Evan Greenwood

202 posts

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Evan Greenwood

Evan Greenwood

@CodeOfTheVoid

Might be working on Broforce, Genital Jousting, Cricket Through The Ages, or some other game in taste too questionable to mention. He/Him

Entrou em Kasım 2014
215 Seguindo1.4K Seguidores
Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
. @almightyplate Is maybe The Witness a "Nobody loves me game"? Not trying to dispute your classification. But your talk just keeps coming up.
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@americanmcgee @freelives YES!!! Haha, you must have known 15th of April is my birthday. We're definitely keen to join and to help. I suspect Landfall could be keen to send a crew as well (as they missed the last Pirate Jam when Covid hit).
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🔪 American McGee 🖤
🔪 American McGee 🖤@americanmcgee·
Thinking of doing another Pirate Jam in 2025. They require lots of work and coordination. But are very rewarding for those who attend. And I did take a few notes on possible routes and stops during the last sailing season in Thailand. Wonder who would join. @freelives? You can see previous events (we did 4) over on my YouTube channel. #gamedev
🔪 American McGee 🖤 tweet media
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⚡️Marina Díez
⚡️Marina Díez@Ninfa_dp·
Who would be interested in hearing more about a gamedev surfing retreat in the south of Spain next year? 😃✨
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
2/2 And we've done extensive tutorialization for our stick-figure-brawler on how to unzip files, turn off antivirus and tell the difference between a phone and a computer, where this was entirely unecessary for our card game.
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
1/2 For anyone confused... The audience for card games is indie developers, whereas the audience for stick-figure-brawlers is children... I know this because children don't know how to unzip files and use Bing.
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
My free card game on itch.io has been receiving donations at 7 times the rate of my free stick-figure-brawler... So that means that indie developers are 7 times more wealthy than children?
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@AdoneKitching @Free_Lives This looks like the perfect Venn diagram of things I want to play! Southern Reach, incremental games. And the visuals remind me a bit of "In Other Waters" which is another thing I love.
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Devolver Digital
Devolver Digital@devolverdigital·
Introducing Terra Nil from developer @Free_Lives, a reverse city builder about ecosystem reconstruction and leaving no trace of humans behind. Coming soon on Steam: devolver.link/34STKlw
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@dragglesden @reallyjoel @devolverdigital @Free_Lives Haha. Yeah, I guess that feels like a poetic reversal to me. After all the Factorios and Civilizations where your cities suck up the earths resources like cancer, commodifying human meat feels like a logical next step.
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@reallyjoel @devolverdigital @Free_Lives Does that game exist? I mean, almost all building games entail the growth and spread of humans where nature is just a commodity to be exploited or dominated. And I think we're past the point where "more humans but in harmony this time" is a solid idea.
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reallyjoel
reallyjoel@reallyjoel·
@devolverdigital @Free_Lives also, how about having humans as just.. part of an ecosystem? ah that's right, once we unlock a certain level of knowledge we can't help ourselves
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@The_MrX_ @hi_rohun @AlanZucconi @DriftPrism @thejuntgames Gosh. I started in 2009 with trying to make games similar to Ragdoll Masters. I'd suggest first trying to rig a ragdoll, and then pulling it around with forces to make it do something fun. Working with physics is closer to an artform than programming. So you've got to practice.
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@AlanZucconi @hi_rohun @DriftPrism @thejuntgames Part of the goal of the project was to see if this was possible... to make physically-driven animations look (mostly) like a traditional brawler... I think we came close. The implementation is like "Pupper Master", but more reliant on framedata variables (like a brawler).
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@moreelen The incredible enthusiasm for fighting for the opportunities of the male video game developer (who make up more than 80% of the industry) is baffling. If they spent that energy fighting for diversity we'd have a very different industry :/
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@AMazeFest @kickstarter Looking forward to backing it! A MAZE always felt like it was for us artists/developers, now it'll be made possible by us too!
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A MAZE.
A MAZE.@AMazeFest·
"We are many, so A MAZE. won't just die" implicates that we decided to run our first @kickstarter to bypass the missing budget for more planning security, sustainable structure, commissioned works, theme orientated programme and exhibition and show how relevant we are! #AMaze2020
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
New turret WIP, for our base building prototype. It kills in a line so requires particular enemy arrangements for efficiency. Definitely going to look more awesome/thunderous once @elyaradine works over it.
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@ProstheticAIM That's awesome to hear! We've only been working on it two months, so hopefully it'll keep getting better!
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That Guy
That Guy@ProstheticAIM·
@CodeOfTheVoid So far looking at this i would pay $25 for this, keen
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Evan Greenwood
Evan Greenwood@CodeOfTheVoid·
@f4milyFriendly May I suggest not opening Twitter tomorrow.. I'm planning another tweet... Though if you're thinking of unfollowing I can promise that I'll eventually post something in good taste again.
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