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We are performing a series of economic simulations in preparation for our launch on @base. This is a block-lapsed sim of the first 14 days of the game where we simulated 50 different wallets from whale to minnow.
We are particularly interested in tuning the game for smaller wallets, dolphins to minnows. The game should be profitable for these wallets when using superior AI and we have made changes to the game mechanics to support this.
As you can see from the results, smaller wallets are able to turn a profit early game but their P&L profitability is usurped by 2 whales who capture all the value of the game.
It is very difficult to make a game in web3 that is both compelling to play and economically balanced. A game that thrives at both will benefit the token holders.
KILL Game has work to do in both categories. We need to be able to explain the game to humans through observability and enhanced agentic experience. We need to make sure that wallets playing the game well profit.
Stay tuned for more upgrades to play test 3 and additional simulations.
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