Anfable retweetou
Anfable
69 posts

Anfable
@Anfable1
Official X Account👽 # Add 📢Use Code: Anfable 📢 Make Sure To Follow For More! Discord: ⬇️⬇️⬇️ https://t.co/vYBgEpLeSx
Entrou em Kasım 2023
127 Seguindo469 Seguidores

🎄FREE Christmas UI Animation
just something very simple so you dont have to do it.
Get it on the Discord 👽
#UEFN #FortniteCreative #anfable
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We have a Giveaway on the Discord for this UI Animation Pack 👽 so make sure to join discord.com/invite/anfable
If you want to buy it, we also have it on the patreon
#UEFN #FortniteCreative #anfable
Anfable@Anfable1
Simple UI animations ⭐ #UEFN #FortniteCreative #anfable
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@GhostOnUEFN Nothing new.
Ensure you sell items manually and include metadata for each person. This way, you can identify who leaked it and take action against them, as you have their payment information, etc.
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📌Stolen Assets Update:
❌Just this past week I've had to file 3 DMCA takedowns of blatant copyright and deal with a commission dispute even when I delivered flawlessly.
🧠I guess this is what happens when you make things actually valuable and original. Others steal it and try to profit off it endlessly💸
🧠I thought this space would be more freedom to create, but turns out I spend more time defending my work than creating it now.🤦
How can✅genuine UEFN creators actually want to create something good, if every time they make something copycats & fraudsters are always trying to exploit it?
I’ve intentionally blocked out their names and branding to keep things professional. But if this isn’t resolved soon, I won’t stay quiet about who’s behind it.
#uefn #fortnite #FortniteCreative #modeling #3dmodeling #ue5

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Anfable retweetou

@YuyaShiotani this doesnt seem to fix it for me. Do you know something else that could be done ?

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#UEFN SceneGraphが自動的に有効化されてしまいプロジェクトが起動できないケースが発生しているらしい
対応としては開けなくなったプロジェクトをExplorerで開いて.uefnproject と.uplugin の2つをメモ帳とかで開いて対象の項目をfalseに書き換える必要があるみたい


Fortnite Status@FortniteStatus
We're aware of an issue where Scene Graph is turning on automatically, preventing some UEFN creators from launching their projects. While we work on a fix, you can resolve this by editing your project files. Full steps: 🔧 Add "EnableSceneGraph": false to your .uplugin file 🔧 In your .uefnproject file, under "dataSets": {}, add: "experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } } We’ll share more updates as we make progress. Thanks for your patience!
日本語

@RyderAnimations did you publish a new version ?
It only happens when you want to publish a new release or publish a new map for me.
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