Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev
148 posts

Mikkzen | Game Dev
@yartarse
Indie Game Dev @RingashGame | Former Game Dev @CapcomAsia
Taiwan Katılım Ekim 2014
107 Takip Edilen36 Takipçiler
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi

My game is for Devil May Cry FANS, algorithm PLEASE FIND THEM!
My game is for Devil May Cry FANS, algorithm PLEASE FIND THEM!
My game is for Devil May Cry FANS, algorithm PLEASE FIND THEM!
My game is for Devil May Cry FANS, algorithm PLEASE FIND THEM!
aDrive@aDrive_tK
My game is for POKEMON FANS, algorithm PLEASE FIND THEM! My game is for POKEMON FANS, algorithm PLEASE FIND THEM! My game is for POKEMON FANS, algorithm PLEASE FIND THEM! My game is for POKEMON FANS, algorithm PLEASE FIND THEM!
English
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi

Introducing "Ringash", a boss-focused ARPG featuring fast-paced combat, stylish combos, and meaningful exploration.
Dev: @RingashGame
Steam: store.steampowered.com/app/2323140/Ri…
English
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi

"I removed the stamina system."
It wasn't an easy decision, but it was the right one.
Now the game encourages aggression and move variety more than ever.
The recent DEMO phase is now almost fully updated.
This isn't a content expansion. There's no new stage or new weapon. But the experience is very different.
Systems, combat flow, weapons, skills, visuals, and enemy interactions have all been refined.
And many other changes you'll feel when you play.
If you've played the demo before, I'd love to hear how it feels now.
English
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
Mikkzen | Game Dev retweetledi
