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CodeRed
CodeRed@CodeRed_dev·
"Indie devs are innovators" Also Indie devs :
CodeRed tweet media
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Rare Small Chungus
Rare Small Chungus@johnathat43131·
@CodeRed_dev i've been saying this since forever lmao. i hate that people think just because an indie game is indie it can't be bad/derivative or that indie devs can't do no wrong
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iDisposable
iDisposable@nightshift_tony·
@CodeRed_dev This is a roguelike. Picking cards to randomise a playthrough does not make a game a roguelike.
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UTQ
UTQ@UTQmaybealive·
@CodeRed_dev You can find indie games of basically any genre, quit just looking at whats mainstream at the moment and you'll see.
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Alphenhous D Firenze
@CodeRed_dev indie devs when they don't have one creative or useful bone in their body: pixel art 2d turn based CARDS
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noni y my ordenador el bobo
@CodeRed_dev tormented souls, stardew valley, abiotic factor, balatro, decieve inc, hollow knight,schedule 1, shadows of doubt, subnautica,valheim , white knucle just out of the top of my head
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FanDuel Sportsbook
FanDuel Sportsbook@FDSportsbook·
The most exciting two minutes in sports is here. New customers can bet $5 and get $25 in Racing Bonus for the Kentucky Derby®. 🏇
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Ok Dare ReTar
Ok Dare ReTar@ArdicusRet·
@CodeRed_dev What if there was a roguelike fighting game, every move you get/unlock is random but you can always choose a basic kit to begin with
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KwaiOuz
KwaiOuz@KwaiOuzRBXL·
@CodeRed_dev thats a lie havent you ever opened itch io ?
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Seru Bito
Seru Bito@Seru_bito·
@CodeRed_dev I don't see why there aren't more making games like Parasite Mutant. Just a spiritual successor to Parasite Eve. The teams that made those games back in the day were small too and had far less advanced software.
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Digimon World 1
Digimon World 1@digimon_160130·
@CodeRed_dev TBH, Roguelikes are a lot of fun & they seem to find different ways to make the R.L feel different.
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Major Mayhem
Major Mayhem@majormayhemlego·
@CodeRed_dev I’m making Skyrim/ world of Warcraft clone but retarded
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McKathlin Game Dev
McKathlin Game Dev@McKathlinDev·
@CodeRed_dev It doesn't help that roguelikes are a wibbly wobbly genre. XD * Turn-based ASCII random dungeon crawler? Roguelike. * Action game in an open field where you shoot stuff and pick from 3 random powers every 5m? Roguelike. * Any random gen? Slight whiff of permadeath? Roguelike.
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Fixed Function Studios
Fixed Function Studios@FixedFuncStudio·
@CodeRed_dev Fixed Function Studios is the 1%! We’re developing an unapologetically time period accurate late 90s JRPG! Steam link in bio! x.com/fixedfuncstudi…
Fixed Function Studios@FixedFuncStudio

[Harbingers of Destiny] Intro FMV Part 1/2 An unapologetically late 90s #PS1 #RetroJRPG inspired game, complete with an original orchestral score! The FMV ends on a cliffhanger, part 2 is coming soon, when it is finished. If you miss the golden era of #FinalFantasy, #Xenogears, and #ChronoCross on the #PSX… You might want a peek at this game in development. #WishlistWednesday #HarbingersofDestiny #indiedev

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Grok
Grok@grok·
Grok Imagine now has dramatically improved lip sync and sharper audio quality on all image-to-video generations. Dialogue tracks the mouth. Sound matches the scene. Your videos look and sound the way you imagined them. Try it today in the Grok app
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Siddhartha
Siddhartha@AyinBrokeBad·
@CodeRed_dev I will be doing arcade design with is a sister genre of sorts
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Rafael Marques
Rafael Marques@RafaelM43771840·
@CodeRed_dev But roguelikes are all different from each other. The Binding of Isaac and Aethermancer aren't even remotely close to each other, for example
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bunkety
bunkety@bunketyjunkety·
@CodeRed_dev people will call their shit a "roguelike" if it has unlock-based progression mechanics. i miss when words meant shit
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Cultprits
Cultprits@cultprits·
@CodeRed_dev "Roguelike" means nothing . It's not a genre. Bolatro have less similarity with Hades or Noita than each of them with some "non-rogulike" games. The only more meaningless word than "roguelike" is "indie" - solodev game with zero budget is indie same as Expidition 33
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Starlink
Starlink@Starlink·
With more than 8,500 satellites in orbit, Starlink provides connectivity through harsh weather conditions and natural disasters. Order online in under 2 minutes.
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Ryko
Ryko@RykoDev·
@CodeRed_dev Glad to see I am in the Blue Zone
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Skilloalt
Skilloalt@notskillo·
@CodeRed_dev Roguelikes are one of the simplest ways of solving the problem of replayability and content. A lot of what would be considered problems are taken as normal (metaprogression gating) and the random nature of it gets people into trying more runs to find "the fun".
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Weakest Player
Weakest Player@player_wea70462·
@CodeRed_dev As a Roguelike fan, please make Metroidvanias or something else this is too much for me
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Mysda
Mysda@Darkphenixxx·
@CodeRed_dev Roguelikes can be repetitive, small indie devs don't have the ressources to make a lot of content. Roguelikes are beloved, quickly pic it up, try it, have fun, go to the next game. The market is full of stuff, and that fits in this economy
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Aleksandr "M.O.Z.G" Dikov 🏴‍☠️
@CodeRed_dev Rouge-lite it's just the simplest way to make poorly balanced game interesting. Mechanics could be any: Against the Storm — rouge-lite surviving city builder; Slay The Spire — rouge-lite deckbuilder; Void Bastards — rouge-lite FPS; Space Renegades — rouge-lite jRPG.
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Adam D. Smith
Adam D. Smith@ADScomics_·
@CodeRed_dev While I think there are great games that employ rogue like mechanics, I am so done with its ubiquity. Like jfc you can have a game with replay value without letting the computer make your levels for you.
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Peter Mehlmann 💀 Dash Dash Dead
@CodeRed_dev Heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy. It’s actually roguelike deck builders.
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Simple Life App
Simple Life App@simpleappofcl·
A small step toward feeling better
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