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Stardock

@Stardock

Stardock is a PC software company specializing in Windows experience software and PC games. Join us on Discord https://t.co/3MjnXA6Kdj

Plymouth, MI Katılım Nisan 2008
103 Takip Edilen30.5K Takipçiler
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Stardock
Stardock@Stardock·
Galactic Civilizations IV: Federations & Empires ships June 11, 2026. Four distinct forms of government, each with its own UI, resources, ships, and political mechanics. Wishlist Now: store.steampowered.com/app/4130610/Ga…
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Stardock@Stardock·
Drag-and-drop Kanban lands in Clairvoyance Beta 2. Group cards by status, sprint, priority, or workspace, then hand a column straight to a staff member to action it. The board is the brief. Available free from @AiClairvoyance.
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Stardock@Stardock·
Constellation, the visual map of how your notes connect, got a major overhaul in Clairvoyance Beta 2. Notes that share a thread or content type now gravitate toward each other, so the shape of your project shows up on its own, from @AiClairvoyance,
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Stardock@Stardock·
Clairvoyance Beta 2 introduces Wireloom: a text-based language for sketching UI wireframes. Ask a staff member to mockup a settings dialog or a ship design screen, and they render it as SVG right in the chat. Available free from @AiClairvoyance.
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Elemental Game
Elemental Game@ElementalGme·
Dev Journal #28: a preview of v1.1. Loot rebalance. Performance pass on the late game. New weapons, armor, and accessories pulled from twenty years of Stardock fantasy art. Free update for everyone who owns Reforged, arriving next week. store.steampowered.com/news/app/37969…
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Stardock
Stardock@Stardock·
Most AI tools start from scratch every session. Clairvoyance gives you AI agents that live on your PC, learn from your knowledge, and run real projects end to end. Pick Claude, GPT, Gemini, or Copilot. Or run entirely on local models with Ollama. Beta 2 Brings: • Knowledge-trained Agents • Autonomous Missions • Rich visual output • Constellations • A real code editor
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Stardock
Stardock@Stardock·
"Every Decree is a lever that pulls value toward you and ratchets up the pressure on the people you took it from." Dev Journal #117 breaks down how the Empire government works in the Federations & Empires expansion.
GalCiv@GalCiv

New dev journal all about the Empire government in Federations & Empires. Vassals that scheme, decrees that drain their wealth back to your homeworld, and an Imperial Court of six officers trying to hold the whole thing together. Read More: store.steampowered.com/news/app/13572…

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GalCiv
GalCiv@GalCiv·
Oligarchy puts Commerce, Industry, and Governance at the wheel, and your job is to make the right investments before the market decides for you. Wishlist Federations & Empires Now: store.steampowered.com/app/4130610/Ga…
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ClairvoyanceAI
ClairvoyanceAI@AiClairvoyance·
Beta 2 of Clairvoyance arrives tomorrow. Turbocharge your Claude Code, Codex, or Copilot experience. Here's an example of interactive output inside the terminal window of Claude Code.
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Stardock
Stardock@Stardock·
The EM Blast stuns enemy tanks and Titans while leaving your infantry standing, and the Nano Mesh Barrier throws a temporary shield on any friendly units, including your teammates. Watch Now: youtu.be/Zgs96yqYQZg #AshesOfTheSingularity2 #RTS
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Brad Wardell
Brad Wardell@draginol·
This is what Clairvoyance does. From day 1. If you're using AI as part of your workflow, get the app that was designed around using it. x.com/karpathy/statu…
Andrej Karpathy@karpathy

This works really well btw, at the end of your query ask your LLM to "structure your response as HTML", then view the generated file in your browser. I've also had some success asking the LLM to present its output as slideshows, etc. More generally, imo audio is the human-preferred input to AIs but vision (images/animations/video) is the preferred output from them. Around a ~third of our brains are a massively parallel processor dedicated to vision, it is the 10-lane superhighway of information into brain. As AI improves, I think we'll see a progression that takes advantage: 1) raw text (hard/effortful to read) 2) markdown (bold, italic, headings, tables, a bit easier on the eyes) <-- current default 3) HTML (still procedural with underlying code, but a lot more flexibility on the graphics, layout, even interactivity) <-- early but forming new good default ...4,5,6,... n) interactive neural videos/simulations Imo the extrapolation (though the technology doesn't exist just yet) ends in some kind of interactive videos generated directly by a diffusion neural net. Many open questions as to how exact/procedural "Software 1.0" artifacts (e.g. interactive simulations) may be woven together with neural artifacts (diffusion grids), but generally something in the direction of the recently viral x.com/zan2434/status… There are also improvements necessary and pending at the input. Audio nor text nor video alone are not enough, e.g. I feel a need to point/gesture to things on the screen, similar to all the things you would do with a person physically next to you and your computer screen. TLDR The input/output mind meld between humans and AIs is ongoing and there is a lot of work to do and significant progress to be made, way before jumping all the way into neuralink-esque BCIs and all that. For what's worth exploring at the current stage, hot tip try ask for HTML.

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