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@CodeRed_dev GdScript has a lot of cool integrations with the rest of the engine, but I guess you could also call that it being shorter than C#
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@CodeRed_dev I don't think so, C sharp is much shorter in Godot when declaring a variable type for example
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@CodeRed_dev You just started out. Gdscript is much easier to get familiar with godot's framework, no matter how familiar you are w C#. Main factors being docs, tutorials, general resources and simply the fact that it is much easier to read as a beginner.
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@CodeRed_dev The gdscript pipeline is
I hate that this isn't C# -> this is the perfect way to make games
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@CodeRed_dev Keep going, you'll figure out for yourself if you want to stick to GDScript or switch back to C#.
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@CodeRed_dev Shorter than JavaScript too. I just ported a bunch of vanilla JS I wrote for some behind the scenes logic, and even with adding all static typing to the ported code it was dramatically shorter, which was weird but nice.
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@CodeRed_dev As much as I love C#, the only retail games I've ever released were coded in js 🤣
Whichever makes you want to spend less time coding is the one 🤝
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@CodeRed_dev I want static typing it will both help for code completion and performance the type should be auto detectable
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@CodeRed_dev And hot reload
And parity between editor and scripting so drag n drop
And a whole bunch more stuff
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