Edward del Villar

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Edward del Villar

Edward del Villar

@Ed_dV

Tech Artist at Monomi Park. VFX, Shaders, Modelling, Animation and Code.

Australia Entrou em Haziran 2012
1.3K Seguindo5K Seguidores
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Simon
Simon@iced_coffee_dev·
If you need to lerp scale/zoom, then you'll want to use this transform trick. In this case, transform to log space, lerp, and transform back. You can see the animation on the left seems to accelerate/decelerate more abruptly than the one on the right.
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Garrett Johnson
Garrett Johnson@garrettkjohnson·
Back from some time off programming with a Jump Flood Algorith demo to ease back in! JFA can be used to create a screen SDF from a model in real time - useful for things like silhouette outlines or any other visual effects. More effects coming up! ✨ #threejs #webgl #gamedev
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inigo quilez
inigo quilez@iquilezles·
Here's some cute bounding box functions for 2D shapes. A link to a longer list in the next post.
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Andras Ketzer
Andras Ketzer@FluidNinjaLIVE·
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja
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Mykhailo Moroz
Mykhailo Moroz@Michael_Moroz_·
I'm slowly porting my approximate grid SPH simulation to VRChat. It did require few improvements to be stable enough, now its a hybrid neighbor index/particle average grid. Still need to implement @d4rkpl4y3r_vr's mip counting sorting method for improved performance.
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phim
phim@phimtown·
i watch this when im sad
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azoura
azoura@AzouraArt·
Celeste 🍓 fan animation
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𝔖𝔬𝔢𝔪𝔶 🗝
𝔖𝔬𝔢𝔪𝔶 🗝@Soemy_Yuka·
a handful of hands 💁‍♀️
𝔖𝔬𝔢𝔪𝔶 🗝 tweet media
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
It's a strange job, but look at that stability!
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
The new voxel format is finally starting to come together. It uses a brickmap that enables large, sparse objects, unique properties for each voxel (no palette) and really fast scene updates.
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Slime Rancher
Slime Rancher@slimerancher·
On December 12, begin to unravel the mysteries of Rainbow Island in our next major update: Into the Labyrinth. This update will hit PC, Xbox Series X/S, and PS5.
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Cherub
Cherub@PolygonCherub·
Be very worried.
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