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Basefount

@Basefount

A Game/3DAnimation tools development company. https://t.co/15giffLdZW

Chengdu Entrou em Ocak 2011
1.7K Seguindo1.1K Seguidores
Basefount
Basefount@Basefount·
Any FBX Character Directly Converted to a Maya/3ds Max Rig
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Basefount@Basefount·
All-Round Assistant for Animation Transfer: Introduction to Animcraft Features It supports mainstream DCC and engine software. Once animation data is imported into a unified database, users can efficiently share and convert it across different software and characters. Animations can be freely edited, and the system is compatible with video motion capture, real-time mobile facial capture, and offline facial capture. It also supports Metahuman-compatible topology binding, automatic generation of Blendshapes and DNA files. The Longxi Ribbon System simulates realistic cloth dynamics and collision effects, and provides advanced facial rigging for Maya / 3ds Max. The 3ds Max custom body rigging system quickly generates controllers and weights, supporting seamless IK/FK switching. In addition, it provides a UE asset library system, allowing assets to be directly imported into Animcraft. Animations can be combined for characters within the library and then exported back to UE according to the original structure. Disclaimer: The demo models in the software are shared by netizens. If there is any infringement, please contact us for removal. see more on animcraft.com
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Basefount@Basefount·
Animcraft Maya - DragonBone Sash Upgrade Demo We are expanding the DragonBone sash system into Maya and fully optimizing the simulation pipeline to achieve smoother dynamics and more physically accurate feedback. Further details and the complete feature set have been officially released in the latest version.see more on Animcraft.com
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Basefount@Basefount·
Metahuman 5.6 Rigging Edit Demo: Freely Add or Remove Bones on LOD0 High-Res Mesh With Animcraft’s Metahuman editing tool, you can directly bind any number of bones to the LOD0 high-resolution mesh and remove unwanted bones as needed—without having to regenerate the character or split the assets.see more on Animcraft.com
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Basefount
Basefount@Basefount·
3DS MAX Animation Import Speed Upgrade Preview,Content: This upgrade focuses on special optimization for the performance of long animation imports in 3DS MAX. Even complex animations with thousands of frames can now be imported in an extremely short time. The brand-new algorithm enables a qualitative leap in the import speed of long sequence animations.see more on Animcraft.com
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Basefount@Basefount·
When Mocap Meets Ribbons: Dragon Breath Ribbon Performance Under Real Motion Based on real motion capture data, the character performs continuous, complex movements while the Dragon Breath Ribbon responds naturally and follows the motion in real time.see more on Animcraft.com
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