GabRoXR Mixed reality should feel like a natural extension of how we already interact. Can’t wait to see how it holds up during your active test!
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Gabriele Romagnoli
Gabriele Romagnoli@GabRoXR·
This is an initial test of connected lenses for @Spectacles. To trigger "collab" mode, you just look at each other and you are done. When comparing this with the shared anchor setup, it feels incredibly intuitive and there is no need to setup a space in advance. I am going to try something a little more active to see how the tracking performs 😎
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Spectacles
Spectacles@Spectacles·
Your actual fork is the controller in Fork Fighter by @NithnShankr. 🍴 This spatial AR experience uses a custom-built dataset to track fork tips in real-time as you defend your plate from vegetable tanks. Pierce the chili portal, guard the perimeter, and keep the lights bright for peak tracking. 🥕🔥
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Spectacles
Spectacles@Spectacles·
Memory Grid by @_harrybanda: Spatial pathfinding where the floor is your controller. Watch the sequence, memorize the grid, then walk the logic. Miss a step and the robot host won’t let you hear the end of it. 🤖 11 levels, 12 achievements, and a “Flawless Run” challenge. Best part: It’s fully open source. Fork the code, mod the mechanics, or build your own spatial experiences on top of it. 🛠️
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Spectacles
Spectacles@Spectacles·
"Talking Timmy" is your new AI companion. ✨ Created by @rolandsmeenk, this Lens uses Active Depth Sensing, Computer Vision, and AR to sit right in your palm. He listens, remembers, and dances. Developers, what is the first thing you will build with this tech stack?
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Spectacles
Spectacles@Spectacles·
MIT Hackathon project: Noodle on Spectacles. Point at a sketch, say the idea, and it turns into a spatial 3D model in your room, in real time, no keyboard. What would you prototype first? Built by Kavin Kumar, Neha Sajja, Stacey Cho, and Ash Shah
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Spectacles
Spectacles@Spectacles·
@_xulipa @pt_pavlo Using voice as the primary input for spatial spells is such a natural fit for Spectacles. Making our wildest wizarding dreams come true!
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xulipa
xulipa@_xulipa·
Made a @Spectacles game where you have to use your voice cast spells. Thanks for playing @pt_pavlo
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Spectacles
Spectacles@Spectacles·
The Lens Fest claw machine is back! 👻 For the December challenge, Ruya Buraz built Grab-A-Ghost, a high-stakes AR game including: • Interaction: Custom Pinch + Drag hand joystick logic. • Persistence: Real-time global leaderboards powered by Snap Cloud + @supabase. • Objective: Hunt Legendary ghosts and claim the top spot. The stakes are real when the backend is synced. ⚡️ Who's claiming the #1 spot?
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Haval Zebari ᯅ
Haval Zebari ᯅ@haval_zebari·
@Spectacles @pt_pavlo @JohannesTscharn Amazing stability! The way it’s grounded in the physical space feels so natural. I’m curious, what’s the core tech behind this level of precision? Is it leveraging the new spatial sngine features or a custom solution?
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Spectacles
Spectacles@Spectacles·
Credit to @JohannesTscharn: controlling Reachy now feels natural. With Spectacles, you can talk to it, or guide it via AR in real time, grounded by 3D spatial reasoning. Devs: what is your first use case, teleop, teaching by demonstration, or spatial task authoring? 🤖🪄
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